Player Matchup

Ullr
Ullr
 
Ullr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
OuTinThEOpeN
Eset
Level 159
God Stats
4W - 5L
1,500 SR
Queue Stats
394W - 335L
1,490 Elo+
Solo
Rama
Rama
Scott Naaasty
Rama
Level 159
God Stats
3W - 3L
1,540 SR
Queue Stats
260W - 256L
1,508 Elo+
Solo
Maui
Maui
Versability
Maui
Level 158
God Stats
8W - 4L
1,500 SR
Queue Stats
526W - 578L
1,460 Elo+
Solo
Horus
Horus
d_bitt
Horus
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
192W - 173L
1,519 Elo+
Solo
Team Averages
Level 154
1,508 SR
1,495 Elo+

VS

Team Averages
Level 115
1,405 SR
1,500 Elo+
Ullr
Ullr
 
Ullr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DrEmanuel
Bacchus
Level 145
God Stats
2W - 3L
1,273 SR
Queue Stats
308W - 299L
1,512 Elo+
Solo
Thoth
Thoth
GRM SNAKE13
Thoth
Level 107
God Stats
3W - 2L
1,583 SR
Queue Stats
363W - 350L
1,502 Elo+
Solo
Bastet
Bastet
NOTACOP22
Bastet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,449 Elo+
Solo
Horus
Horus
ohyoukn0w
Horus
Level 144
God Stats
3W - 5L
1,167 SR
Queue Stats
645W - 684L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 0 / 6
8,381
762
10,346
5,547
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 6
9,017
820
15,694
5,436
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 0 / 10
8,157
742
9,375
8,855
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 0 / 10
7,508
683
5,886
10,836
8,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
d_bitt
Horus
14
2 / 2 / 8
7,827
712
10,809
14,371
17,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 3 / 2
6,931
630
3,470
9,478
5,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
DrEmanuel
Bacchus
14
1 / 1 / 1
7,520
684
4,530
12,599
14,917
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
1 / 2 / 1
7,327
666
12,965
9,147
4,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
NOTACOP22
Bastet
13
0 / 4 / 1
6,875
625
10,860
13,210
7,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
ohyoukn0w
Horus
13
0 / 2 / 1
6,962
633
4,506
12,730
14,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
12
Kills
2
2
Deaths
12
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
0
6
7
L
Ullr
 
Ullr
0
3
2
0.33
L
Bacchus
DrEmanuel
Bacchus
1
1
1
1.5
L
1
2
1
0.75
L
Bastet
NOTACOP22
Bastet
0
4
1
0.13
W
6
0
6
9
W
0
0
10
5
W
0
0
10
5
W
Horus
d_bitt
Horus
2
2
8
3
L
Horus
ohyoukn0w
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,110
Damage
36,331
45,045
Taken
57,164
36,439
Mitigated
46,588
20,285
Healing
24,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,346
4,350
804
408
5,547
2,952
240
2,161
3,246
0
14,464
L
Ullr
 
Ullr
3,470
1,283
995
1,613
9,478
5,292
0
3,361
6,117
0
14,247
L
Bacchus
DrEmanuel
Bacchus
4,530
534
1,400
4,510
12,599
14,917
0
5,741
6,858
10,469
0
L
12,965
915
710
1,698
9,147
4,541
0
4,822
4,325
26,581
0
L
Bastet
NOTACOP22
Bastet
10,860
1,269
502
3,853
13,210
7,011
0
4,390
8,820
0
18,393
W
15,694
1,311
3,834
1,719
5,436
3,027
414
2,232
2,980
33,271
0
W
9,375
4,377
913
2,244
8,855
4,651
793
1,956
6,597
0
30,891
W
5,886
1,710
2,124
2,511
10,836
8,572
300
4,960
5,180
9,066
0
W
Horus
d_bitt
Horus
10,809
3,277
991
4,737
14,371
17,237
13
4,945
8,745
3,738
13,226
L
Horus
ohyoukn0w
Horus
4,506
1,813
3,958
5,635
12,730
14,827
0
5,793
6,937
0
8,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,890
Gold Earned
35,615
136
Minions Killed
107
0
Camps Cleared
0
990,720
Distance Traveled
957,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,381
762
14
1
0
196,803
0
L
Ullr
6,931
630
28
3
0
176,571
0
L
Bacchus
7,520
684
9
1
0
180,625
0
L
Thoth
7,327
666
41
4
0
182,811
0
L
Bastet
6,875
625
20
2
0
197,074
0
W
Eset
9,017
820
44
4
0
204,775
0
W
Rama
8,157
742
63
6
0
175,963
0
W
Maui
7,508
683
6
1
0
211,785
0
W
Horus
7,827
712
9
1
0
201,394
0
L
Horus
6,962
633
9
1
0
220,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role