Player Matchup

Anhur
Anhur
COLD 187um
Anhur
Level 168
God Stats
1W - 4L
1,791 SR
Queue Stats
246W - 239L
1,517 Elo+
Solo
Ymir
Ymir
GMC_OnlyCake
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 254L
1,395 Elo+
Party 1
Sol
Sol
Ki7yoso
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 180L
1,402 Elo+
Party 1
Surtr
Surtr
NBA-NI-KAGE
Surtr
Level 108
God Stats
25W - 26L
1,425 SR
Queue Stats
452W - 511L
1,362 Elo+
Party 1
Loki
Loki
deadpoolthepi
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,326 Elo+
Party 1
Team Averages
Level 88
1,543 SR
1,400 Elo+

VS

Team Averages
Level 84
1,517 SR
1,415 Elo+
Izanami
Izanami
AC-Castillo
Izanami
Level 96
God Stats
42W - 40L
1,493 SR
Queue Stats
476W - 426L
1,367 Elo+
Party 3
Yu Huang
Yu Huang
DoomsdayDisciple
Yu Huang
Level 51
God Stats
3W - 5L
1,197 SR
Queue Stats
206W - 207L
1,416 Elo+
Solo
Thanatos
Thanatos
LAAAAANG
Thanatos
Level 117
God Stats
11W - 6L
1,568 SR
Queue Stats
103W - 105L
1,466 Elo+
Party 2
Jormungandr
Jormungandr
ThomiTsunami
Jormungandr
Level 85
God Stats
10W - 5L
1,576 SR
Queue Stats
300W - 275L
1,354 Elo+
Party 3
Guan Yu
Guan Yu
XDominicSniperXx
Guan Yu
Level 69
God Stats
6W - 1L
1,749 SR
Queue Stats
45W - 37L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
8
0 / 5 / 2
5,133
428
2,857
10,428
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 3 / 1
5,756
480
5,457
12,525
8,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
11
1 / 2 / 1
6,441
537
5,514
7,999
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 5 / 0
6,435
536
7,452
16,704
10,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

9
0 / 4 / 3
5,532
461
3,858
8,155
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AC-Castillo
Izanami
12
4 / 0 / 3
7,273
606
5,317
6,775
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 3
8,047
671
4,990
4,916
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
LAAAAANG
Thanatos
11
1 / 2 / 6
6,759
563
5,305
8,273
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
ThomiTsunami
Jormungandr
10
3 / 0 / 5
6,525
544
6,250
9,538
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
7 / 3 / 0
8,304
692
12,941
14,992
14,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
18
19
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
AC-Castillo
Izanami
4
0
3
5.5
L
Anhur
0
5
2
0.2
W
3
1
3
4.5
L
2
3
1
0.83
L
Sol
1
2
1
0.75
W
Thanatos
LAAAAANG
Thanatos
1
2
6
2
L
2
5
0
0.4
W
Jormungandr
ThomiTsunami
Jormungandr
3
0
5
5.5
W
7
3
0
2.33
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,138
Damage
34,803
55,811
Taken
44,494
27,192
Mitigated
29,358
16,075
Healing
23,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AC-Castillo
Izanami
5,317
4,049
277
2,934
6,775
2,415
956
2,155
4,514
0
53,572
L
Anhur
2,857
743
0
2,626
10,428
3,116
0
1,610
8,818
0
30,454
W
4,990
71
0
1,722
4,916
2,048
108
1,621
3,205
63,983
0
L
5,457
1,402
230
3,719
12,525
8,497
0
4,554
7,971
23,145
0
L
Sol
5,514
1,518
0
3,064
7,999
2,557
0
3,465
4,534
33,750
0
W
Thanatos
LAAAAANG
Thanatos
5,305
803
0
8,718
8,273
3,067
0
1,635
6,570
0
37,767
L
7,452
3,280
0
4,768
16,704
10,947
0
773
15,931
823
44,635
W
Jormungandr
ThomiTsunami
Jormungandr
6,250
2,600
507
3,357
9,538
6,913
8
4,713
4,719
24,613
0
W
12,941
3,293
275
5,488
14,992
14,915
600
866
14,118
2,506
63,544
L
3,858
1,838
0
1,668
8,155
2,075
0
1,714
6,441
0
26,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
36,908
242
Minions Killed
406
0
Camps Cleared
0
1,189,370
Distance Traveled
1,223,351
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,273
606
96
8
0
220,015
1
L
Anhur
5,133
428
33
3
0
194,263
3
W
Yu Huang
8,047
671
128
11
0
244,844
0
L
Ymir
5,756
480
29
2
0
245,592
0
L
Sol
6,441
537
71
6
0
256,428
6
W
Thanatos
6,759
563
61
5
0
286,360
1
L
Surtr
6,435
536
65
5
0
237,405
0
W
Jormungandr
6,525
544
21
2
0
234,028
1
W
Guan Yu
8,304
692
100
8
0
238,104
0
L
Loki
5,532
461
44
4
0
255,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role