Player Matchup

Yu Huang
Yu Huang
CanadianN
Yu Huang
Level 69
God Stats
2W - 5L
1,678 SR
Queue Stats
43W - 39L
1,546 Elo+
Party 1
Thanatos
Thanatos
Elephant_Jesuz
Thanatos
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 13L
1,649 Elo+
Party 1
Ravana
Ravana
Lil Muzi
Ravana
Level 156
God Stats
1W - 5L
1,369 SR
Queue Stats
326W - 316L
1,469 Elo+
Party 2
Martichoras
Martichoras
XNHINGED
Martichoras
Level 147
God Stats
9W - 17L
1,362 SR
Queue Stats
191W - 210L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
peoplestrust101
Cthulhu
Level 68
God Stats
1W - 3L
1,280 SR
Queue Stats
16W - 14L
1,482 Elo+
Party 1
Team Averages
Level 96
1,438 SR
1,518 Elo+

VS

Team Averages
Level 109
1,430 SR
1,496 Elo+
Sun Wukong
Sun Wukong
BabyChan2290
Sun Wukong
Level 126
God Stats
3W - 3L
1,262 SR
Queue Stats
280W - 320L
1,477 Elo+
Party 3
Merlin
Merlin
EM1L14N068
Merlin
Level 108
God Stats
7W - 6L
1,500 SR
Queue Stats
289W - 269L
1,546 Elo+
Solo
Heimdallr
Heimdallr
NIKE BABY
Heimdallr
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
196W - 205L
1,509 Elo+
Party 3
Fenrir
Fenrir
TheTrueChamp
Fenrir
Level 101
God Stats
2W - 2L
1,320 SR
Queue Stats
196W - 182L
1,533 Elo+
Solo
Athena
Athena
deathAssasin47
Athena
Level 101
God Stats
4W - 4L
1,569 SR
Queue Stats
69W - 62L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CanadianN
Yu Huang
17
9 / 3 / 1
10,968
609
15,330
14,864
6,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
13
3 / 7 / 6
8,410
467
12,498
19,240
9,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Lil Muzi
Ravana
14
0 / 5 / 0
8,496
472
10,926
13,304
11,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
XNHINGED
Martichoras
7
0 / 1 / 0
5,930
329
2,192
3,884
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 0 / 4
9,437
524
11,367
17,346
13,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BabyChan2290
Sun Wukong
16
4 / 2 / 4
9,438
524
9,469
15,860
13,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
EM1L14N068
Merlin
17
4 / 4 / 3
10,471
582
10,768
11,046
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
NIKE BABY
Heimdallr
15
2 / 2 / 4
9,307
517
5,822
10,492
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
17
5 / 5 / 4
10,365
576
13,562
19,372
9,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 11
8,945
497
8,948
20,428
21,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
14
Kills
16
16
Deaths
14
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BabyChan2290
Sun Wukong
4
2
4
3
L
Yu Huang
CanadianN
Yu Huang
9
3
1
3.17
W
Merlin
EM1L14N068
Merlin
4
4
3
1.38
L
Thanatos
3
7
6
0.86
L
Ravana
Lil Muzi
Ravana
0
5
0
0
W
Heimdallr
NIKE BABY
Heimdallr
2
2
4
2
W
Fenrir
5
5
4
1.4
L
Martichoras
XNHINGED
Martichoras
0
1
0
0
W
1
1
11
6.5
L
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,313
Damage
48,569
68,638
Taken
77,198
42,522
Mitigated
52,771
27,868
Healing
24,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BabyChan2290
Sun Wukong
9,469
2,021
0
6,803
15,860
13,241
132
3,052
12,808
1,581
64,627
L
Yu Huang
CanadianN
Yu Huang
15,330
1,724
42
3,183
14,864
6,735
848
5,733
8,298
88,522
0
W
Merlin
EM1L14N068
Merlin
10,768
755
251
1,989
11,046
4,514
140
4,418
6,628
75,855
0
L
Thanatos
12,498
3,967
0
10,092
19,240
9,163
0
3,836
15,104
0
51,112
L
Ravana
Lil Muzi
Ravana
10,926
1,626
0
1,746
13,304
11,521
0
3,634
9,303
1,385
75,720
W
Heimdallr
NIKE BABY
Heimdallr
5,822
2,630
0
3,769
10,492
3,946
2,811
4,201
6,291
0
63,642
W
Fenrir
13,562
6,011
0
4,418
19,372
9,410
0
6,699
12,673
0
97,123
L
Martichoras
XNHINGED
Martichoras
2,192
1,375
0
1,637
3,884
1,208
0
172
3,712
0
22,669
W
8,948
3,079
176
6,758
20,428
21,660
879
8,944
11,484
33,325
0
L
11,367
1,258
2,952
8,216
17,346
13,895
0
5,793
11,335
53,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,241
Gold Earned
48,526
423
Minions Killed
511
0
Camps Cleared
0
1,453,388
Distance Traveled
1,748,357
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,438
524
114
6
0
344,070
0
L
Yu Huang
10,968
609
153
9
0
315,965
2
W
Merlin
10,471
582
126
7
0
326,809
0
L
Thanatos
8,410
467
59
3
0
404,874
2
L
Ravana
8,496
472
92
5
0
263,477
0
W
Heimdallr
9,307
517
123
7
0
318,066
0
W
Fenrir
10,365
576
113
6
0
387,357
6
L
Martichoras
5,930
329
40
2
0
95,113
0
W
Athena
8,945
497
35
2
0
372,055
0
L
Cthulhu
9,437
524
79
4
0
373,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role