Player Matchup

Ah Puch
Ah Puch
Fadji_i_am
Ah Puch
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
170W - 211L
1,371 Elo+
Solo
Bellona
Bellona
Gundam782
Bellona
Level 60
God Stats
4W - 1L
1,337 SR
Queue Stats
134W - 129L
1,154 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kingbeast1001
Tsukuyomi
Level 146
God Stats
9W - 5L
1,519 SR
Queue Stats
519W - 538L
1,437 Elo+
Party 1
Skadi
Skadi
Lib3rtyRisk
Skadi
Level 158
God Stats
9W - 5L
1,129 SR
Queue Stats
420W - 431L
1,414 Elo+
Solo
Bacchus
Bacchus
whiskeychaser89
Bacchus
Level 87
God Stats
1W - 4L
1,286 SR
Queue Stats
147W - 154L
1,439 Elo+
Party 1
Team Averages
Level 95
1,354 SR
1,363 Elo+

VS

Team Averages
Level 117
1,544 SR
1,453 Elo+
Rama
Rama
 
Rama
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
FULLSENDGiNG
Zhong Kui
Level 109
God Stats
6W - 6L
1,722 SR
Queue Stats
269W - 277L
1,396 Elo+
Solo
Sobek
Sobek
OverXbended
Sobek
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,534 Elo+
Solo
Hachiman
Hachiman
ScaredStrength
Hachiman
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 116L
1,353 Elo+
Solo
Artemis
Artemis
SergioRatton
Artemis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 79L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Fadji_i_am
Ah Puch
18
8 / 1 / 11
10,167
924
18,111
9,740
5,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Gundam782
Bellona
18
7 / 4 / 17
10,357
942
13,950
19,381
25,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Kingbeast1001
Tsukuyomi
15
4 / 7 / 9
9,672
879
10,740
16,151
10,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
7 / 3 / 12
10,415
947
16,412
12,792
6,938
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
1 / 3 / 18
9,986
908
8,285
15,460
24,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
4 / 4 / 6
9,056
823
9,363
9,078
4,202
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
FULLSENDGiNG
Zhong Kui
17
7 / 5 / 3
9,784
889
15,218
16,657
12,788
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 6 / 7
9,094
827
7,381
20,218
29,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
15
5 / 6 / 7
8,924
811
10,409
13,069
6,009
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
SergioRatton
Artemis
12
0 / 7 / 7
7,424
675
8,907
14,104
6,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
48
27
Kills
18
18
Deaths
28
67
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
4
6
1.75
L
Zhong Kui
FULLSENDGiNG
Zhong Kui
7
5
3
1.7
W
Ah Puch
Fadji_i_am
Ah Puch
8
1
11
13.5
W
Bellona
Gundam782
Bellona
7
4
17
3.88
W
Tsukuyomi
Kingbeast1001
Tsukuyomi
4
7
9
1.21
W
7
3
12
4.33
L
2
6
7
0.92
L
Hachiman
5
6
7
1.42
L
Artemis
SergioRatton
Artemis
0
7
7
0.5
W
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,498
Damage
51,278
73,524
Taken
73,126
73,324
Mitigated
59,086
22,572
Healing
18,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,363
3,841
661
627
9,078
4,202
116
3,211
5,867
0
17,075
L
Zhong Kui
FULLSENDGiNG
Zhong Kui
15,218
344
1,609
5,645
16,657
12,788
0
4,624
12,033
31,336
0
W
Ah Puch
Fadji_i_am
Ah Puch
18,111
559
3,721
4,334
9,740
5,505
668
2,599
7,141
36,230
0
W
Bellona
Gundam782
Bellona
13,950
2,334
1,880
1,125
19,381
25,072
1,345
5,865
13,516
0
19,837
W
Tsukuyomi
Kingbeast1001
Tsukuyomi
10,740
2,381
383
2,219
16,151
10,994
1,916
5,186
10,965
0
20,883
W
16,412
6,800
2,814
1,999
12,792
6,938
3,565
4,129
8,663
0
31,661
L
7,381
492
754
3,906
20,218
29,843
48
7,226
12,992
12,169
293
L
Hachiman
10,409
2,536
126
1,950
13,069
6,009
300
5,584
7,485
0
22,246
L
Artemis
SergioRatton
Artemis
8,907
2,524
575
2,461
14,104
6,244
0
5,751
8,353
0
16,907
W
8,285
449
1,107
2,990
15,460
24,815
667
4,527
10,933
14,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,597
Gold Earned
44,282
129
Minions Killed
116
0
Camps Cleared
0
1,093,753
Distance Traveled
816,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,056
823
23
2
0
148,850
0
L
Zhong Kui
9,784
889
43
4
0
175,592
0
W
Ah Puch
10,167
924
50
5
0
222,423
0
W
Bellona
10,357
942
9
1
0
218,005
0
W
Tsukuyomi
9,672
879
21
2
0
201,249
0
W
Skadi
10,415
947
40
4
0
229,760
0
L
Sobek
9,094
827
7
1
0
175,777
0
L
Hachiman
8,924
811
25
2
0
167,793
0
L
Artemis
7,424
675
18
2
0
148,820
0
W
Bacchus
9,986
908
9
1
0
222,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role