Player Matchup

Hel
Hel
BloodLine_72
Hel
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,171 Elo+
Party 1
Hou Yi
Hou Yi
Kryptoneight
Hou Yi
Level 91
God Stats
1W - 2L
1,506 SR
Queue Stats
34W - 34L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
MunsterSoldier
Sun Wukong
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 95L
1,341 Elo+
Party 2
Freya
Freya
Namekian_Negus
Freya
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 72L
1,523 Elo+
Party 1
Ishtar
Ishtar
Zedigator
Ishtar
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 134L
1,373 Elo+
Party 2
Team Averages
Level 87
1,501 SR
1,380 Elo+

VS

Team Averages
Level 92
1,390 SR
1,441 Elo+
Yemoja
Yemoja
Ducky93switch
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 273L
1,378 Elo+
Party 3
Janus
Janus
HmmKramer
Janus
Level 82
God Stats
11W - 8L
1,295 SR
Queue Stats
343W - 307L
1,437 Elo+
Solo
Jormungandr
Jormungandr
Phalainx
Jormungandr
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 34L
1,556 Elo+
Solo
Loki
Loki
coochisimo
Loki
Level 83
God Stats
9W - 12L
1,431 SR
Queue Stats
228W - 240L
1,364 Elo+
Party 3
Yu Huang
Yu Huang
xViCi0USx
Yu Huang
Level 128
God Stats
11W - 9L
1,225 SR
Queue Stats
241W - 236L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 6
6,943
694
3,214
10,861
8,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
14
2 / 5 / 3
7,104
710
6,260
12,533
5,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MunsterSoldier
Sun Wukong
12
2 / 5 / 1
7,070
707
8,934
21,540
13,184
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 6 / 3
7,243
724
7,262
13,992
5,692
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
Zedigator
Ishtar
13
1 / 4 / 3
7,260
726
8,522
8,651
3,575
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 13
7,835
784
3,385
9,019
7,536
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
HmmKramer
Janus
17
8 / 1 / 12
10,291
1,029
19,260
7,860
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Phalainx
Jormungandr
16
8 / 3 / 11
9,533
953
19,453
14,228
8,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 13
8,383
838
4,610
7,262
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
xViCi0USx
Yu Huang
16
6 / 1 / 10
9,072
907
15,212
8,174
3,732
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
7
Kills
24
24
Deaths
8
16
Assists
59
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
W
0
2
13
3.25
W
Janus
HmmKramer
Janus
8
1
12
14
L
Hou Yi
2
5
3
0.7
L
Sun Wukong
MunsterSoldier
Sun Wukong
2
5
1
0.5
L
2
6
3
0.58
W
Jormungandr
Phalainx
Jormungandr
8
3
11
4.5
L
Ishtar
Zedigator
Ishtar
1
4
3
0.63
W
2
1
13
8.5
W
Yu Huang
xViCi0USx
Yu Huang
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,192
Damage
61,920
67,577
Taken
46,543
36,622
Mitigated
27,714
22,518
Healing
22,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,214
664
4,245
3,262
10,861
8,586
0
9,036
1,427
10,077
0
W
3,385
692
6,789
3,358
9,019
7,536
1,245
1,901
7,118
5,526
0
W
Janus
HmmKramer
Janus
19,260
114
1,299
2,813
7,860
4,244
1,399
1,516
6,344
39,200
0
L
Hou Yi
6,260
1,833
403
1,984
12,533
5,585
0
10,305
1,835
0
13,546
L
Sun Wukong
MunsterSoldier
Sun Wukong
8,934
1,880
690
7,254
21,540
13,184
0
16,209
4,651
0
15,605
L
7,262
1,530
0
3,524
13,992
5,692
0
11,992
1,472
14,522
0
W
Jormungandr
Phalainx
Jormungandr
19,453
5,462
409
3,198
14,228
8,686
809
3,757
10,471
31,986
0
L
Ishtar
Zedigator
Ishtar
8,522
3,296
656
500
8,651
3,575
0
7,431
882
0
18,581
W
4,610
430
329
402
7,262
3,516
1,385
778
6,484
0
12,305
W
Yu Huang
xViCi0USx
Yu Huang
15,212
836
920
2,503
8,174
3,732
716
2,524
5,650
21,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,620
Gold Earned
45,114
76
Minions Killed
128
0
Camps Cleared
0
872,625
Distance Traveled
1,014,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,943
694
11
1
0
170,182
0
W
Yemoja
7,835
784
3
0
0
193,711
0
W
Janus
10,291
1,029
64
6
0
222,511
0
L
Hou Yi
7,104
710
13
1
0
189,074
0
L
Sun Wukong
7,070
707
14
1
0
181,599
0
L
Freya
7,243
724
19
2
0
166,343
0
W
Jormungandr
9,533
953
28
3
0
183,968
0
L
Ishtar
7,260
726
19
2
0
165,427
0
W
Loki
8,383
838
15
2
0
203,516
0
W
Yu Huang
9,072
907
18
2
0
210,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role