Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Goldevil
Chronos
Level 127
God Stats
3W - 4L
1,733 SR
Queue Stats
77W - 71L
1,462 Elo+
Party 1
Ares
Ares
GrafPilot
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,285 Elo+
Party 2
Ishtar
Ishtar
MepceR
Ishtar
Level 65
God Stats
2W - 5L
1,372 SR
Queue Stats
91W - 100L
1,467 Elo+
Party 2
Chaac
Chaac
YarkYarkYark
Chaac
Level 69
God Stats
0W - 2L
1,284 SR
Queue Stats
27W - 34L
1,392 Elo+
Party 1
Team Averages
Level 73
1,478 SR
1,421 Elo+

VS

Team Averages
Level 48
1,530 SR
1,587 Elo+
Ao Kuang
Ao Kuang
HelmarRastaban
Ao Kuang
Level 39
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 2L
1,917 Elo+
Solo
Merlin
Merlin
LordGribble
Merlin
Level 17
God Stats
4W - 2L
1,701 SR
Queue Stats
54W - 33L
1,390 Elo+
Party 3
Cernunnos
Cernunnos
WiseCat
Cernunnos
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 62L
1,614 Elo+
Solo
Bellona
Bellona
WithAT0pHat
Bellona
Level 64
God Stats
4W - 4L
1,374 SR
Queue Stats
56W - 34L
1,469 Elo+
Party 3
Aphrodite
Aphrodite
xCallemx
Aphrodite
Level 40
God Stats
8W - 7L
1,576 SR
Queue Stats
15W - 13L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 8 / 2
7,974
532
8,946
19,824
9,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Goldevil
Chronos
14
3 / 7 / 2
8,233
549
12,685
19,109
7,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
9
0 / 6 / 4
6,068
405
2,718
15,972
11,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ishtar
MepceR
Ishtar
10
2 / 8 / 3
6,400
427
9,110
12,216
5,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 1
7,102
473
4,700
13,793
10,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
13 / 1 / 7
9,814
654
15,959
15,242
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
16
8 / 1 / 8
10,004
667
17,868
7,679
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
WiseCat
Cernunnos
14
8 / 3 / 7
9,358
624
11,625
12,624
5,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
WithAT0pHat
Bellona
14
4 / 1 / 9
8,861
591
10,477
14,019
17,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
xCallemx
Aphrodite
13
1 / 4 / 16
8,366
558
8,498
14,364
12,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
10
Kills
34
34
Deaths
10
12
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
2
0.5
L
Chronos
Goldevil
Chronos
3
7
2
0.57
L
Ares
0
6
4
0.33
W
Ao Kuang
13
1
7
16.5
W
Merlin
8
1
8
12
L
Ishtar
MepceR
Ishtar
2
8
3
0.44
W
Cernunnos
WiseCat
Cernunnos
8
3
7
3.83
W
Bellona
WithAT0pHat
Bellona
4
1
9
8.5
L
2
5
1
0.5
W
Aphrodite
xCallemx
Aphrodite
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,159
Damage
64,427
80,914
Taken
63,928
44,627
Mitigated
46,345
14,852
Healing
25,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,946
3,246
0
3,255
19,824
9,556
0
9,788
10,036
0
45,692
L
Chronos
Goldevil
Chronos
12,685
3,650
0
4,885
19,109
7,833
0
12,719
6,390
74,609
0
L
Ares
2,718
437
79
1,493
15,972
11,313
0
7,952
8,020
7,450
0
W
Ao Kuang
15,959
3,337
0
4,746
15,242
6,591
914
2,920
12,277
74,474
0
W
Merlin
17,868
304
659
1,757
7,679
3,453
797
3,035
4,644
77,808
0
L
Ishtar
MepceR
Ishtar
9,110
5,962
0
640
12,216
5,136
0
6,196
6,020
0
36,848
W
Cernunnos
WiseCat
Cernunnos
11,625
6,983
0
4,913
12,624
5,772
2,217
2,826
9,798
0
63,906
W
Bellona
WithAT0pHat
Bellona
10,477
2,286
0
5,060
14,019
17,977
268
3,227
10,003
507
54,080
L
4,700
876
0
4,500
13,793
10,789
0
6,139
7,654
0
33,589
W
Aphrodite
xCallemx
Aphrodite
8,498
1,085
3,351
5,196
14,364
12,552
126
3,395
10,880
30,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,777
Gold Earned
46,403
317
Minions Killed
422
0
Camps Cleared
0
1,446,604
Distance Traveled
1,476,923
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,974
532
74
5
0
334,299
0
L
Chronos
8,233
549
116
8
0
279,293
0
L
Ares
6,068
405
11
1
0
288,787
0
W
Ao Kuang
9,814
654
104
7
0
306,308
0
W
Merlin
10,004
667
110
7
0
313,272
1
L
Ishtar
6,400
427
57
4
0
284,693
2
W
Cernunnos
9,358
624
93
6
0
282,135
4
W
Bellona
8,861
591
84
6
0
282,081
0
L
Chaac
7,102
473
59
4
0
259,532
6
W
Aphrodite
8,366
558
31
2
0
293,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role