Player Matchup

Hera
Hera
ULULULLU
Hera
Level 109
God Stats
1W - 1L
1,429 SR
Queue Stats
94W - 87L
1,501 Elo+
Solo
Hercules
Hercules
Vortunes
Hercules
Level 112
God Stats
67W - 71L
1,395 SR
Queue Stats
215W - 231L
1,318 Elo+
Party 2
Ra
Ra
Zillybob
Ra
Level 45
God Stats
105W - 114L
1,506 SR
Queue Stats
289W - 293L
1,371 Elo+
Party 2
Team Averages
Level 89
1,443 SR
1,397 Elo+

VS

Team Averages
Level 46
1,471 SR
1,234 Elo+
Baron Samedi
Baron Samedi
JPacheS
Baron Samedi
Level 74
God Stats
4W - 6L
1,412 SR
Queue Stats
115W - 108L
1,504 Elo+
Solo
Cerberus
Cerberus
Napykish
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,046 Elo+
Party 1
Mercury
Mercury
Nemezidda
Mercury
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
2 / 6 / 5
10,550
621
9,443
13,188
13,033
Hercules
Vortunes
Hercules
17
4 / 3 / 5
11,418
672
19,939
21,633
25,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 2 / 5
11,254
662
15,073
7,233
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JPacheS
Baron Samedi
19
5 / 1 / 6
12,646
744
22,948
11,439
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Napykish
Cerberus
17
0 / 1 / 10
12,300
724
6,930
26,268
30,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Nemezidda
Mercury
17
6 / 7 / 4
12,359
727
8,024
19,975
9,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
9
Kills
11
11
Deaths
9
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
JPacheS
Baron Samedi
5
1
6
8
W
Cerberus
Napykish
Cerberus
0
1
10
5
W
Mercury
Nemezidda
Mercury
6
7
4
1.14
L
Hera
2
6
5
0.75
L
Hercules
Vortunes
Hercules
4
3
5
2.17
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,455
Damage
37,902
42,054
Taken
57,682
41,730
Mitigated
47,254
11,756
Healing
21,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
JPacheS
Baron Samedi
22,948
1,082
4,074
5,281
11,439
7,055
928
5,129
6,081
85,228
0
W
Cerberus
Napykish
Cerberus
6,930
583
3,709
7,994
26,268
30,315
308
11,732
13,874
31,544
0
W
Mercury
Nemezidda
Mercury
8,024
4,193
0
636
19,975
9,884
2,211
7,707
11,592
0
35,352
L
Hera
9,443
2,022
0
247
13,188
13,033
387
8,301
4,143
36,000
0
L
Hercules
Vortunes
Hercules
19,939
5,421
0
8,495
21,633
25,844
298
14,525
6,235
0
47,172
L
15,073
916
2,258
756
7,233
2,853
338
5,197
1,772
48,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
37,305
196
Minions Killed
214
0
Camps Cleared
0
832,152
Distance Traveled
974,031
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,646
744
108
6
0
305,875
0
W
Cerberus
12,300
724
63
4
0
329,280
0
W
Mercury
12,359
727
43
3
0
338,876
0
L
Hera
10,550
621
55
3
0
212,274
2
L
Hercules
11,418
672
60
4
0
296,586
0
L
Ra
11,254
662
81
5
0
323,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role