Player Matchup

Maui
Maui
CrystalGain4eva
Maui
Level 104
God Stats
1W - 3L
1,092 SR
Queue Stats
6W - 13L
1,389 Elo+
Solo
Cerberus
Cerberus
Fresshboss97
Cerberus
Level 109
God Stats
9W - 8L
1,486 SR
Queue Stats
278W - 278L
1,443 Elo+
Solo
Skadi
Skadi
Nickauthentic
Skadi
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 37L
1,491 Elo+
Solo
Nox
Nox
Skullstacos
Nox
Level 155
God Stats
2W - 2L
1,262 SR
Queue Stats
59W - 54L
1,461 Elo+
Party 1
Ravana
Ravana
SmokeyRC 21
Ravana
Level 157
God Stats
2W - 2L
1,539 SR
Queue Stats
101W - 88L
1,441 Elo+
Party 1
Team Averages
Level 130
1,376 SR
1,445 Elo+

VS

Team Averages
Level 106
1,500 SR
1,443 Elo+
Susano
Susano
Behrski
Susano
Level 158
God Stats
0W - 3L
1,285 SR
Queue Stats
72W - 57L
1,507 Elo+
Party 2
Geb
Geb
EricChin007
Geb
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 228L
1,432 Elo+
Solo
Erlang Shen
Erlang Shen
LitfedQueen1
Erlang Shen
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
335W - 354L
1,444 Elo+
Solo
Zeus
Zeus
Rodrigo_jimen216
Zeus
Level 97
God Stats
3W - 4L
1,500 SR
Queue Stats
237W - 241L
1,336 Elo+
Solo
Thoth
Thoth
discogremlin684
Thoth
Level 28
God Stats
1W - 3L
1,715 SR
Queue Stats
44W - 43L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 14
9,042
754
3,042
5,595
5,618
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cerberus
Fresshboss97
Cerberus
17
4 / 1 / 15
10,665
889
10,874
24,702
24,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 2 / 15
9,477
790
12,174
7,249
3,001
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
4 / 1 / 14
10,081
840
9,515
9,434
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
16
13 / 5 / 10
10,492
874
20,069
14,013
9,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Behrski
Susano
13
3 / 6 / 3
7,949
662
15,939
14,488
5,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 3 / 3
8,141
678
4,924
12,906
13,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
LitfedQueen1
Erlang Shen
14
1 / 3 / 4
8,581
715
6,134
14,275
9,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 3
8,324
694
11,283
9,520
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 0
7,406
617
6,419
10,829
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
22
24
Kills
9
10
Deaths
24
68
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Susano
Behrski
Susano
3
6
3
0.75
W
1
1
14
8
L
2
3
3
1.17
W
Cerberus
Fresshboss97
Cerberus
4
1
15
11.5
L
Erlang Shen
LitfedQueen1
Erlang Shen
1
3
4
1
W
2
2
15
4.75
L
2
6
3
0.58
W
4
1
14
11
W
Ravana
13
5
10
3.6
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,674
Damage
44,699
60,993
Taken
62,018
47,153
Mitigated
33,626
32,442
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Behrski
Susano
15,939
1,843
261
2,999
14,488
5,030
0
6,016
8,159
0
23,718
W
3,042
511
1,609
892
5,595
5,618
698
2,463
3,012
8,781
0
L
4,924
356
1,465
1,905
12,906
13,573
0
4,444
8,147
11,377
0
W
Cerberus
Fresshboss97
Cerberus
10,874
354
817
14,584
24,702
24,491
301
10,561
13,719
19,840
0
L
Erlang Shen
LitfedQueen1
Erlang Shen
6,134
1,861
2,045
5,339
14,275
9,114
0
5,561
8,490
0
13,558
W
12,174
3,710
1,597
1,599
7,249
3,001
2,435
1,448
5,775
0
34,971
L
11,283
1,039
879
230
9,520
2,632
0
3,358
5,967
26,240
0
W
9,515
1,032
1,855
3,663
9,434
4,695
2,104
2,426
6,836
27,032
0
W
Ravana
20,069
4,655
1,749
4,077
14,013
9,348
1,571
4,719
9,025
0
24,580
L
6,419
876
157
741
10,829
3,277
0
4,052
6,489
10,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,757
Gold Earned
40,401
128
Minions Killed
93
0
Camps Cleared
0
1,235,863
Distance Traveled
1,036,430
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,949
662
22
2
0
226,221
0
W
Maui
9,042
754
15
1
0
237,638
0
L
Geb
8,141
678
7
1
0
225,244
0
W
Cerberus
10,665
889
23
2
0
273,602
0
L
Erlang Shen
8,581
715
18
2
0
218,802
1
W
Skadi
9,477
790
41
3
0
236,423
0
L
Zeus
8,324
694
39
3
0
167,078
0
W
Nox
10,081
840
43
4
0
255,955
0
W
Ravana
10,492
874
6
1
0
232,245
1
L
Thoth
7,406
617
7
1
0
199,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role