Player Matchup

Atlas
Atlas
Gnkmstrfresh
Atlas
Level 102
God Stats
1W - 0L
1,757 SR
Queue Stats
32W - 24L
1,139 Elo+
Party 2
Heimdallr
Heimdallr
TigersharkXLII
Heimdallr
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,697 Elo+
Party 2
Mercury
Mercury
WolfManJack55
Mercury
Level 76
God Stats
4W - 0L
1,829 SR
Queue Stats
5W - 4L
1,492 Elo+
Party 2
Team Averages
Level 85
1,695 SR
1,443 Elo+

VS

Team Averages
Level 53
1,430 SR
1,393 Elo+
Sun Wukong
Sun Wukong
CraCkaBlappa
Sun Wukong
Level 69
God Stats
17W - 19L
1,324 SR
Queue Stats
232W - 257L
1,335 Elo+
Party 1
Medusa
Medusa
CryBabyRevenger
Medusa
Level 6
God Stats
1W - 2L
1,530 SR
Queue Stats
71W - 82L
1,392 Elo+
Party 1
Tiamat
Tiamat
Nibbles8623
Tiamat
Level 84
God Stats
13W - 12L
1,437 SR
Queue Stats
281W - 283L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 7
11,996
750
13,899
16,673
22,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
TigersharkXLII
Heimdallr
18
4 / 4 / 11
12,403
775
13,263
15,288
6,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
18
8 / 5 / 8
13,099
819
15,424
16,024
6,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CraCkaBlappa
Sun Wukong
15
5 / 6 / 3
11,099
694
9,839
19,445
11,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 7 / 4
10,155
635
10,417
16,316
7,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
16
3 / 5 / 3
11,084
693
13,261
15,984
11,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
9
9
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CraCkaBlappa
Sun Wukong
5
6
3
1.08
L
1
7
4
0.43
W
5
0
7
8.5
L
Tiamat
3
5
3
0.9
W
Heimdallr
TigersharkXLII
Heimdallr
4
4
11
2.38
W
Mercury
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,586
Damage
33,517
47,985
Taken
51,745
35,263
Mitigated
31,201
12,446
Healing
11,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CraCkaBlappa
Sun Wukong
9,839
2,200
208
3,646
19,445
11,953
0
2,484
16,667
0
32,016
L
10,417
3,863
464
2,514
16,316
7,416
859
4,916
10,980
0
37,885
W
13,899
3,513
0
2,969
16,673
22,008
386
4,716
11,957
45,456
1,403
L
Tiamat
13,261
1,846
0
4,385
15,984
11,832
416
4,074
11,532
48,494
0
W
Heimdallr
TigersharkXLII
Heimdallr
13,263
4,368
0
5,127
15,288
6,616
1,425
5,194
10,094
0
49,608
W
Mercury
15,424
7,310
0
4,350
16,024
6,639
1,921
4,055
11,969
0
67,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,498
Gold Earned
32,338
204
Minions Killed
168
0
Camps Cleared
0
914,417
Distance Traveled
917,677
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,099
694
40
3
0
303,489
7
L
Medusa
10,155
635
48
3
0
307,677
5
W
Atlas
11,996
750
67
4
0
307,051
0
L
Tiamat
11,084
693
80
5
0
306,511
0
W
Heimdallr
12,403
775
56
4
0
283,912
1
W
Mercury
13,099
819
81
5
0
323,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role