Player Matchup

Kuzenbo
Kuzenbo
Adanymous
Kuzenbo
Level 108
God Stats
0W - 1L
1,315 SR
Queue Stats
28W - 25L
1,668 Elo+
Party 2
Aphrodite
Aphrodite
AznBirdIsRojo
Aphrodite
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 25L
1,668 Elo+
Party 2
Ne Zha
Ne Zha
Foreignzic
Ne Zha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,666 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KEAXCF
Ah Muzen Cab
Level 120
God Stats
0W - 2L
1,278 SR
Queue Stats
15W - 14L
1,457 Elo+
Party 3
Persephone
Persephone
KEAXFC
Persephone
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,387 Elo+
Party 3
Team Averages
Level 92
1,419 SR
1,569 Elo+

VS

Team Averages
Level 136
1,495 SR
1,496 Elo+
Apollo
Apollo
BlackDeathKS
Apollo
Level 143
God Stats
3W - 4L
1,274 SR
Queue Stats
312W - 305L
1,429 Elo+
Solo
Yemoja
Yemoja
Charle4Brown
Yemoja
Level 124
God Stats
2W - 1L
1,504 SR
Queue Stats
255W - 237L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
HOLYFIST1
Kuzenbo
Level 167
God Stats
6W - 4L
1,280 SR
Queue Stats
383W - 389L
1,566 Elo+
Party 1
Hercules
Hercules
LunarrWaves
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,379 Elo+
Solo
Zeus
Zeus
aces_wylde69
Zeus
Level 117
God Stats
15W - 4L
1,917 SR
Queue Stats
360W - 359L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Adanymous
Kuzenbo
17
1 / 3 / 6
10,159
726
11,844
22,727
39,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
AznBirdIsRojo
Aphrodite
17
1 / 2 / 4
9,785
699
6,394
16,643
14,190
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
Foreignzic
Ne Zha
15
3 / 7 / 3
9,075
648
8,337
15,576
8,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
KEAXCF
Ah Muzen Cab
14
1 / 1 / 3
8,183
585
8,084
7,868
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
KEAXFC
Persephone
13
1 / 2 / 3
8,443
603
11,887
9,759
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 3 / 9
9,985
713
13,803
12,872
6,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yemoja
17
0 / 0 / 13
10,927
781
2,905
7,075
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kuzenbo
HOLYFIST1
Kuzenbo
16
2 / 3 / 10
10,738
767
8,013
19,571
29,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
LunarrWaves
Hercules
19
7 / 1 / 7
11,263
805
16,617
23,026
28,787
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 10
9,949
711
24,165
7,853
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
7
Kills
14
15
Deaths
9
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Adanymous
Kuzenbo
1
3
6
1.33
L
Aphrodite
AznBirdIsRojo
Aphrodite
1
2
4
1.5
W
Apollo
3
3
9
2.5
W
Yemoja
0
0
13
6.5
L
Ne Zha
Foreignzic
Ne Zha
3
7
3
0.64
W
Kuzenbo
HOLYFIST1
Kuzenbo
2
3
10
2.33
L
Ah Muzen Cab
KEAXCF
Ah Muzen Cab
1
1
3
2.5
L
Persephone
KEAXFC
Persephone
1
2
3
1.25
W
Hercules
LunarrWaves
Hercules
7
1
7
10.5
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,546
Damage
65,503
72,573
Taken
70,397
70,003
Mitigated
75,624
31,043
Healing
41,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Adanymous
Kuzenbo
11,844
4,338
1,271
3,847
22,727
39,346
39
8,786
13,941
26,140
0
L
Aphrodite
AznBirdIsRojo
Aphrodite
6,394
1,443
10,525
7,548
16,643
14,190
0
9,745
6,898
25,688
0
W
Apollo
13,803
5,212
149
2,888
12,872
6,401
4,057
5,627
6,767
0
35,348
W
Yemoja
2,905
1,066
15,145
3,959
7,075
7,058
811
3,321
3,754
14,834
0
L
Ne Zha
Foreignzic
Ne Zha
8,337
1,944
239
540
15,576
8,522
0
7,344
8,232
0
15,997
W
Kuzenbo
HOLYFIST1
Kuzenbo
8,013
2,930
1,433
3,572
19,571
29,430
908
5,604
13,967
16,581
108
L
Ah Muzen Cab
KEAXCF
Ah Muzen Cab
8,084
991
2,010
2,275
7,868
3,560
70
4,051
3,817
0
17,773
L
Persephone
KEAXFC
Persephone
11,887
209
780
2,008
9,759
4,385
0
5,049
4,708
26,465
0
W
Hercules
LunarrWaves
Hercules
16,617
4,207
1,235
11,090
23,026
28,787
430
11,112
11,914
0
37,751
W
24,165
897
1,269
685
7,853
3,948
1,807
4,461
3,392
47,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,645
Gold Earned
52,862
142
Minions Killed
210
0
Camps Cleared
0
1,301,061
Distance Traveled
1,305,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,159
726
22
2
0
280,320
0
L
Aphrodite
9,785
699
40
3
0
259,318
0
W
Apollo
9,985
713
64
5
0
214,729
0
W
Yemoja
10,927
781
24
2
0
256,165
0
L
Ne Zha
9,075
648
22
2
0
236,294
0
W
Kuzenbo
10,738
767
21
2
0
290,978
0
L
Ah Muzen Cab
8,183
585
21
2
0
263,573
0
L
Persephone
8,443
603
37
3
0
261,556
0
W
Hercules
11,263
805
56
4
0
294,888
0
W
Zeus
9,949
711
45
3
0
248,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role