Player Matchup

Raijin
Raijin
Jackson
Raijin
Level 159
God Stats
5W - 2L
1,500 SR
Queue Stats
251W - 167L
1,621 Elo+
Solo
Ymir
Ymir
Skiboda
Ymir
Level 172
God Stats
1W - 4L
1,265 SR
Queue Stats
1,007W - 1,020L
1,570 Elo+
Party 2
Rama
Rama
SkriblaUK
Rama
Level 159
God Stats
6W - 12L
1,364 SR
Queue Stats
693W - 686L
1,561 Elo+
Party 2
Cupid
Cupid
sleepyjoe
Cupid
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
294W - 273L
1,506 Elo+
Solo
Vamana
Vamana
ucandaire
Vamana
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 106L
1,526 Elo+
Solo
Team Averages
Level 157
1,426 SR
1,557 Elo+

VS

Team Averages
Level 146
1,471 SR
1,615 Elo+
Olorun
Olorun
Celaos
Olorun
Level 134
God Stats
4W - 3L
1,371 SR
Queue Stats
456W - 442L
1,545 Elo+
Solo
Tiamat
Tiamat
Dialgo
Tiamat
Level 141
God Stats
2W - 3L
1,470 SR
Queue Stats
196W - 176L
1,577 Elo+
Solo
Fafnir
Fafnir
bakasurviver
Fafnir
Level 159
God Stats
5W - 2L
1,702 SR
Queue Stats
421W - 163L
1,636 Elo+
Party 1
Sobek
Sobek
iHaych
Sobek
Level 157
God Stats
4W - 6L
1,146 SR
Queue Stats
489W - 449L
1,595 Elo+
Solo
Ne Zha
Ne Zha
milaan
Ne Zha
Level 140
God Stats
3W - 1L
1,664 SR
Queue Stats
331W - 98L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Jackson
Raijin
18
8 / 3 / 2
10,576
961
20,187
9,976
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Skiboda
Ymir
13
1 / 5 / 6
7,927
721
2,507
15,244
18,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
14
0 / 5 / 9
8,105
737
7,857
11,026
4,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
sleepyjoe
Cupid
14
2 / 6 / 4
8,304
755
9,395
12,800
5,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
ucandaire
Vamana
14
0 / 4 / 8
8,028
730
11,225
12,697
14,159
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Celaos
Olorun
17
5 / 1 / 10
9,809
892
13,654
7,743
4,755
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
Dialgo
Tiamat
16
2 / 0 / 19
9,484
862
11,776
8,519
5,933
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
16
4 / 3 / 19
10,301
936
6,262
17,240
22,375
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Sobek
iHaych
Sobek
16
1 / 3 / 21
10,131
921
7,543
22,245
24,998
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
milaan
Ne Zha
17
11 / 5 / 8
10,570
961
14,729
13,152
9,399
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
100
11
Kills
23
23
Deaths
12
29
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Olorun
Celaos
Olorun
5
1
10
10
W
Tiamat
Dialgo
Tiamat
2
0
19
11.5
L
Raijin
Jackson
Raijin
8
3
2
3
L
Ymir
Skiboda
Ymir
1
5
6
0.8
L
Rama
0
5
9
0.9
W
Fafnir
4
3
19
4.5
W
Sobek
iHaych
Sobek
1
3
21
3.83
W
Ne Zha
milaan
Ne Zha
11
5
8
3
L
Cupid
sleepyjoe
Cupid
2
6
4
0.67
L
Vamana
ucandaire
Vamana
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,171
Damage
53,964
61,743
Taken
68,899
48,059
Mitigated
67,460
15,839
Healing
32,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Celaos
Olorun
13,654
6,013
3,157
2,686
7,743
4,755
2,349
3,108
4,406
41,672
0
W
Tiamat
Dialgo
Tiamat
11,776
1,115
1,555
2,436
8,519
5,933
1,614
3,850
4,521
22,352
0
L
Raijin
Jackson
Raijin
20,187
998
1,628
2,454
9,976
4,832
79
6,026
3,950
48,692
0
L
Ymir
Skiboda
Ymir
2,507
149
672
1,380
15,244
18,857
0
8,947
6,297
5,533
0
L
Rama
7,857
6,808
0
2,833
11,026
4,770
1,673
8,282
2,744
0
14,848
W
Fafnir
6,262
1,519
2,653
5,314
17,240
22,375
512
4,631
12,314
12,430
0
W
Sobek
iHaych
Sobek
7,543
424
4,522
7,863
22,245
24,998
670
6,195
14,760
15,727
0
W
Ne Zha
milaan
Ne Zha
14,729
5,084
156
1,682
13,152
9,399
2,414
4,910
8,068
0
26,893
L
Cupid
sleepyjoe
Cupid
9,395
5,385
1,227
2,821
12,800
5,441
276
8,248
4,552
0
14,608
L
Vamana
ucandaire
Vamana
11,225
4,343
256
2,568
12,697
14,159
72
7,732
4,965
0
14,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,940
Gold Earned
50,295
117
Minions Killed
135
0
Camps Cleared
0
970,661
Distance Traveled
1,109,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,809
892
67
6
0
206,295
0
W
Tiamat
9,484
862
29
3
0
256,881
0
L
Raijin
10,576
961
65
6
0
194,742
0
L
Ymir
7,927
721
6
1
0
185,300
0
L
Rama
8,105
737
19
2
0
211,163
0
W
Fafnir
10,301
936
5
0
0
198,191
0
W
Sobek
10,131
921
12
1
0
235,201
0
W
Ne Zha
10,570
961
22
2
0
213,050
0
L
Cupid
8,304
755
16
1
0
184,870
0
L
Vamana
8,028
730
11
1
0
194,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role