Player Matchup

Kali
Kali
Daskullman
Kali
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 95L
1,362 Elo+
Solo
Janus
Janus
DawiggleR2
Janus
Level 149
God Stats
58W - 67L
1,586 SR
Queue Stats
599W - 641L
1,516 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Klippytec
Cu Chulainn
Level 88
God Stats
6W - 6L
1,403 SR
Queue Stats
25W - 21L
1,460 Elo+
Solo
Ah Puch
Ah Puch
NATI1664
Ah Puch
Level 85
God Stats
9W - 2L
1,780 SR
Queue Stats
20W - 13L
1,537 Elo+
Solo
Ishtar
Ishtar
TheRealSviint
Ishtar
Level 67
God Stats
8W - 18L
1,429 SR
Queue Stats
164W - 162L
1,503 Elo+
Party 1
Team Averages
Level 101
1,540 SR
1,476 Elo+

VS

Team Averages
Level 89
1,393 SR
1,415 Elo+
Skadi
Skadi
 
Skadi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Frosbitt
Ra
Level 140
God Stats
10W - 18L
1,289 SR
Queue Stats
176W - 187L
1,538 Elo+
Solo
Mercury
Mercury
Oopsumissme
Mercury
Level 125
God Stats
25W - 24L
1,455 SR
Queue Stats
222W - 238L
1,423 Elo+
Solo
Cthulhu
Cthulhu
ShabuCat
Cthulhu
Level 8
God Stats
0W - 2L
1,261 SR
Queue Stats
3W - 12L
1,141 Elo+
Party 2
Jormungandr
Jormungandr
ozzyatcz
Jormungandr
Level 69
God Stats
16W - 22L
1,458 SR
Queue Stats
143W - 152L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,482
1,096
1,342
4,723
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
3 / 0 / 2
6,298
1,260
6,165
5,337
2,166
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Klippytec
Cu Chulainn
11
3 / 1 / 4
6,802
1,360
6,012
6,108
6,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
NATI1664
Ah Puch
11
1 / 0 / 3
5,982
1,196
4,528
3,123
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 3
5,604
1,121
3,672
3,898
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

394

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
0 / 0 / 0
3,498
700
0
0
0
10
0 / 2 / 1
5,670
1,134
5,610
5,170
2,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Oopsumissme
Mercury
11
0 / 0 / 2
5,810
1,162
3,129
5,822
2,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ShabuCat
Cthulhu
10
0 / 3 / 1
5,626
1,125
4,383
7,573
6,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
ozzyatcz
Jormungandr
10
2 / 2 / 0
5,938
1,188
5,878
7,517
6,476
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
2
2
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
0
0
0
W
0
1
2
1
W
Janus
3
0
2
4
L
0
2
1
0.25
W
Cu Chulainn
Klippytec
Cu Chulainn
3
1
4
5
W
Ah Puch
NATI1664
Ah Puch
1
0
3
2.5
L
Mercury
Oopsumissme
Mercury
0
0
2
1
L
Cthulhu
ShabuCat
Cthulhu
0
3
1
0.17
W
0
0
3
1.5
L
Jormungandr
ozzyatcz
Jormungandr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,719
Damage
19,000
23,189
Taken
26,082
14,296
Mitigated
17,668
3,829
Healing
2,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
1,342
427
0
201
4,723
2,181
0
3,139
1,543
0
10,171
W
Janus
6,165
250
0
820
5,337
2,166
0
3,632
1,580
8,737
0
L
5,610
295
955
850
5,170
2,251
0
1,810
3,274
19,071
0
W
Cu Chulainn
Klippytec
Cu Chulainn
6,012
1,711
0
816
6,108
6,859
0
3,493
2,411
0
13,267
W
Ah Puch
NATI1664
Ah Puch
4,528
253
0
1,539
3,123
1,369
0
2,443
564
17,891
0
L
Mercury
Oopsumissme
Mercury
3,129
1,201
0
0
5,822
2,422
0
2,756
2,970
0
8,421
L
Cthulhu
ShabuCat
Cthulhu
4,383
287
0
510
7,573
6,519
0
3,409
3,943
11,329
0
W
3,672
1,398
0
453
3,898
1,721
0
2,678
1,220
0
9,443
L
Jormungandr
ozzyatcz
Jormungandr
5,878
1,308
0
590
7,517
6,476
0
2,169
5,202
11,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,168
Gold Earned
26,542
93
Minions Killed
79
5
Camps Cleared
5
508,782
Distance Traveled
398,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,498
700
0
0
0
0
0
W
Kali
5,482
1,096
14
3
0
102,268
0
W
Janus
6,298
1,260
3
1
0
110,838
0
L
Ra
5,670
1,134
42
8
1
94,646
0
W
Cu Chulainn
6,802
1,360
18
4
2
92,116
0
W
Ah Puch
5,982
1,196
45
9
3
114,665
0
L
Mercury
5,810
1,162
11
2
2
121,425
0
L
Cthulhu
5,626
1,125
14
3
1
94,575
0
W
Ishtar
5,604
1,121
13
3
0
88,895
0
L
Jormungandr
5,938
1,188
12
2
1
88,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role