Player Matchup

Chiron
Chiron
 
Chiron
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
CouchTater1983
Freya
Level 146
God Stats
2W - 4L
1,536 SR
Queue Stats
306W - 292L
1,531 Elo+
Party 2
Neith
Neith
UsedBabyGravy
Neith
Level 97
God Stats
6W - 6L
1,285 SR
Queue Stats
255W - 270L
1,495 Elo+
Party 2
Khepri
Khepri
V3LO91
Khepri
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,377 Elo+
Party 2
Terra
Terra
platypriest5
Terra
Level 46
God Stats
0W - 2L
1,535 SR
Queue Stats
8W - 3L
1,727 Elo+
Solo
Team Averages
Level 98
1,471 SR
1,526 Elo+

VS

Team Averages
Level 110
1,536 SR
1,403 Elo+
Chaac
Chaac
ACTIONJ23
Chaac
Level 104
God Stats
1W - 0L
1,776 SR
Queue Stats
6W - 11L
1,376 Elo+
Party 1
Sylvanus
Sylvanus
CharlieCW
Sylvanus
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
372W - 364L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SmattyIce69
Ah Muzen Cab
Level 56
God Stats
1W - 0L
1,176 SR
Queue Stats
2W - 2L
1,291 Elo+
Party 1
Merlin
Merlin
XqRUPpX
Merlin
Level 157
God Stats
3W - 1L
1,729 SR
Queue Stats
79W - 62L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
weazeltamer
Gilgamesh
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 0 / 5
7,141
714
7,416
5,971
3,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 1
7,670
767
13,349
13,202
7,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 3 / 4
6,821
682
9,879
9,367
6,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Khepri
V3LO91
Khepri
13
0 / 5 / 7
7,613
761
5,733
13,871
15,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 6 / 4
8,264
826
5,354
17,391
17,849
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ACTIONJ23
Chaac
14
4 / 2 / 10
8,392
839
10,933
17,319
21,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
CharlieCW
Sylvanus
14
2 / 2 / 10
8,646
865
6,805
14,084
14,585
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
SmattyIce69
Ah Muzen Cab
16
7 / 2 / 11
9,727
973
16,412
14,464
7,839
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
XqRUPpX
Merlin
16
2 / 1 / 8
9,055
906
15,043
5,242
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
weazeltamer
Gilgamesh
14
3 / 2 / 7
8,407
841
6,547
16,309
19,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
8
Kills
18
18
Deaths
9
21
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
0
5
4.5
W
Chaac
ACTIONJ23
Chaac
4
2
10
4.5
W
Sylvanus
CharlieCW
Sylvanus
2
2
10
3.5
L
3
4
1
0.88
W
Ah Muzen Cab
SmattyIce69
Ah Muzen Cab
7
2
11
6.25
L
0
3
4
0.67
L
Khepri
V3LO91
Khepri
0
5
7
0.7
W
Merlin
XqRUPpX
Merlin
2
1
8
6
L
3
6
4
0.83
W
Gilgamesh
weazeltamer
Gilgamesh
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,731
Damage
55,740
59,802
Taken
67,418
50,869
Mitigated
66,640
19,602
Healing
30,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
7,416
1,316
2,452
2,611
5,971
3,669
0
2,659
3,312
0
10,447
W
Chaac
ACTIONJ23
Chaac
10,933
1,074
681
4,532
17,319
21,929
144
5,036
12,283
0
18,670
W
Sylvanus
CharlieCW
Sylvanus
6,805
1,368
7,820
5,007
14,084
14,585
516
5,566
8,518
10,646
0
L
13,349
3,866
0
3,142
13,202
7,923
0
6,453
6,749
27,107
0
W
Ah Muzen Cab
SmattyIce69
Ah Muzen Cab
16,412
7,610
785
6,420
14,464
7,839
2,273
5,776
8,688
0
35,064
L
9,879
2,854
1,758
2,317
9,367
6,111
0
3,237
6,130
0
23,851
L
Khepri
V3LO91
Khepri
5,733
508
0
1,817
13,871
15,317
0
4,107
9,764
11,066
0
W
Merlin
XqRUPpX
Merlin
15,043
1,052
836
1,084
5,242
2,820
446
2,705
2,537
32,403
0
L
5,354
1,033
2,291
3,214
17,391
17,849
0
5,392
11,999
8,963
0
W
Gilgamesh
weazeltamer
Gilgamesh
6,547
785
571
2,283
16,309
19,467
228
5,353
10,956
0
8,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,509
Gold Earned
44,227
117
Minions Killed
114
0
Camps Cleared
0
789,221
Distance Traveled
983,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,141
714
14
1
0
109,354
0
W
Chaac
8,392
839
8
1
0
207,087
0
W
Sylvanus
8,646
865
8
1
0
164,656
0
L
Freya
7,670
767
44
4
0
158,576
0
W
Ah Muzen Cab
9,727
973
45
5
0
206,746
0
L
Neith
6,821
682
40
4
0
167,201
0
L
Khepri
7,613
761
12
1
0
166,530
0
W
Merlin
9,055
906
45
5
0
191,362
0
L
Terra
8,264
826
7
1
0
187,560
0
W
Gilgamesh
8,407
841
8
1
0
213,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role