Player Matchup

Achilles
Achilles
BenceTheOne
Achilles
Level 38
God Stats
7W - 1L
1,840 SR
Queue Stats
80W - 57L
1,524 Elo+
Party 2
Sol
Sol
Predatoror
Sol
Level 85
God Stats
1W - 0L
1,273 SR
Queue Stats
80W - 57L
1,524 Elo+
Party 2
Ymir
Ymir
nonilyolo
Ymir
Level 28
God Stats
31W - 22L
1,477 SR
Queue Stats
80W - 57L
1,524 Elo+
Party 2
Team Averages
Level 50
1,530 SR
1,524 Elo+

VS

Team Averages
Level 117
1,483 SR
1,377 Elo+
Baron Samedi
Baron Samedi
Grovesley
Baron Samedi
Level 136
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 106L
1,411 Elo+
Party 1
Bastet
Bastet
KIRSTRUDEL
Bastet
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,374 Elo+
Party 1
Odin
Odin
M4TT4CUL4R
Odin
Level 69
God Stats
12W - 20L
1,450 SR
Queue Stats
93W - 96L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BenceTheOne
Achilles
11
3 / 1 / 2
7,702
770
4,110
7,850
4,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 0 / 3
8,153
815
12,692
6,697
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
14
1 / 0 / 5
8,210
821
3,124
6,092
5,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Grovesley
Baron Samedi
11
0 / 3 / 0
6,168
617
2,585
7,170
3,198
Bastet
KIRSTRUDEL
Bastet
10
0 / 3 / 0
6,276
628
5,127
8,169
3,281
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 2 / 0
6,356
636
4,970
10,943
11,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
8
Kills
0
1
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
BenceTheOne
Achilles
3
1
2
4
L
Baron Samedi
Grovesley
Baron Samedi
0
3
0
0
L
Bastet
KIRSTRUDEL
Bastet
0
3
0
0
L
0
2
0
0
W
4
0
3
5.5
W
Ymir
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,926
Damage
12,682
20,639
Taken
26,282
13,072
Mitigated
17,812
7,961
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BenceTheOne
Achilles
4,110
909
0
1,265
7,850
4,150
0
1,052
6,798
0
23,672
L
Baron Samedi
Grovesley
Baron Samedi
2,585
787
685
646
7,170
3,198
0
4,103
2,942
17,990
0
L
Bastet
KIRSTRUDEL
Bastet
5,127
1,277
0
537
8,169
3,281
0
5,040
3,054
0
24,244
L
4,970
1,036
0
2,374
10,943
11,333
0
6,468
4,269
417
17,459
W
12,692
5,509
0
1,904
6,697
3,302
0
678
6,019
44,846
3,474
W
Ymir
3,124
393
2,295
2,497
6,092
5,620
344
1,279
4,813
10,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,065
Gold Earned
18,800
137
Minions Killed
104
0
Camps Cleared
0
570,307
Distance Traveled
516,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,702
770
27
3
0
188,792
0
L
Baron Samedi
6,168
617
41
4
0
140,447
0
L
Bastet
6,276
628
28
3
0
193,207
0
L
Odin
6,356
636
35
4
0
182,821
0
W
Sol
8,153
815
99
10
0
190,137
0
W
Ymir
8,210
821
11
1
0
191,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role