Player Matchup

Mercury
Mercury
ChildishKambinoo
Mercury
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 59L
1,672 Elo+
Party 1
Sol
Sol
FortunAntony
Sol
Level 58
God Stats
8W - 7L
1,358 SR
Queue Stats
66W - 64L
1,384 Elo+
Solo
Chaac
Chaac
HotGumbo
Chaac
Level 38
God Stats
5W - 1L
1,260 SR
Queue Stats
230W - 243L
1,182 Elo+
Party 1
Team Averages
Level 57
1,373 SR
1,412 Elo+

VS

Team Averages
Level 47
1,399 SR
1,293 Elo+
Anhur
Anhur
AFKwarghost
Anhur
Level 47
God Stats
38W - 49L
1,372 SR
Queue Stats
238W - 274L
1,313 Elo+
Party 2
Janus
Janus
optamystic
Janus
Level 27
God Stats
14W - 34L
1,228 SR
Queue Stats
39W - 68L
1,212 Elo+
Party 2
Arachne
Arachne
xX808XxPriM
Arachne
Level 66
God Stats
3W - 2L
1,597 SR
Queue Stats
154W - 182L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
8,581
780
4,773
7,759
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 1 / 9
8,175
743
5,940
7,671
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
HotGumbo
Chaac
14
6 / 0 / 6
8,988
817
9,970
9,319
10,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,323
666
2,530
9,630
3,542
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
12
2 / 3 / 1
7,550
686
4,112
6,051
2,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
xX808XxPriM
Arachne
11
0 / 4 / 1
6,749
614
5,659
9,743
5,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
4
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
5
3
5
2.5
W
1
1
9
5.5
W
Chaac
HotGumbo
Chaac
6
0
6
9
L
Janus
2
3
1
0.83
L
Arachne
xX808XxPriM
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,683
Damage
12,301
24,749
Taken
25,424
17,084
Mitigated
11,486
8,785
Healing
1,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,530
1,395
0
0
9,630
3,542
0
2,335
7,046
0
20,037
W
4,773
1,872
0
1,228
7,759
3,115
0
2,116
5,643
0
19,291
W
5,940
2,339
386
3,046
7,671
3,172
1,987
1,106
6,565
35,149
2,700
W
Chaac
HotGumbo
Chaac
9,970
1,603
0
4,125
9,319
10,797
0
1,257
8,062
0
33,195
L
Janus
4,112
159
0
0
6,051
2,184
0
1,562
4,166
21,225
0
L
Arachne
xX808XxPriM
Arachne
5,659
4,255
0
1,617
9,743
5,760
0
1,784
7,661
0
21,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,744
Gold Earned
21,622
154
Minions Killed
102
0
Camps Cleared
0
622,226
Distance Traveled
520,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,323
666
37
3
0
146,696
0
W
Mercury
8,581
780
36
3
0
213,526
0
W
Sol
8,175
743
74
7
0
187,187
0
W
Chaac
8,988
817
44
4
0
221,513
0
L
Janus
7,550
686
36
3
0
176,829
0
L
Arachne
6,749
614
29
3
0
196,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role