Player Matchup

Anubis
Anubis
Crusader1175162
Anubis
Level 78
God Stats
2W - 3L
1,608 SR
Queue Stats
128W - 114L
1,540 Elo+
Solo
Fenrir
Fenrir
Kocosette
Fenrir
Level 102
God Stats
2W - 2L
1,292 SR
Queue Stats
14W - 13L
1,517 Elo+
Party 1
Horus
Horus
Vnzla_Ivanetto
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 15L
1,620 Elo+
Party 1
Chronos
Chronos
diego4070
Chronos
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 157L
1,565 Elo+
Party 1
Ares
Ares
papagamer1231
Ares
Level 124
God Stats
3W - 7L
1,505 SR
Queue Stats
230W - 191L
1,643 Elo+
Party 1
Team Averages
Level 97
1,481 SR
1,577 Elo+

VS

Team Averages
Level 101
1,500 SR
1,479 Elo+
Janus
Janus
DeltaWolf No1
Janus
Level 120
God Stats
13W - 20L
1,384 SR
Queue Stats
246W - 292L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
KRYPTIC UNITY
Gilgamesh
Level 93
God Stats
11W - 5L
1,718 SR
Queue Stats
291W - 318L
1,492 Elo+
Party 2
Bacchus
Bacchus
RaApTooR-
Bacchus
Level 161
God Stats
6W - 2L
1,680 SR
Queue Stats
160W - 177L
1,448 Elo+
Solo
Fenrir
Fenrir
VANTAGE500
Fenrir
Level 94
God Stats
12W - 14L
1,217 SR
Queue Stats
451W - 475L
1,475 Elo+
Party 2
Neith
Neith
Ztwxy
Neith
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
473W - 480L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
7,887
493
10,575
12,943
8,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Fenrir
Kocosette
Fenrir
15
4 / 2 / 2
8,958
560
10,203
15,632
14,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 3 / 2
7,319
457
1,916
13,413
15,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chronos
diego4070
Chronos
14
1 / 5 / 2
8,149
509
9,123
12,766
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

14
1 / 4 / 2
8,532
533
4,578
16,736
8,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 9
9,047
565
14,425
6,105
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
KRYPTIC UNITY
Gilgamesh
16
6 / 1 / 12
9,627
602
15,457
15,481
8,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
RaApTooR-
Bacchus
14
6 / 0 / 6
9,269
579
7,703
12,048
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
VANTAGE500
Fenrir
15
3 / 4 / 3
9,010
563
10,508
14,557
11,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Neith
Ztwxy
Neith
14
1 / 1 / 6
8,481
530
5,177
7,509
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
21
21
Deaths
7
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
5
1
9
9.5
W
Gilgamesh
KRYPTIC UNITY
Gilgamesh
6
1
12
12
L
Fenrir
Kocosette
Fenrir
4
2
2
2.5
W
Bacchus
RaApTooR-
Bacchus
6
0
6
9
W
Fenrir
VANTAGE500
Fenrir
3
4
3
1.13
L
0
3
2
0.33
W
Neith
Ztwxy
Neith
1
1
6
4
L
Chronos
diego4070
Chronos
1
5
2
0.4
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,395
Damage
53,270
71,490
Taken
55,700
52,044
Mitigated
40,931
17,952
Healing
13,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,575
342
0
2,892
12,943
8,134
0
8,405
4,538
68,988
0
W
14,425
1,496
0
1,543
6,105
2,431
0
3,254
2,851
85,167
0
W
Gilgamesh
KRYPTIC UNITY
Gilgamesh
15,457
5,564
0
2,069
15,481
8,171
0
6,444
9,037
0
76,101
L
Fenrir
Kocosette
Fenrir
10,203
3,556
0
3,305
15,632
14,574
0
872
14,760
0
61,127
W
Bacchus
RaApTooR-
Bacchus
7,703
777
155
4,416
12,048
15,714
68
7,330
4,718
20,863
0
W
Fenrir
VANTAGE500
Fenrir
10,508
4,354
0
2,903
14,557
11,437
0
2,850
11,707
0
60,953
L
1,916
1,023
1,365
3,191
13,413
15,415
0
7,074
6,339
0
14,357
W
Neith
Ztwxy
Neith
5,177
2,366
0
2,289
7,509
3,178
1,434
4,398
3,111
0
58,270
L
Chronos
diego4070
Chronos
9,123
2,035
0
1,431
12,766
5,118
1,029
2,510
10,256
68,904
0
L
4,578
263
0
5,768
16,736
8,803
0
3,351
13,385
67,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,845
Gold Earned
45,434
448
Minions Killed
450
0
Camps Cleared
0
1,593,300
Distance Traveled
1,676,494
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,887
493
131
8
0
261,041
0
W
Janus
9,047
565
140
9
0
328,003
4
W
Gilgamesh
9,627
602
94
6
0
379,343
1
L
Fenrir
8,958
560
94
6
0
357,143
0
W
Bacchus
9,269
579
14
1
0
322,153
4
W
Fenrir
9,010
563
97
6
0
316,581
0
L
Horus
7,319
457
18
1
0
330,532
3
W
Neith
8,481
530
105
7
0
330,414
0
L
Chronos
8,149
509
109
7
0
286,534
0
L
Ares
8,532
533
96
6
0
358,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role