Player Matchup

Anubis
Anubis
DarthKageLong
Anubis
Level 135
God Stats
72W - 72L
1,349 SR
Queue Stats
94W - 92L
1,453 Elo+
Party 1
Anhur
Anhur
Fraett
Anhur
Level 157
God Stats
15W - 17L
1,636 SR
Queue Stats
268W - 271L
1,457 Elo+
Party 1
Serqet
Serqet
Nirando
Serqet
Level 117
God Stats
10W - 4L
1,619 SR
Queue Stats
38W - 51L
1,374 Elo+
Solo
Discordia
Discordia
oKaMi45
Discordia
Level 157
God Stats
2W - 1L
1,276 SR
Queue Stats
126W - 143L
1,456 Elo+
Party 1
Surtr
Surtr
Кронион
Surtr
Level 146
God Stats
20W - 11L
1,453 SR
Queue Stats
224W - 246L
1,468 Elo+
Solo
Team Averages
Level 142
1,466 SR
1,442 Elo+

VS

Team Averages
Level 102
1,650 SR
1,539 Elo+
Baron Samedi
Baron Samedi
Am3nophis
Baron Samedi
Level 109
God Stats
58W - 49L
1,537 SR
Queue Stats
432W - 430L
1,544 Elo+
Solo
Achilles
Achilles
Aquemenes
Achilles
Level 136
God Stats
3W - 3L
1,700 SR
Queue Stats
116W - 130L
1,541 Elo+
Solo
Aphrodite
Aphrodite
Butterflyil
Aphrodite
Level 100
God Stats
17W - 15L
1,769 SR
Queue Stats
22W - 17L
1,476 Elo+
Party 2
Anhur
Anhur
Dav0rdGasm
Anhur
Level 120
God Stats
2W - 1L
1,551 SR
Queue Stats
34W - 31L
1,540 Elo+
Party 2
Medusa
Medusa
Quillz21
Medusa
Level 47
God Stats
9W - 7L
1,691 SR
Queue Stats
17W - 15L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 11
11,494
1,149
20,184
7,226
4,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Anhur
Fraett
Anhur
17
6 / 1 / 15
11,282
1,128
17,875
9,708
5,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Nirando
Serqet
17
7 / 2 / 9
11,049
1,105
9,333
9,830
6,500
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
oKaMi45
Discordia
17
3 / 3 / 16
10,917
1,092
20,660
9,630
4,672
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 1 / 17
10,565
1,057
13,009
18,458
20,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

250

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Am3nophis
Baron Samedi
15
1 / 3 / 6
9,716
972
8,813
8,567
3,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Aquemenes
Achilles
16
3 / 6 / 5
10,306
1,031
10,296
23,321
28,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
Butterflyil
Aphrodite
15
0 / 7 / 4
9,300
930
2,527
14,816
7,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
16
3 / 7 / 4
10,515
1,052
10,603
23,601
7,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Quillz21
Medusa
16
2 / 2 / 5
10,555
1,056
16,995
15,623
6,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
33
25
Kills
9
9
Deaths
25
68
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Am3nophis
Baron Samedi
1
3
6
1.33
L
Achilles
Aquemenes
Achilles
3
6
5
0.92
L
Aphrodite
Butterflyil
Aphrodite
0
7
4
0.29
W
7
2
11
6.25
L
Anhur
3
7
4
0.71
W
Anhur
Fraett
Anhur
6
1
15
13.5
W
Serqet
Nirando
Serqet
7
2
9
5.75
L
Medusa
Quillz21
Medusa
2
2
5
2.25
W
Discordia
oKaMi45
Discordia
3
3
16
3.67
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,061
Damage
49,234
54,852
Taken
85,928
41,047
Mitigated
52,360
9,261
Healing
23,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Am3nophis
Baron Samedi
8,813
441
1,884
1,854
8,567
3,577
0
4,572
3,889
28,649
0
L
Achilles
Aquemenes
Achilles
10,296
1,065
0
349
23,321
28,386
0
9,039
13,432
0
22,542
L
Aphrodite
Butterflyil
Aphrodite
2,527
687
7,236
4,105
14,816
7,038
0
4,640
9,523
14,837
0
W
20,184
205
607
2,782
7,226
4,455
0
1,162
6,064
50,390
0
L
Anhur
10,603
6,439
0
3,795
23,601
7,205
0
12,652
9,961
0
27,456
W
Anhur
Fraett
Anhur
17,875
10,746
0
1,802
9,708
5,019
0
1,046
8,662
0
28,897
W
Serqet
Nirando
Serqet
9,333
1,326
0
0
9,830
6,500
0
3,384
6,446
0
12,204
L
Medusa
Quillz21
Medusa
16,995
9,415
0
3,791
15,623
6,154
0
7,831
7,442
0
51,937
W
Discordia
oKaMi45
Discordia
20,660
163
0
522
9,630
4,672
0
1,150
8,480
45,668
0
W
13,009
3,504
0
3,548
18,458
20,401
0
4,598
13,860
292
20,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,307
Gold Earned
50,392
207
Minions Killed
219
6
Camps Cleared
9
992,431
Distance Traveled
901,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,716
972
61
6
0
156,881
0
L
Achilles
10,306
1,031
14
1
0
204,447
0
L
Aphrodite
9,300
930
27
3
0
174,343
0
W
Anubis
11,494
1,149
90
9
2
181,324
0
L
Anhur
10,515
1,052
52
5
4
176,107
0
W
Anhur
11,282
1,128
22
2
0
196,596
0
W
Serqet
11,049
1,105
14
1
2
216,233
0
L
Medusa
10,555
1,056
65
7
5
189,506
0
W
Discordia
10,917
1,092
65
7
0
177,822
0
W
Surtr
10,565
1,057
16
2
2
220,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role