Player Matchup

Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ClawVyndicate
Cthulhu
Level 57
God Stats
1W - 1L
1,712 SR
Queue Stats
16W - 11L
1,717 Elo+
Solo
Sol
Sol
PuppiCakes
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,486 Elo+
Party 2
Chernobog
Chernobog
QuietPro14
Chernobog
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,763 Elo+
Party 1
Sylvanus
Sylvanus
tectbridge
Sylvanus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,516 Elo+
Party 1
Team Averages
Level 116
1,542 SR
1,597 Elo+

VS

Team Averages
Level 105
1,572 SR
1,505 Elo+
Jing Wei
Jing Wei
GoldenPup
Jing Wei
Level 86
God Stats
1W - 0L
1,770 SR
Queue Stats
39W - 34L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
JeffThreats
Kuzenbo
Level 106
God Stats
2W - 3L
1,414 SR
Queue Stats
136W - 117L
1,549 Elo+
Party 3
Khepri
Khepri
JoRdAnDrUm
Khepri
Level 139
God Stats
3W - 3L
1,500 SR
Queue Stats
455W - 454L
1,396 Elo+
Solo
Chang'e
Chang'e
Sheep_God__
Chang'e
Level 87
God Stats
1W - 0L
1,658 SR
Queue Stats
16W - 15L
1,515 Elo+
Party 3
Sol
Sol
iioyou
Sol
Level 107
God Stats
2W - 1L
1,518 SR
Queue Stats
220W - 182L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
8 / 3 / 4
10,356
740
23,620
15,037
9,881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
16
3 / 5 / 7
10,092
721
12,818
22,188
26,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
0 / 4 / 7
8,039
574
9,679
10,294
6,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
QuietPro14
Chernobog
15
1 / 7 / 8
8,972
641
9,588
14,918
10,027
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
tectbridge
Sylvanus
13
0 / 4 / 7
8,025
573
5,162
18,716
21,876
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GoldenPup
Jing Wei
18
7 / 3 / 12
10,734
767
20,942
13,045
7,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
JeffThreats
Kuzenbo
17
6 / 3 / 11
11,575
827
10,912
23,126
30,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
JoRdAnDrUm
Khepri
19
2 / 2 / 15
11,585
828
7,255
13,520
17,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Sheep_God__
Chang'e
16
2 / 2 / 12
9,873
705
9,978
12,063
6,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
iioyou
Sol
17
6 / 2 / 12
10,400
743
19,220
10,220
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
85
12
Kills
23
23
Deaths
12
33
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
8
3
4
3.33
L
Cthulhu
3
5
7
1.3
W
Jing Wei
GoldenPup
Jing Wei
7
3
12
4.33
W
Kuzenbo
JeffThreats
Kuzenbo
6
3
11
3.83
W
Khepri
JoRdAnDrUm
Khepri
2
2
15
4.75
L
0
4
7
0.88
L
Chernobog
QuietPro14
Chernobog
1
7
8
0.71
W
Chang'e
Sheep_God__
Chang'e
2
2
12
4
W
Sol
iioyou
Sol
6
2
12
6
L
Sylvanus
tectbridge
Sylvanus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,867
Damage
68,307
81,153
Taken
71,974
74,101
Mitigated
67,912
30,067
Healing
38,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
23,620
9,832
626
2,442
15,037
9,881
42
8,197
6,840
0
39,001
L
Cthulhu
12,818
581
3,149
4,958
22,188
26,275
0
11,354
10,834
32,134
0
W
Jing Wei
GoldenPup
Jing Wei
20,942
14,471
334
2,024
13,045
7,588
1,999
6,920
6,125
0
32,072
W
Kuzenbo
JeffThreats
Kuzenbo
10,912
3,836
4,650
7,500
23,126
30,499
257
4,818
18,308
19,339
459
W
Khepri
JoRdAnDrUm
Khepri
7,255
420
1,694
2,677
13,520
17,317
437
5,467
8,053
20,875
0
L
9,679
2,436
2,252
2,169
10,294
6,042
88
5,357
4,937
21,799
0
L
Chernobog
QuietPro14
Chernobog
9,588
4,665
525
1,163
14,918
10,027
0
11,108
3,810
0
21,921
W
Chang'e
Sheep_God__
Chang'e
9,978
829
8,126
5,559
12,063
6,359
1,656
5,570
6,493
28,072
0
W
Sol
iioyou
Sol
19,220
7,528
2,937
3,356
10,220
6,149
3,442
4,884
5,336
35,756
2,390
L
Sylvanus
tectbridge
Sylvanus
5,162
835
7,000
5,783
18,716
21,876
0
9,822
8,894
7,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,484
Gold Earned
54,167
144
Minions Killed
152
0
Camps Cleared
0
1,151,050
Distance Traveled
1,370,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,356
740
33
2
0
256,806
0
L
Cthulhu
10,092
721
43
3
0
258,766
0
W
Jing Wei
10,734
767
28
2
0
261,790
0
W
Kuzenbo
11,575
827
16
1
0
296,952
0
W
Khepri
11,585
828
17
1
0
278,344
0
L
Sol
8,039
574
28
2
0
199,455
0
L
Chernobog
8,972
641
37
3
0
216,677
0
W
Chang'e
9,873
705
46
3
0
279,357
0
W
Sol
10,400
743
45
3
0
253,858
0
L
Sylvanus
8,025
573
3
0
0
219,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role