Player Matchup

Achilles
Achilles
Silver III
Infadelity
Achilles
Silver III
Level 88
God Stats
1W - 1L
1,491 SR
Queue Stats
52W - 38L
1,403 MMR
Solo
Odin
Odin
Gold II
L0GaNaT0R2004
Odin
Gold II
Level 97
God Stats
11W - 4L
1,680 SR
Queue Stats
70W - 78L
1,393 MMR
Party 2
Ao Kuang
Ao Kuang
Gold III
nage07n94
Ao Kuang
Gold III
Level 115
God Stats
8W - 5L
1,739 SR
Queue Stats
70W - 77L
1,389 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,637 SR
1,395 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 59
1,520 SR
1,350 MMR
Neith
Neith
Bronze IV
BigSneezie
Neith
Bronze IV
Level 67
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 3L
1,350 MMR
Party 1
Hercules
Hercules
Bronze IV
LILPANK21
Hercules
Bronze IV
Level 48
God Stats
0W - 2L
1,463 SR
Queue Stats
0W - 3L
1,350 MMR
Party 1
Anubis
Anubis
Bronze IV
twelvemm
Anubis
Bronze IV
Level 62
God Stats
0W - 1L
1,592 SR
Queue Stats
0W - 3L
1,350 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Infadelity
Achilles
15
7 / 2 / 7
9,399
854
12,174
7,992
7,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 0 / 13
8,286
753
3,448
9,273
9,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
nage07n94
Ao Kuang
16
8 / 2 / 7
9,616
874
13,341
11,278
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SobekThothSolFenrirAh Muzen Cab

VS

Bans
BacchusAtlasSkadiKumbhakarnaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 4 / 2
7,910
719
7,490
8,972
4,077
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
LILPANK21
Hercules
11
0 / 4 / 2
6,734
612
2,761
11,999
9,093
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
twelvemm
Anubis
11
2 / 7 / 2
7,868
715
4,214
10,918
5,869
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
15
Kills
4
4
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
2
4
2
0.75
W
Achilles
Infadelity
Achilles
7
2
7
5.25
W
0
0
13
6.5
L
Hercules
LILPANK21
Hercules
0
4
2
0.25
W
Ao Kuang
nage07n94
Ao Kuang
8
2
7
5.75
L
Anubis
twelvemm
Anubis
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
14,465
28,543
Taken
31,889
23,874
Mitigated
19,039
8,882
Healing
4,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,490
2,183
0
1,119
8,972
4,077
504
2,670
6,209
0
27,884
W
Achilles
Infadelity
Achilles
12,174
1,065
0
2,810
7,992
7,476
556
1,681
6,311
0
33,301
W
3,448
553
0
862
9,273
9,061
158
1,297
7,976
165
29,683
L
Hercules
LILPANK21
Hercules
2,761
414
0
1,952
11,999
9,093
0
5,306
6,693
856
5,529
W
Ao Kuang
nage07n94
Ao Kuang
13,341
3,961
0
5,210
11,278
7,337
2,822
1,785
9,191
43,847
0
L
Anubis
twelvemm
Anubis
4,214
364
0
1,839
10,918
5,869
215
5,377
5,508
25,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,301
Gold Earned
22,512
152
Minions Killed
104
0
Camps Cleared
0
653,537
Distance Traveled
537,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,910
719
53
5
0
189,116
0
W
Achilles
9,399
854
34
3
0
232,173
0
W
Odin
8,286
753
55
5
0
226,835
0
L
Hercules
6,734
612
12
1
0
199,335
0
W
Ao Kuang
9,616
874
63
6
0
194,529
0
L
Anubis
7,868
715
39
4
0
148,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role