Player Matchup

Guan Yu
Guan Yu
Dman0423
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,270 Elo+
Solo
Cerberus
Cerberus
GrandPapiJesus
Cerberus
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 91L
1,181 Elo+
Solo
Sol
Sol
Jmkrusen92
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,148 Elo+
Party 1
Nemesis
Nemesis
RollDoinks
Nemesis
Level 69
God Stats
0W - 2L
1,235 SR
Queue Stats
58W - 58L
1,556 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tor_23
Morgan Le Fay
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 161L
1,381 Elo+
Solo
Team Averages
Level 28
1,447 SR
1,307 Elo+

VS

Team Averages
Level 25
1,500 SR
1,380 Elo+
Ymir
Ymir
OroroXIV
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
Petravicious
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 87L
1,439 Elo+
Solo
Amaterasu
Amaterasu
Slewwy
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,126 Elo+
Solo
Bacchus
Bacchus
laydish14
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 90L
1,182 Elo+
Solo
Rama
Rama
xxkingbxx
Rama
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dman0423
Guan Yu
5
0 / 1 / 0
6,436
460
624
1,173
471
Cerberus
20
6 / 3 / 5
11,654
832
14,756
23,101
37,114
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
4 / 9 / 5
9,484
677
19,897
19,502
7,680
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
RollDoinks
Nemesis
13
1 / 9 / 5
8,534
610
17,482
17,801
11,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Tor_23
Morgan Le Fay
16
1 / 7 / 5
9,261
662
21,553
14,955
9,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 7 / 16
11,093
792
5,983
26,428
29,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
9 / 2 / 18
12,211
872
16,480
24,834
30,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Amaterasu
Slewwy
Amaterasu
17
8 / 2 / 14
10,951
782
19,498
21,872
23,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
laydish14
Bacchus
18
3 / 1 / 17
10,866
776
4,318
14,593
12,560
Rama
19
6 / 0 / 17
11,565
826
21,573
18,610
9,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
111
12
Kills
29
29
Deaths
12
20
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Dman0423
Guan Yu
0
1
0
0
L
Cerberus
6
3
5
2.83
L
4
9
5
0.72
W
Ymir
3
7
16
1.57
W
9
2
18
9
L
Nemesis
RollDoinks
Nemesis
1
9
5
0.39
W
Amaterasu
Slewwy
Amaterasu
8
2
14
7.5
L
Morgan Le Fay
Tor_23
Morgan Le Fay
1
7
5
0.5
W
Bacchus
laydish14
Bacchus
3
1
17
11.5
W
Rama
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,312
Damage
67,852
76,532
Taken
106,337
66,141
Mitigated
105,820
26,490
Healing
52,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Dman0423
Guan Yu
624
30
0
25
1,173
471
0
511
624
0
624
L
Cerberus
14,756
1,765
333
12,757
23,101
37,114
0
3,810
18,874
34,824
0
L
19,897
10,457
0
5,534
19,502
7,680
42
1,885
17,203
32,078
0
W
Ymir
5,983
2,149
3,602
2,220
26,428
29,861
78
11,400
15,028
15,254
0
W
16,480
6,971
9,559
11,789
24,834
30,146
1,385
10,674
14,160
546
31,155
L
Nemesis
RollDoinks
Nemesis
17,482
8,395
830
3,354
17,801
11,388
0
2,199
15,195
0
25,112
W
Amaterasu
Slewwy
Amaterasu
19,498
8,002
527
8,842
21,872
23,552
2,612
9,255
12,617
0
26,180
L
Morgan Le Fay
Tor_23
Morgan Le Fay
21,553
2,904
1,169
2,488
14,955
9,488
0
2,420
12,425
40,936
0
W
Bacchus
laydish14
Bacchus
4,318
564
2,032
2,879
14,593
12,560
882
10,638
3,955
10,746
0
W
Rama
21,573
11,946
4,047
7,359
18,610
9,701
3,608
14,239
4,371
0
51,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,369
Gold Earned
56,686
127
Minions Killed
131
0
Camps Cleared
0
868,904
Distance Traveled
1,244,958
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,436
460
0
0
0
20,189
0
L
Cerberus
11,654
832
52
4
0
237,004
0
L
Sol
9,484
677
21
2
0
174,762
0
W
Ymir
11,093
792
23
2
0
225,899
2
W
Horus
12,211
872
26
2
0
288,855
0
L
Nemesis
8,534
610
4
0
0
227,369
0
W
Amaterasu
10,951
782
10
1
0
253,554
0
L
Morgan Le Fay
9,261
662
50
4
0
209,580
0
W
Bacchus
10,866
776
20
1
0
229,638
0
W
Rama
11,565
826
52
4
0
247,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role