Player Matchup

Khepri
Khepri
Platinum I
JadenTaylor1
Khepri
Platinum I
Level 149
God Stats
11W - 4L
1,991 SR
Queue Stats
58W - 28L
1,907 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum I
JayMan15
Baron Samedi
Platinum I
Level 124
God Stats
14W - 8L
1,622 SR
Queue Stats
45W - 23L
1,907 MMR
Party 2
Izanami
Izanami
Platinum I
SilentGiggity
Izanami
Platinum I
Level 134
God Stats
6W - 1L
1,835 SR
Queue Stats
59W - 28L
1,907 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,816 SR
1,907 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,443 SR
1,557 MMR
Odin
Odin
Gold III
Baki Hanma9626
Odin
Gold III
Level 115
God Stats
5W - 4L
1,278 SR
Queue Stats
122W - 96L
1,591 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
YAHIRRRRR
Cu Chulainn
Gold III
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
130W - 100L
1,540 MMR
Party 1
Discordia
Discordia
Gold III
involvedcargo63
Discordia
Gold III
Level 158
God Stats
1W - 3L
1,550 SR
Queue Stats
173W - 139L
1,540 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
2 / 0 / 10
11,959
747
5,862
16,640
23,546
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
JayMan15
Baron Samedi
17
3 / 2 / 7
11,217
701
10,662
11,319
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
18
7 / 3 / 5
12,162
760
19,968
16,673
11,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AtlasAgniNe ZhaFreyaThoth

VS

Bans
GebTiamatFenrirSolChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
9,032
565
4,356
16,264
15,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
YAHIRRRRR
Cu Chulainn
15
1 / 5 / 3
9,923
620
10,725
19,875
19,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Discordia
involvedcargo63
Discordia
17
4 / 2 / 0
11,802
738
19,387
11,179
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
12
Kills
5
5
Deaths
12
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Khepri
2
0
10
7
W
Baron Samedi
JayMan15
Baron Samedi
3
2
7
3.25
W
Izanami
7
3
5
3.17
L
Cu Chulainn
YAHIRRRRR
Cu Chulainn
1
5
3
0.5
L
Discordia
involvedcargo63
Discordia
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,492
Damage
34,468
44,632
Taken
47,318
43,833
Mitigated
40,385
19,126
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,356
365
0
0
16,264
15,497
0
6,192
10,072
939
13,645
W
Khepri
5,862
1,043
362
5,132
16,640
23,546
418
7,254
9,386
17,073
0
W
Baron Samedi
JayMan15
Baron Samedi
10,662
722
3,740
4,314
11,319
8,478
813
6,408
4,911
37,633
0
W
Izanami
19,968
13,652
0
5,578
16,673
11,809
2,332
7,876
8,797
0
99,158
L
Cu Chulainn
YAHIRRRRR
Cu Chulainn
10,725
1,650
0
4,198
19,875
19,714
0
4,963
14,912
8,820
37,219
L
Discordia
involvedcargo63
Discordia
19,387
988
109
2,026
11,179
5,174
557
5,445
5,734
61,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,338
Gold Earned
30,757
201
Minions Killed
172
0
Camps Cleared
0
911,729
Distance Traveled
798,824
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,032
565
18
1
0
247,794
7
W
Khepri
11,959
747
15
1
0
326,123
2
W
Baron Samedi
11,217
701
61
4
0
299,310
0
W
Izanami
12,162
760
125
8
0
286,296
0
L
Cu Chulainn
9,923
620
64
4
0
261,587
0
L
Discordia
11,802
738
90
6
0
289,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role