Player Matchup

He Bo
He Bo
IIDarkReaperII
He Bo
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,711 Elo+
Party 1
Guan Yu
Guan Yu
LaKingKhai
Guan Yu
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,711 Elo+
Party 1
Xing Tian
Xing Tian
SirenSong0914
Xing Tian
Level 49
God Stats
2W - 0L
1,794 SR
Queue Stats
187W - 193L
1,515 Elo+
Solo
Discordia
Discordia
blaazzzeee1
Discordia
Level 108
God Stats
1W - 0L
1,192 SR
Queue Stats
12W - 16L
1,532 Elo+
Party 3
Sol
Sol
foenfang
Sol
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,436 Elo+
Party 3
Team Averages
Level 71
1,497 SR
1,581 Elo+

VS

Team Averages
Level 86
1,464 SR
1,514 Elo+
Athena
Athena
 
Athena
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CerealButtonz
Fenrir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 72L
1,466 Elo+
Party 2
Anubis
Anubis
JoexMidgley
Anubis
Level 65
God Stats
10W - 10L
1,814 SR
Queue Stats
511W - 496L
1,558 Elo+
Party 2
Odin
Odin
iXxBONDxXi
Odin
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
143W - 162L
1,468 Elo+
Solo
Horus
Horus
xzMichael
Horus
Level 35
God Stats
1W - 7L
1,006 SR
Queue Stats
307W - 281L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 15
10,215
786
14,153
10,524
5,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
LaKingKhai
Guan Yu
17
6 / 2 / 13
11,436
880
17,879
19,715
22,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
SirenSong0914
Xing Tian
16
1 / 1 / 18
10,370
798
12,039
20,437
25,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
blaazzzeee1
Discordia
16
4 / 2 / 11
9,717
747
14,145
11,385
6,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
7 / 3 / 5
10,623
817
17,769
13,249
6,921
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 5 / 7
7,537
580
6,211
21,208
15,913
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 6 / 5
9,104
700
14,301
18,734
25,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
17
5 / 3 / 4
9,755
750
16,399
13,853
8,726
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 8
8,495
653
11,480
21,106
21,122
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
xzMichael
Horus
16
0 / 3 / 6
9,331
718
11,168
18,329
22,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
40
21
Kills
10
10
Deaths
22
62
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
5
7
0.7
L
5
6
5
1.25
W
3
2
15
5.25
L
Anubis
5
3
4
2.33
W
Guan Yu
LaKingKhai
Guan Yu
6
2
13
6.25
W
Xing Tian
SirenSong0914
Xing Tian
1
1
18
10
W
Discordia
blaazzzeee1
Discordia
4
2
11
4.75
W
7
3
5
3.17
L
0
5
8
0.8
L
Horus
xzMichael
Horus
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,985
Damage
59,559
75,310
Taken
93,230
67,874
Mitigated
94,172
45,460
Healing
41,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,211
1,422
640
5,991
21,208
15,913
0
12,592
8,616
10,096
0
L
14,301
2,806
1,047
2,908
18,734
25,833
13
12,782
5,952
0
17,737
W
14,153
1,455
2,169
2,162
10,524
5,693
1,155
3,884
6,640
23,713
0
L
Anubis
16,399
2,102
853
5,187
13,853
8,726
1,029
6,814
7,039
37,760
0
W
Guan Yu
LaKingKhai
Guan Yu
17,879
2,425
10,876
8,448
19,715
22,771
685
6,671
13,044
0
28,023
W
Xing Tian
SirenSong0914
Xing Tian
12,039
1,564
3,767
4,295
20,437
25,637
406
7,854
12,583
18,648
0
W
Discordia
blaazzzeee1
Discordia
14,145
1,450
3,586
3,444
11,385
6,852
1,554
3,593
7,792
26,707
0
W
17,769
4,549
1,146
5,567
13,249
6,921
3,765
4,853
8,396
37,598
0
L
11,480
1,433
1,420
5,634
21,106
21,122
205
13,265
7,841
0
22,583
L
Horus
xzMichael
Horus
11,168
3,216
8,258
9,242
18,329
22,578
231
12,653
5,676
6,293
16,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,361
Gold Earned
44,222
133
Minions Killed
112
0
Camps Cleared
0
1,243,594
Distance Traveled
1,148,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,537
580
5
0
0
205,682
0
L
Fenrir
9,104
700
7
1
0
217,881
0
W
He Bo
10,215
786
22
2
0
261,223
0
L
Anubis
9,755
750
45
3
0
205,282
0
W
Guan Yu
11,436
880
10
1
0
256,073
0
W
Xing Tian
10,370
798
7
1
0
275,289
0
W
Discordia
9,717
747
33
3
0
224,728
0
W
Sol
10,623
817
61
5
0
226,281
0
L
Odin
8,495
653
26
2
0
262,831
0
L
Horus
9,331
718
29
2
0
256,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role