Player Matchup

Serqet
Serqet
Azawraith
Serqet
Level 63
God Stats
1W - 0L
1,582 SR
Queue Stats
2W - 3L
1,202 Elo+
Party 3
Sylvanus
Sylvanus
BossBunny02
Sylvanus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Hades
Hades
GhostCheifian
Hades
Level 119
God Stats
9W - 4L
1,883 SR
Queue Stats
468W - 475L
1,466 Elo+
Party 1
Surtr
Surtr
MrHernt
Surtr
Level 80
God Stats
51W - 37L
1,559 SR
Queue Stats
584W - 542L
1,428 Elo+
Party 1
Xbalanque
Xbalanque
Zerodelta788
Xbalanque
Level 125
God Stats
4W - 1L
1,489 SR
Queue Stats
238W - 219L
1,455 Elo+
Solo
Team Averages
Level 82
1,603 SR
1,410 Elo+

VS

Team Averages
Level 66
1,656 SR
1,451 Elo+
Cu Chulainn
Cu Chulainn
IINobleII
Cu Chulainn
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,416 Elo+
Party 4
Freya
Freya
NeoTheSilent
Freya
Level 48
God Stats
12W - 5L
1,835 SR
Queue Stats
161W - 150L
1,494 Elo+
Party 2
Yemoja
Yemoja
ParallelMomentum
Yemoja
Level 86
God Stats
2W - 2L
1,703 SR
Queue Stats
136W - 139L
1,470 Elo+
Party 2
Janus
Janus
Thecooldankcat
Janus
Level 24
God Stats
3W - 6L
1,500 SR
Queue Stats
29W - 36L
1,474 Elo+
Party 4
Mercury
Mercury
zZRestinpieceZz
Mercury
Level 88
God Stats
4W - 4L
1,741 SR
Queue Stats
29W - 35L
1,400 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azawraith
Serqet
17
9 / 2 / 1
11,107
585
11,960
15,385
7,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
BossBunny02
Sylvanus
13
0 / 2 / 4
8,922
470
3,208
11,454
8,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
4 / 2 / 6
10,804
569
12,353
14,658
9,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
MrHernt
Surtr
17
3 / 1 / 2
10,769
567
11,142
17,914
19,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Zerodelta788
Xbalanque
17
4 / 0 / 3
10,206
537
15,123
17,334
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
IINobleII
Cu Chulainn
14
2 / 3 / 2
8,712
459
10,164
16,914
13,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 5 / 1
8,101
426
10,812
17,048
7,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 2 / 3
8,583
452
8,132
16,956
15,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 7 / 1
9,030
475
5,630
11,362
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 4
9,333
491
11,577
17,999
7,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
20
Kills
7
7
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
Azawraith
Serqet
9
2
1
4.75
W
Sylvanus
BossBunny02
Sylvanus
0
2
4
1
W
4
2
6
3.5
L
Cu Chulainn
IINobleII
Cu Chulainn
2
3
2
1
W
Surtr
MrHernt
Surtr
3
1
2
4
L
1
5
1
0.3
L
1
2
3
1.25
L
2
7
1
0.36
W
Xbalanque
Zerodelta788
Xbalanque
4
0
3
5.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,786
Damage
46,315
76,745
Taken
80,279
53,081
Mitigated
47,167
33,825
Healing
18,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Azawraith
Serqet
11,960
1,590
0
5,634
15,385
7,463
576
2,095
13,290
0
83,635
W
Sylvanus
BossBunny02
Sylvanus
3,208
988
4,365
3,214
11,454
8,060
93
6,755
4,699
26,421
0
W
12,353
631
58
4,936
14,658
9,190
1,222
5,280
9,378
71,453
0
L
Cu Chulainn
IINobleII
Cu Chulainn
10,164
1,528
0
2,977
16,914
13,452
0
2,892
13,727
0
63,459
W
Surtr
MrHernt
Surtr
11,142
3,781
0
7,781
17,914
19,789
374
1,856
16,058
2,387
79,084
L
10,812
4,333
0
3,828
17,048
7,075
0
1,629
15,077
61,655
0
L
8,132
1,192
1,879
5,901
16,956
15,319
0
4,553
11,415
44,359
0
L
5,630
718
57
932
11,362
3,823
555
4,200
6,580
62,896
0
W
Xbalanque
Zerodelta788
Xbalanque
15,123
8,960
0
7,837
17,334
8,579
2,651
9,329
8,005
0
97,643
L
11,577
5,139
0
2,794
17,999
7,498
22
2,398
15,419
0
95,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,808
Gold Earned
43,759
565
Minions Killed
486
0
Camps Cleared
0
1,807,498
Distance Traveled
1,866,039
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,107
585
114
6
0
423,009
0
W
Sylvanus
8,922
470
30
2
0
329,376
3
W
Hades
10,804
569
130
7
0
349,629
0
L
Cu Chulainn
8,712
459
101
5
0
339,899
0
W
Surtr
10,769
567
138
7
0
363,695
1
L
Freya
8,101
426
112
6
0
342,350
0
L
Yemoja
8,583
452
51
3
0
361,359
4
L
Janus
9,030
475
95
5
0
329,988
0
W
Xbalanque
10,206
537
153
8
0
341,789
0
L
Mercury
9,333
491
127
7
0
492,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role