Player Matchup

Ravana
Ravana
Elijust
Ravana
Level 141
God Stats
5W - 7L
1,500 SR
Queue Stats
109W - 107L
1,434 Elo+
Party 1
Osiris
Osiris
Smartts
Osiris
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,565 Elo+
Party 3
Janus
Janus
TacoNachos
Janus
Level 63
God Stats
0W - 1L
1,307 SR
Queue Stats
4W - 7L
1,492 Elo+
Party 1
Xbalanque
Xbalanque
glcann
Xbalanque
Level 158
God Stats
287W - 253L
1,552 SR
Queue Stats
687W - 653L
1,524 Elo+
Solo
Jormungandr
Jormungandr
iFousty
Jormungandr
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 75L
1,514 Elo+
Party 3
Team Averages
Level 127
1,472 SR
1,506 Elo+

VS

Team Averages
Level 128
1,494 SR
1,561 Elo+
Surtr
Surtr
D34MON5 PR1D3
Surtr
Level 128
God Stats
13W - 10L
1,567 SR
Queue Stats
102W - 111L
1,470 Elo+
Party 2
Maui
Maui
HusbandoVibes
Maui
Level 138
God Stats
4W - 3L
1,500 SR
Queue Stats
80W - 77L
1,582 Elo+
Solo
Bakasura
Bakasura
PrinceB2-03
Bakasura
Level 87
God Stats
5W - 5L
1,290 SR
Queue Stats
216W - 175L
1,577 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Svecilicmage
Ah Muzen Cab
Level 129
God Stats
11W - 2L
1,549 SR
Queue Stats
88W - 80L
1,534 Elo+
Party 2
Merlin
Merlin
confeddie
Merlin
Level 156
God Stats
3W - 3L
1,562 SR
Queue Stats
79W - 73L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Elijust
Ravana
17
1 / 7 / 8
10,288
686
10,132
16,954
11,479
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Osiris
Smartts
Osiris
16
0 / 5 / 5
10,421
695
7,820
20,611
30,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
17
2 / 4 / 5
10,512
701
8,848
13,884
5,577
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
glcann
Xbalanque
18
1 / 5 / 1
10,628
709
7,824
18,995
8,296
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
iFousty
Jormungandr
20
10 / 7 / 2
13,317
888
23,984
23,180
14,211
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 10
10,960
731
9,656
17,423
18,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 2 / 20
11,833
789
6,715
14,183
17,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
PrinceB2-03
Bakasura
20
9 / 5 / 6
12,765
851
12,296
16,979
11,579
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
Svecilicmage
Ah Muzen Cab
20
6 / 4 / 14
12,131
809
16,327
17,112
8,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
confeddie
Merlin
20
10 / 2 / 14
13,142
876
28,704
12,692
6,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
92
14
Kills
28
28
Deaths
14
21
Assists
64
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
Ravana
Elijust
Ravana
1
7
8
0.71
W
1
2
20
5.5
W
Bakasura
PrinceB2-03
Bakasura
9
5
6
2.4
L
Osiris
Smartts
Osiris
0
5
5
0.5
W
Ah Muzen Cab
Svecilicmage
Ah Muzen Cab
6
4
14
3.25
L
Janus
2
4
5
1.13
W
Merlin
confeddie
Merlin
10
2
14
8.5
L
Xbalanque
glcann
Xbalanque
1
5
1
0.3
L
Jormungandr
iFousty
Jormungandr
10
7
2
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,608
Damage
73,698
93,624
Taken
78,389
69,670
Mitigated
61,647
14,031
Healing
22,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,656
2,729
0
5,474
17,423
18,380
671
4,453
11,818
1,128
32,126
L
Ravana
Elijust
Ravana
10,132
2,251
0
2,559
16,954
11,479
0
6,700
9,108
0
30,650
W
6,715
683
0
3,922
14,183
17,007
0
8,407
5,776
9,377
0
W
Bakasura
PrinceB2-03
Bakasura
12,296
6,870
0
4,258
16,979
11,579
576
6,410
10,569
0
39,178
L
Osiris
Smartts
Osiris
7,820
1,107
0
1,362
20,611
30,107
6
5,898
12,664
1,539
23,078
W
Ah Muzen Cab
Svecilicmage
Ah Muzen Cab
16,327
5,979
0
5,562
17,112
8,353
6,945
8,893
8,219
184
46,884
L
Janus
8,848
477
0
1,065
13,884
5,577
0
5,714
6,082
35,464
0
W
Merlin
confeddie
Merlin
28,704
3,378
0
2,880
12,692
6,328
769
5,483
7,209
72,000
0
L
Xbalanque
glcann
Xbalanque
7,824
3,723
0
3,783
18,995
8,296
2,450
6,281
11,721
0
63,661
L
Jormungandr
iFousty
Jormungandr
23,984
6,648
0
5,262
23,180
14,211
204
7,692
13,690
67,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,166
Gold Earned
60,831
362
Minions Killed
292
0
Camps Cleared
0
1,401,905
Distance Traveled
1,619,774
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,960
731
40
3
0
334,362
3
L
Ravana
10,288
686
59
4
0
279,117
0
W
Maui
11,833
789
3
0
0
331,042
1
W
Bakasura
12,765
851
66
4
0
347,720
0
L
Osiris
10,421
695
36
2
0
286,507
0
W
Ah Muzen Cab
12,131
809
66
4
0
309,282
0
L
Janus
10,512
701
63
4
0
293,880
0
W
Merlin
13,142
876
117
8
0
297,368
0
L
Xbalanque
10,628
709
106
7
0
284,053
1
L
Jormungandr
13,317
888
98
7
0
258,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role