Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Caal
Scylla
Level 104
God Stats
2W - 2L
1,809 SR
Queue Stats
222W - 213L
1,540 Elo+
Party 1
Sobek
Sobek
Midura89
Sobek
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
168W - 185L
1,475 Elo+
Solo
Ra
Ra
TYRONETROMBONE
Ra
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
254W - 241L
1,561 Elo+
Party 1
Ratatoskr
Ratatoskr
fr4ctul
Ratatoskr
Level 29
God Stats
3W - 7L
1,409 SR
Queue Stats
135W - 142L
1,549 Elo+
Party 1
Team Averages
Level 104
1,544 SR
1,525 Elo+

VS

Team Averages
Level 132
1,537 SR
1,655 Elo+
Ah Puch
Ah Puch
Colinator15
Ah Puch
Level 127
God Stats
2W - 0L
1,890 SR
Queue Stats
19W - 7L
1,778 Elo+
Party 2
Medusa
Medusa
JonnyBoy066
Medusa
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,626 Elo+
Party 2
Ares
Ares
MarquisKage
Ares
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,864 Elo+
Party 2
Horus
Horus
Phlobby
Horus
Level 155
God Stats
1W - 0L
1,294 SR
Queue Stats
137W - 94L
1,618 Elo+
Party 2
Odin
Odin
ShadowStorm1103
Odin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 6 / 7
7,567
688
7,372
10,513
4,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Caal
Scylla
13
1 / 7 / 5
7,939
722
9,480
11,855
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Midura89
Sobek
15
6 / 5 / 7
8,959
814
6,266
18,315
23,279
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 5 / 2
8,493
772
8,258
11,772
6,156
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
fr4ctul
Ratatoskr
12
4 / 7 / 4
7,609
692
6,135
10,018
4,655
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Colinator15
Ah Puch
17
9 / 1 / 20
10,714
974
19,341
7,222
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
4 / 4 / 16
9,525
866
10,863
10,891
5,462
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 18
9,786
890
10,048
19,214
27,634
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Phlobby
Horus
15
5 / 3 / 21
9,276
843
7,237
14,662
21,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
9 / 1 / 20
10,556
960
11,840
12,524
12,667
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
14
Kills
30
30
Deaths
14
25
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
7
0.58
L
Scylla
Caal
Scylla
1
7
5
0.5
W
Ah Puch
Colinator15
Ah Puch
9
1
20
19
W
Medusa
4
4
16
3
W
3
5
18
2.4
L
Sobek
Midura89
Sobek
6
5
7
1.9
W
Horus
Phlobby
Horus
5
3
21
5.17
W
9
1
20
19
L
3
5
2
0.8
L
Ratatoskr
fr4ctul
Ratatoskr
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,511
Damage
59,329
62,473
Taken
64,513
43,850
Mitigated
71,279
12,924
Healing
27,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,372
2,981
416
1,288
10,513
4,739
81
4,802
5,451
0
12,410
L
Scylla
Caal
Scylla
9,480
610
406
1,131
11,855
5,021
0
5,737
5,823
19,105
0
W
Ah Puch
Colinator15
Ah Puch
19,341
1,025
964
1,408
7,222
4,183
1,740
2,475
4,747
38,943
0
W
Medusa
10,863
4,512
1,366
3,207
10,891
5,462
5,115
4,689
6,202
0
23,017
W
10,048
474
687
1,810
19,214
27,634
332
4,197
15,017
14,832
0
L
Sobek
Midura89
Sobek
6,266
233
273
2,620
18,315
23,279
0
9,683
8,138
10,437
749
W
Horus
Phlobby
Horus
7,237
2,647
8,104
6,308
14,662
21,333
271
5,138
9,524
0
9,687
W
11,840
1,098
1,430
1,947
12,524
12,667
723
6,756
5,768
1,565
24,880
L
8,258
1,150
2,640
3,258
11,772
6,156
0
6,619
5,055
27,558
0
L
Ratatoskr
fr4ctul
Ratatoskr
6,135
1,364
194
698
10,018
4,655
0
3,887
6,130
0
6,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,567
Gold Earned
49,857
90
Minions Killed
115
0
Camps Cleared
0
911,543
Distance Traveled
1,061,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,567
688
12
1
0
178,475
0
L
Scylla
7,939
722
26
2
0
164,081
0
W
Ah Puch
10,714
974
40
4
0
211,162
0
W
Medusa
9,525
866
40
4
0
196,809
0
W
Ares
9,786
890
6
1
0
200,347
0
L
Sobek
8,959
814
6
1
0
207,769
0
W
Horus
9,276
843
3
0
0
218,857
0
W
Odin
10,556
960
26
2
0
234,583
0
L
Ra
8,493
772
45
4
0
184,673
0
L
Ratatoskr
7,609
692
1
0
0
176,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role