Player Matchup

Ishtar
Ishtar
Crysi102
Ishtar
Level 64
God Stats
6W - 6L
1,294 SR
Queue Stats
140W - 111L
1,610 Elo+
Party 1
Terra
Terra
DraconicST
Terra
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 107L
1,480 Elo+
Solo
Anhur
Anhur
EvasiveRecluse
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,461 Elo+
Party 1
Jing Wei
Jing Wei
KukulcanSud
Jing Wei
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
194W - 199L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
epikfisher
Sun Wukong
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 28L
1,555 Elo+
Party 1
Team Averages
Level 65
1,459 SR
1,521 Elo+

VS

Team Averages
Level 41
1,421 SR
1,397 Elo+
Bacchus
Bacchus
EIGHTBALL7503
Bacchus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 165L
1,449 Elo+
Party 2
Sun Wukong
Sun Wukong
GrugLord
Sun Wukong
Level 57
God Stats
5W - 2L
1,500 SR
Queue Stats
345W - 321L
1,456 Elo+
Party 2
Terra
Terra
IfYouCanCatchMe2
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 60L
1,418 Elo+
Solo
Cliodhna
Cliodhna
SergeAws
Cliodhna
Level 61
God Stats
0W - 5L
1,104 SR
Queue Stats
208W - 238L
1,435 Elo+
Solo
Mulan
Mulan
TtvDireWolf0915
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Crysi102
Ishtar
18
6 / 4 / 11
11,030
788
17,507
11,936
5,720
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
17
2 / 1 / 18
10,186
728
5,553
14,493
18,145
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
7 / 1 / 13
11,123
795
15,935
15,397
7,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
KukulcanSud
Jing Wei
17
1 / 2 / 18
10,187
728
14,376
12,472
6,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
epikfisher
Sun Wukong
18
6 / 2 / 13
10,593
757
10,145
15,577
20,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
0 / 3 / 6
9,514
680
12,769
13,136
25,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
GrugLord
Sun Wukong
19
4 / 2 / 2
9,794
700
14,129
16,680
16,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 2
7,126
509
4,853
9,941
5,218
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
SergeAws
Cliodhna
15
1 / 7 / 4
8,465
605
4,997
14,082
7,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
4 / 6 / 3
8,947
639
8,347
16,196
13,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
26
22
Kills
9
10
Deaths
22
73
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Crysi102
Ishtar
6
4
11
2.88
W
Terra
2
1
18
11
L
Bacchus
0
3
6
1
W
7
1
13
13.5
L
Sun Wukong
GrugLord
Sun Wukong
4
2
2
2.5
L
0
4
2
0.25
W
Jing Wei
KukulcanSud
Jing Wei
1
2
18
5
L
Cliodhna
SergeAws
Cliodhna
1
7
4
0.43
L
4
6
3
0.92
W
Sun Wukong
epikfisher
Sun Wukong
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,516
Damage
45,095
69,875
Taken
70,035
58,761
Mitigated
67,515
36,037
Healing
20,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Crysi102
Ishtar
17,507
7,126
2,664
1,797
11,936
5,720
2,130
2,533
9,403
0
43,413
W
Terra
5,553
382
10,505
5,330
14,493
18,145
777
3,738
10,755
10,559
0
L
Bacchus
12,769
191
448
1,482
13,136
25,350
0
1,210
11,569
22,605
0
W
15,935
7,105
2,397
5,332
15,397
7,816
1,494
3,932
11,465
0
34,331
L
Sun Wukong
GrugLord
Sun Wukong
14,129
1,023
833
5,845
16,680
16,090
0
990
15,413
0
41,539
L
4,853
190
3,869
2,895
9,941
5,218
0
492
9,372
8,148
0
W
Jing Wei
KukulcanSud
Jing Wei
14,376
12,115
886
2,811
12,472
6,537
3,589
4,014
8,458
0
29,582
L
Cliodhna
SergeAws
Cliodhna
4,997
921
498
1,409
14,082
7,055
0
1,723
12,131
0
9,468
L
8,347
763
428
2,426
16,196
13,802
0
1,138
14,829
0
14,793
W
Sun Wukong
epikfisher
Sun Wukong
10,145
1,248
1,685
2,630
15,577
20,543
633
3,405
12,172
0
28,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,119
Gold Earned
43,846
169
Minions Killed
99
0
Camps Cleared
0
1,254,171
Distance Traveled
1,076,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,030
788
43
3
0
225,085
0
W
Terra
10,186
728
16
1
0
292,150
0
L
Bacchus
9,514
680
22
2
0
266,285
0
W
Anhur
11,123
795
45
3
0
243,738
0
L
Sun Wukong
9,794
700
44
3
0
274,846
0
L
Terra
7,126
509
8
1
0
151,501
0
W
Jing Wei
10,187
728
47
3
0
227,082
0
L
Cliodhna
8,465
605
15
1
0
195,956
0
L
Mulan
8,947
639
10
1
0
188,365
0
W
Sun Wukong
10,593
757
18
1
0
266,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role