Player Matchup

Izanami
Izanami
Blqnc
Izanami
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 20L
1,129 Elo+
Party 1
Merlin
Merlin
Mroarka
Merlin
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Hercules
Hercules
Uchiokoshi
Hercules
Level 123
God Stats
0W - 2L
1,296 SR
Queue Stats
11W - 17L
1,129 Elo+
Party 1
Team Averages
Level 49
1,432 SR
1,253 Elo+

VS

Team Averages
Level 93
1,434 SR
1,489 Elo+
Nox
Nox
DeadUnderTheCap
Nox
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 88L
1,577 Elo+
Solo
Chaac
Chaac
Dorfstecher
Chaac
Level 118
God Stats
25W - 21L
1,278 SR
Queue Stats
395W - 401L
1,489 Elo+
Party 2
Hachiman
Hachiman
Hanzoo95
Hachiman
Level 22
God Stats
79W - 71L
1,525 SR
Queue Stats
174W - 162L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blqnc
Izanami
13
0 / 4 / 4
8,182
682
5,066
11,747
5,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Mroarka
Merlin
14
3 / 6 / 1
8,843
737
6,260
10,103
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Uchiokoshi
Hercules
12
2 / 4 / 1
8,476
706
5,423
16,296
17,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 7
10,173
848
12,980
6,184
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 4 / 10
9,339
778
9,735
13,977
10,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Hanzoo95
Hachiman
14
4 / 1 / 9
9,408
784
9,341
8,520
3,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
14
14
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
Blqnc
Izanami
0
4
4
0.5
W
6
0
7
9.5
W
4
4
10
2.25
W
Hachiman
Hanzoo95
Hachiman
4
1
9
8.5
L
Merlin
Mroarka
Merlin
3
6
1
0.58
L
Hercules
Uchiokoshi
Hercules
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,749
Damage
32,056
38,146
Taken
28,681
27,821
Mitigated
16,527
5,643
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Blqnc
Izanami
5,066
3,827
0
2,242
11,747
5,372
0
3,635
7,961
0
31,511
W
12,980
1,385
0
2,116
6,184
3,163
846
788
5,396
52,554
0
W
9,735
2,277
0
3,874
13,977
10,084
274
4,495
9,482
0
26,593
W
Hachiman
Hanzoo95
Hachiman
9,341
6,957
0
1,339
8,520
3,280
1,882
1,020
7,500
0
38,641
L
Merlin
Mroarka
Merlin
6,260
958
0
328
10,103
4,653
0
3,615
6,340
35,020
0
L
Hercules
Uchiokoshi
Hercules
5,423
566
0
3,073
16,296
17,796
0
5,143
10,810
0
14,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,501
Gold Earned
28,920
131
Minions Killed
164
0
Camps Cleared
0
574,709
Distance Traveled
700,898
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,182
682
62
5
0
191,762
0
W
Nox
10,173
848
88
7
0
246,715
0
W
Chaac
9,339
778
36
3
0
232,794
1
W
Hachiman
9,408
784
40
3
0
221,389
0
L
Merlin
8,843
737
52
4
0
182,997
0
L
Hercules
8,476
706
17
1
0
199,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role