Player Matchup

Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ArmSoldier
Medusa
Level 127
God Stats
3W - 0L
1,804 SR
Queue Stats
109W - 98L
1,527 Elo+
Solo
Olorun
Olorun
TYE IS KING
Olorun
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 103L
1,489 Elo+
Solo
King Arthur
King Arthur
Ynoka
King Arthur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 65L
1,472 Elo+
Party 1
Zhong Kui
Zhong Kui
n00bspwn101
Zhong Kui
Level 57
God Stats
1W - 0L
1,735 SR
Queue Stats
47W - 40L
1,511 Elo+
Party 1
Team Averages
Level 103
1,608 SR
1,500 Elo+

VS

Team Averages
Level 81
1,483 SR
1,428 Elo+
Raijin
Raijin
 
Raijin
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AmbuElit
Anhur
Level 148
God Stats
1W - 4L
1,500 SR
Queue Stats
218W - 223L
1,479 Elo+
Solo
Olorun
Olorun
Ksuspace
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,133 Elo+
Solo
Ymir
Ymir
MassMutt
Ymir
Level 112
God Stats
10W - 15L
1,624 SR
Queue Stats
1,170W - 1,185L
1,498 Elo+
Solo
Maui
Maui
NinjaGorfox
Maui
Level 76
God Stats
0W - 2L
1,291 SR
Queue Stats
279W - 266L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
7 / 2 / 12
10,424
745
16,756
14,003
7,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
ArmSoldier
Medusa
19
9 / 0 / 12
10,966
783
17,245
10,386
5,510
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
15
2 / 5 / 12
9,178
656
9,611
14,116
7,601
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
Ynoka
King Arthur
15
1 / 3 / 13
8,964
640
9,285
16,330
18,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
n00bspwn101
Zhong Kui
19
5 / 1 / 15
10,431
745
17,178
15,193
12,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
2 / 5 / 5
10,404
743
13,068
12,882
6,984
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
AmbuElit
Anhur
17
4 / 5 / 7
10,206
729
20,249
15,275
8,569
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Ksuspace
Olorun
15
2 / 5 / 4
8,702
622
8,133
14,321
7,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
15
2 / 6 / 7
9,105
650
8,273
18,901
22,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 3 / 8
9,380
670
5,866
15,492
20,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
42
24
Kills
11
11
Deaths
24
64
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
2
12
6.5
L
Raijin
 
Raijin
2
5
5
0.9
L
Anhur
AmbuElit
Anhur
4
5
7
1.5
W
Medusa
ArmSoldier
Medusa
9
0
12
15
L
Olorun
Ksuspace
Olorun
2
5
4
0.8
L
Ymir
2
6
7
0.92
L
1
3
8
1.67
W
Olorun
2
5
12
1.6
W
King Arthur
Ynoka
King Arthur
1
3
13
2.5
W
Zhong Kui
n00bspwn101
Zhong Kui
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,075
Damage
55,589
70,028
Taken
76,871
51,287
Mitigated
66,983
41,507
Healing
28,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,756
3,533
4,365
5,592
14,003
7,021
458
5,779
8,224
0
21,292
L
Raijin
 
Raijin
13,068
901
2,595
2,615
12,882
6,984
402
2,736
9,649
45,366
0
L
Anhur
AmbuElit
Anhur
20,249
12,376
824
3,019
15,275
8,569
783
3,525
11,566
0
34,621
W
Medusa
ArmSoldier
Medusa
17,245
6,934
4,300
3,729
10,386
5,510
51
4,588
5,798
0
52,431
L
Olorun
Ksuspace
Olorun
8,133
2,796
3,075
4,165
14,321
7,859
0
4,905
9,327
19,714
0
L
Ymir
8,273
667
3,552
4,175
18,901
22,673
0
8,818
9,870
10,800
0
L
5,866
684
1,603
2,743
15,492
20,898
24
7,861
7,587
10,836
0
W
Olorun
9,611
4,061
6,393
4,007
14,116
7,601
440
9,023
5,093
16,534
0
W
King Arthur
Ynoka
King Arthur
9,285
1,283
1,816
3,425
16,330
18,621
75
8,467
7,863
1,723
11,151
W
Zhong Kui
n00bspwn101
Zhong Kui
17,178
1,272
1,287
6,593
15,193
12,534
872
7,483
7,710
31,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,963
Gold Earned
47,797
145
Minions Killed
177
0
Camps Cleared
0
1,444,225
Distance Traveled
1,145,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,424
745
15
1
0
341,656
0
L
Raijin
10,404
743
80
6
0
246,013
0
L
Anhur
10,206
729
50
4
0
238,088
0
W
Medusa
10,966
783
46
3
0
304,106
0
L
Olorun
8,702
622
30
2
0
222,830
0
L
Ymir
9,105
650
3
0
0
193,837
0
L
Maui
9,380
670
14
1
0
244,282
0
W
Olorun
9,178
656
29
2
0
226,022
0
W
King Arthur
8,964
640
9
1
0
275,359
0
W
Zhong Kui
10,431
745
46
3
0
297,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role