Player Matchup

Thor
Thor
ApocalypticSyrup
Thor
Level 128
God Stats
2W - 4L
1,453 SR
Queue Stats
119W - 146L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
FORTNITE76
Cthulhu
Level 87
God Stats
31W - 24L
1,510 SR
Queue Stats
81W - 90L
1,373 Elo+
Party 1
Anubis
Anubis
MothersMisfits
Anubis
Level 24
God Stats
34W - 48L
1,464 SR
Queue Stats
61W - 83L
1,321 Elo+
Party 1
Team Averages
Level 80
1,476 SR
1,345 Elo+

VS

Team Averages
Level 65
1,692 SR
1,445 Elo+
Hercules
Hercules
 
Hercules
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Sandagger22
Baron Samedi
Level 63
God Stats
23W - 12L
1,726 SR
Queue Stats
142W - 141L
1,406 Elo+
Solo
Artemis
Artemis
tentailsfox98
Artemis
Level 37
God Stats
4W - 0L
1,851 SR
Queue Stats
20W - 16L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
7,337
667
2,976
13,751
5,678
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
FORTNITE76
Cthulhu
10
0 / 6 / 1
6,790
617
8,583
13,237
12,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 9 / 2
6,867
624
6,270
13,978
7,074
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
7 / 0 / 12
10,523
957
6,488
12,205
13,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Sandagger22
Baron Samedi
16
13 / 0 / 9
10,491
954
15,631
7,091
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
13
2 / 2 / 15
9,034
821
10,807
8,141
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
2
Kills
22
22
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
12
13
L
2
7
0
0.29
L
Cthulhu
FORTNITE76
Cthulhu
0
6
1
0.08
L
0
9
2
0.11
W
Baron Samedi
Sandagger22
Baron Samedi
13
0
9
17.5
W
Artemis
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,829
Damage
32,926
40,966
Taken
27,437
25,197
Mitigated
19,202
7,584
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,488
1,516
0
4,550
12,205
13,035
195
4,661
7,016
0
16,567
L
2,976
710
332
3,221
13,751
5,678
0
4,983
8,768
0
14,076
L
Cthulhu
FORTNITE76
Cthulhu
8,583
592
188
1,738
13,237
12,445
0
5,236
8,001
20,890
0
L
6,270
377
0
2,105
13,978
7,074
0
5,418
8,560
18,423
0
W
Baron Samedi
Sandagger22
Baron Samedi
15,631
993
2,528
4,101
7,091
2,945
1,636
4,948
1,909
54,798
0
W
Artemis
10,807
5,330
0
347
8,141
3,222
874
4,391
3,581
0
42,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,994
Gold Earned
30,048
71
Minions Killed
158
0
Camps Cleared
0
462,105
Distance Traveled
621,785
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,523
957
19
2
0
215,062
5
L
Thor
7,337
667
18
2
0
142,428
2
L
Cthulhu
6,790
617
24
2
0
170,530
0
L
Anubis
6,867
624
29
3
0
149,147
0
W
Baron Samedi
10,491
954
82
7
0
215,792
0
W
Artemis
9,034
821
57
5
0
190,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role