Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Demyxdoom
Cernunnos
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
300W - 315L
1,418 Elo+
Solo
Ullr
Ullr
OdidofDiorgen
Ullr
Level 29
God Stats
1W - 2L
1,458 SR
Queue Stats
21W - 20L
1,428 Elo+
Party 1
Fafnir
Fafnir
alone_forever888
Fafnir
Level 177
God Stats
0W - 1L
1,756 SR
Queue Stats
43W - 46L
1,446 Elo+
Party 1
Anubis
Anubis
sulivandrk
Anubis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,356 Elo+
Party 1
Team Averages
Level 80
1,543 SR
1,430 Elo+

VS

Team Averages
Level 100
1,479 SR
1,501 Elo+
Surtr
Surtr
Eggy33
Surtr
Level 84
God Stats
4W - 6L
1,438 SR
Queue Stats
209W - 207L
1,451 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GrimeBot
Morgan Le Fay
Level 82
God Stats
14W - 10L
1,562 SR
Queue Stats
173W - 154L
1,497 Elo+
Party 2
Danzaburou
Danzaburou
KGStrike
Danzaburou
Level 127
God Stats
19W - 19L
1,487 SR
Queue Stats
173W - 169L
1,490 Elo+
Solo
Arachne
Arachne
SummerxSolstise
Arachne
Level 104
God Stats
28W - 21L
1,730 SR
Queue Stats
124W - 129L
1,555 Elo+
Solo
Jormungandr
Jormungandr
thatguynicolai
Jormungandr
Level 105
God Stats
1W - 2L
1,178 SR
Queue Stats
33W - 35L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 2 / 4
6,143
410
4,489
8,145
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Demyxdoom
Cernunnos
13
2 / 3 / 0
7,722
515
8,259
13,506
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 2
7,649
510
4,919
11,768
5,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
4,221
281
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
sulivandrk
Anubis
11
2 / 2 / 1
6,815
454
3,496
8,014
3,778
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Eggy33
Surtr
15
3 / 0 / 1
8,920
595
7,362
8,388
6,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
GrimeBot
Morgan Le Fay
13
2 / 2 / 2
7,973
532
8,473
6,385
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
KGStrike
Danzaburou
15
1 / 1 / 2
9,310
621
3,008
7,283
2,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 4
7,972
531
7,321
13,134
4,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
thatguynicolai
Jormungandr
12
0 / 1 / 2
7,903
527
2,011
8,344
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
8
8
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
4
1
L
Cernunnos
Demyxdoom
Cernunnos
2
3
0
0.67
W
Surtr
Eggy33
Surtr
3
0
1
3.5
W
Morgan Le Fay
GrimeBot
Morgan Le Fay
2
2
2
1.5
W
Danzaburou
KGStrike
Danzaburou
1
1
2
2
L
2
1
2
3
W
2
2
4
2
L
0
0
0
0
L
Anubis
sulivandrk
Anubis
2
2
1
1.25
W
Jormungandr
thatguynicolai
Jormungandr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,163
Damage
28,175
41,433
Taken
43,534
18,173
Mitigated
23,352
12,629
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,489
358
0
226
8,145
3,357
0
2,594
5,243
0
32,919
L
Cernunnos
Demyxdoom
Cernunnos
8,259
3,977
0
6,567
13,506
5,454
136
942
12,328
0
63,746
W
Surtr
Eggy33
Surtr
7,362
3,203
0
3,794
8,388
6,827
257
367
8,021
1,756
62,987
W
Morgan Le Fay
GrimeBot
Morgan Le Fay
8,473
1,466
0
1,200
6,385
2,308
308
1,747
4,638
49,860
0
W
Danzaburou
KGStrike
Danzaburou
3,008
1,855
0
3,460
7,283
2,815
2,639
0
7,283
0
73,719
L
4,919
2,116
0
2,708
11,768
5,584
0
3,631
7,871
0
63,218
W
7,321
5,177
0
2,662
13,134
4,844
43
1,382
11,752
0
57,583
L
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
sulivandrk
Anubis
3,496
0
0
3,128
8,014
3,778
0
3,236
4,429
37,416
0
W
Jormungandr
thatguynicolai
Jormungandr
2,011
546
0
2,151
8,344
6,558
428
0
8,344
40,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,550
Gold Earned
42,078
339
Minions Killed
458
0
Camps Cleared
0
1,122,825
Distance Traveled
1,477,252
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,143
410
57
4
0
307,331
4
L
Cernunnos
7,722
515
116
8
0
272,463
0
W
Surtr
8,920
595
105
7
0
277,500
0
W
Morgan Le Fay
7,973
532
92
6
0
284,584
3
W
Danzaburou
9,310
621
125
8
0
272,699
0
L
Ullr
7,649
510
99
7
0
304,492
0
W
Arachne
7,972
531
83
6
0
359,954
0
L
Fafnir
4,221
281
0
0
0
9,206
0
L
Anubis
6,815
454
67
4
0
229,333
0
W
Jormungandr
7,903
527
53
4
0
282,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role