Player Matchup

Hera
Hera
Silver I
FallenSoul_0721
Hera
Silver I
Level 169
God Stats
6W - 11L
1,408 SR
Queue Stats
502W - 582L
1,188 MMR
Solo
Atlas
Atlas
Silver V
PhoneixEdo
Atlas
Silver V
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 18L
1,180 MMR
Solo
Bastet
Bastet
Silver III
RequiemShadow6
Bastet
Silver III
Level 158
God Stats
2W - 6L
1,271 SR
Queue Stats
75W - 79L
1,164 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,393 SR
1,177 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 79
1,520 SR
1,197 MMR
Discordia
Discordia
Bronze III
Cult Bro
Discordia
Bronze III
Level 88
God Stats
1W - 1L
1,330 SR
Queue Stats
3W - 11L
1,255 MMR
Solo
Fenrir
Fenrir
Silver I
eric tar
Fenrir
Silver I
Level 66
God Stats
22W - 16L
1,604 SR
Queue Stats
68W - 75L
1,250 MMR
Solo
Nike
Nike
Silver I
istareatarock
Nike
Silver I
Level 84
God Stats
31W - 20L
1,624 SR
Queue Stats
62W - 71L
1,086 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
5,694
518
0
0
0
Atlas
13
2 / 1 / 1
8,138
740
4,600
9,583
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 1 / 2
8,792
799
8,304
10,868
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BacchusSobekAphroditeAo KuangSurtr

VS

Bans
Baron SamediAthenaDanzaburouGaneshaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cult Bro
Discordia
15
1 / 0 / 0
8,728
793
6,977
5,718
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
eric tar
Fenrir
12
0 / 2 / 2
7,647
695
5,012
7,877
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 1
8,243
749
4,419
8,653
8,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
2
2
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
Cult Bro
Discordia
1
0
0
1
L
0
0
0
0
L
Atlas
2
1
1
2.5
L
1
1
2
2
W
Fenrir
eric tar
Fenrir
0
2
2
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,904
Damage
16,408
20,451
Taken
22,248
14,097
Mitigated
14,349
3,302
Healing
4,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Cult Bro
Discordia
6,977
360
0
1,295
5,718
1,991
769
907
4,811
42,120
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Atlas
4,600
1,309
0
1,516
9,583
9,478
0
2,933
5,984
12,621
0
L
8,304
1,997
0
1,786
10,868
4,619
0
3,348
7,029
0
50,610
W
Fenrir
eric tar
Fenrir
5,012
1,078
0
1,594
7,877
4,246
312
2,016
5,861
0
24,273
W
4,419
156
0
1,484
8,653
8,112
0
1,768
6,885
0
25,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,624
Gold Earned
24,618
116
Minions Killed
173
0
Camps Cleared
0
443,083
Distance Traveled
656,157
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,728
793
89
8
0
210,046
1
L
Hera
5,694
518
0
0
0
0
0
L
Atlas
8,138
740
13
1
0
177,568
0
L
Bastet
8,792
799
103
9
0
265,515
4
W
Fenrir
7,647
695
44
4
0
232,910
0
W
Nike
8,243
749
40
4
0
213,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role