Player Matchup

Geb
Geb
ElloMav
Geb
Level 123
God Stats
3W - 0L
1,836 SR
Queue Stats
73W - 85L
1,440 Elo+
Party 2
Poseidon
Poseidon
FireMilkers
Poseidon
Level 123
God Stats
3W - 1L
1,824 SR
Queue Stats
22W - 29L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
TeChNo PaNd4
Cthulhu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 74L
1,428 Elo+
Party 2
Sol
Sol
imaPOKEu
Sol
Level 144
God Stats
3W - 5L
1,434 SR
Queue Stats
459W - 452L
1,483 Elo+
Solo
Surtr
Surtr
xx Minkil xx
Surtr
Level 149
God Stats
4W - 3L
1,483 SR
Queue Stats
114W - 128L
1,502 Elo+
Party 2
Team Averages
Level 121
1,615 SR
1,483 Elo+

VS

Team Averages
Level 99
1,471 SR
1,493 Elo+
Hun Batz
Hun Batz
Con-man70
Hun Batz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,477 Elo+
Party 1
Nox
Nox
Laestrel
Nox
Level 116
God Stats
0W - 3L
1,309 SR
Queue Stats
140W - 140L
1,478 Elo+
Solo
Serqet
Serqet
RichHomieVlad
Serqet
Level 158
God Stats
5W - 6L
1,545 SR
Queue Stats
736W - 760L
1,500 Elo+
Solo
Chronos
Chronos
XgweenVx
Chronos
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,500 Elo+
Solo
Yu Huang
Yu Huang
head_hunter_256-
Yu Huang
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
2 / 5 / 13
8,952
746
5,940
13,815
14,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
FireMilkers
Poseidon
19
10 / 1 / 10
11,244
937
13,985
10,908
4,490
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TeChNo PaNd4
Cthulhu
18
8 / 1 / 13
11,309
942
11,226
14,481
16,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 2 / 8
10,055
838
11,922
12,422
5,670
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 4 / 12
8,681
723
5,395
13,328
7,430
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Con-man70
Hun Batz
15
5 / 7 / 2
8,395
700
11,662
12,508
6,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 6
8,641
720
9,667
11,021
6,125
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

15
2 / 4 / 7
8,456
705
5,559
13,183
19,740
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
XgweenVx
Chronos
5
0 / 1 / 0
5,948
496
0
1,080
365
17
4 / 6 / 4
9,915
826
13,681
14,829
8,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
24
Kills
13
13
Deaths
24
56
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Con-man70
Hun Batz
5
7
2
0.86
W
Geb
2
5
13
1.7
W
Poseidon
FireMilkers
Poseidon
10
1
10
15
L
2
6
6
0.83
L
2
4
7
1.38
W
Cthulhu
TeChNo PaNd4
Cthulhu
8
1
13
14.5
L
Chronos
XgweenVx
Chronos
0
1
0
0
L
4
6
4
1
W
4
2
8
4
W
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,468
Damage
40,569
64,954
Taken
52,621
49,129
Mitigated
41,135
29,287
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Con-man70
Hun Batz
11,662
1,444
0
0
12,508
6,794
0
10,594
1,914
0
23,057
W
Geb
5,940
710
1,410
785
13,815
14,627
225
5,618
7,994
9,825
0
W
Poseidon
FireMilkers
Poseidon
13,985
1,865
1,984
3,432
10,908
4,490
1,809
3,338
7,274
36,743
0
L
9,667
202
815
594
11,021
6,125
0
9,887
1,134
23,368
0
L
5,559
1,294
1,365
3,238
13,183
19,740
0
9,745
3,438
0
6,804
W
Cthulhu
TeChNo PaNd4
Cthulhu
11,226
376
3,254
4,963
14,481
16,912
320
6,766
7,619
24,484
0
L
Chronos
XgweenVx
Chronos
0
0
0
0
1,080
365
0
1,080
0
0
0
L
13,681
797
498
2,350
14,829
8,111
0
11,853
2,976
34,111
0
W
11,922
3,589
1,927
6,167
12,422
5,670
5,085
3,774
8,648
26,761
0
W
5,395
1,779
2,279
3,086
13,328
7,430
378
3,848
9,230
173
12,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,241
Gold Earned
41,355
125
Minions Killed
102
0
Camps Cleared
0
1,140,455
Distance Traveled
756,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,395
700
25
2
0
207,218
0
W
Geb
8,952
746
1
0
0
217,699
0
W
Poseidon
11,244
937
35
3
0
239,034
0
L
Nox
8,641
720
28
2
0
178,704
0
L
Serqet
8,456
705
1
0
0
187,665
0
W
Cthulhu
11,309
942
30
3
0
247,631
0
L
Chronos
5,948
496
0
0
0
3,305
0
L
Yu Huang
9,915
826
48
4
0
179,960
0
W
Sol
10,055
838
47
4
0
220,195
0
W
Surtr
8,681
723
12
1
0
215,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role