Player Matchup

Ares
Ares
BigDMK_
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,401 Elo+
Party 1
Chaac
Chaac
Elmaik099189
Chaac
Level 88
God Stats
2W - 2L
1,724 SR
Queue Stats
80W - 80L
1,528 Elo+
Solo
Mercury
Mercury
Gregxioxi
Mercury
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,559 Elo+
Solo
He Bo
He Bo
strikerbot7
He Bo
Level 148
God Stats
1W - 1L
1,790 SR
Queue Stats
147W - 145L
1,506 Elo+
Party 1
Artemis
Artemis
trans4m
Artemis
Level 87
God Stats
1W - 2L
1,298 SR
Queue Stats
66W - 64L
1,521 Elo+
Party 1
Team Averages
Level 94
1,562 SR
1,503 Elo+

VS

Team Averages
Level 139
1,485 SR
1,539 Elo+
Lancelot
Lancelot
Bolillo0015
Lancelot
Level 105
God Stats
4W - 7L
1,340 SR
Queue Stats
386W - 488L
1,455 Elo+
Party 2
Hun Batz
Hun Batz
Darth-Giusti-PR1
Hun Batz
Level 135
God Stats
18W - 22L
1,401 SR
Queue Stats
151W - 192L
1,475 Elo+
Party 2
Martichoras
Martichoras
Killa Mike 2357
Martichoras
Level 158
God Stats
2W - 1L
1,831 SR
Queue Stats
4W - 4L
1,804 Elo+
Party 3
Sobek
Sobek
OdinElite
Sobek
Level 226
God Stats
9W - 8L
1,456 SR
Queue Stats
285W - 316L
1,472 Elo+
Party 3
Anubis
Anubis
Shisui_RedDragon
Anubis
Level 69
God Stats
12W - 11L
1,395 SR
Queue Stats
239W - 289L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BigDMK_
Ares
11
0 / 5 / 3
7,460
439
4,749
14,163
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 7 / 0
7,773
457
10,383
18,853
13,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Gregxioxi
Mercury
12
1 / 7 / 2
7,600
447
5,747
15,394
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 7 / 1
8,987
529
9,770
12,624
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
trans4m
Artemis
14
3 / 5 / 2
7,906
465
17,287
16,616
7,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bolillo0015
Lancelot
16
6 / 1 / 7
9,827
578
14,161
16,466
19,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 2 / 8
9,444
556
10,389
11,386
5,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
Killa Mike 2357
Martichoras
14
4 / 4 / 3
8,933
525
9,088
16,311
7,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
OdinElite
Sobek
13
2 / 1 / 13
9,248
544
5,525
19,463
19,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
11 / 1 / 5
10,074
593
17,638
14,600
8,649
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
7
Kills
30
31
Deaths
9
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ares
BigDMK_
Ares
0
5
3
0.3
W
Lancelot
Bolillo0015
Lancelot
6
1
7
9.5
W
7
2
8
5.5
L
0
7
0
0
L
Mercury
Gregxioxi
Mercury
1
7
2
0.29
W
Martichoras
Killa Mike 2357
Martichoras
4
4
3
1.38
W
Sobek
OdinElite
Sobek
2
1
13
8.5
W
11
1
5
13.5
L
3
7
1
0.5
L
Artemis
trans4m
Artemis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,936
Damage
56,801
77,650
Taken
78,226
42,624
Mitigated
61,456
13,515
Healing
31,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
BigDMK_
Ares
4,749
385
0
2,264
14,163
12,478
0
5,722
8,441
24,364
0
W
Lancelot
Bolillo0015
Lancelot
14,161
3,306
0
3,670
16,466
19,872
491
1,353
15,065
1,570
54,087
W
10,389
2,078
0
2,005
11,386
5,326
1,573
1,209
10,077
0
67,541
L
10,383
2,059
0
4,774
18,853
13,117
0
3,334
15,519
0
57,179
L
Mercury
Gregxioxi
Mercury
5,747
2,761
0
704
15,394
5,970
0
2,798
12,596
0
52,484
W
Martichoras
Killa Mike 2357
Martichoras
9,088
3,994
0
6,607
16,311
7,626
758
3,042
13,167
0
69,984
W
Sobek
OdinElite
Sobek
5,525
711
2,700
7,165
19,463
19,983
286
3,983
15,348
29,015
0
W
17,638
804
0
9,476
14,600
8,649
1,518
4,415
9,981
63,240
0
L
9,770
261
0
554
12,624
4,026
0
7,675
4,949
46,203
0
L
Artemis
trans4m
Artemis
17,287
8,868
0
5,219
16,616
7,033
0
4,387
12,229
0
66,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
47,526
365
Minions Killed
406
0
Camps Cleared
0
1,540,984
Distance Traveled
1,586,401
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,460
439
32
2
0
271,710
4
W
Lancelot
9,827
578
72
4
0
343,634
0
W
Hun Batz
9,444
556
111
7
0
365,037
2
L
Chaac
7,773
457
87
5
0
320,471
0
L
Mercury
7,600
447
75
4
0
369,988
0
W
Martichoras
8,933
525
94
6
0
268,565
4
W
Sobek
9,248
544
36
2
0
320,482
1
W
Anubis
10,074
593
93
5
0
288,683
2
L
He Bo
8,987
529
94
6
0
291,786
0
L
Artemis
7,906
465
77
5
0
287,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role