Player Matchup

Chronos
Chronos
Hababubahawk
Chronos
Level 127
God Stats
6W - 3L
1,840 SR
Queue Stats
176W - 150L
1,601 Elo+
Party 3
Tiamat
Tiamat
J0NNYLARG0
Tiamat
Level 135
God Stats
7W - 10L
1,380 SR
Queue Stats
232W - 215L
1,557 Elo+
Party 2
Odin
Odin
JaweshMMCXLV
Odin
Level 124
God Stats
1W - 1L
1,265 SR
Queue Stats
120W - 112L
1,561 Elo+
Party 3
Guan Yu
Guan Yu
Philoceraptor7
Guan Yu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 46L
1,562 Elo+
Party 2
Horus
Horus
TobiasRieperZ
Horus
Level 106
God Stats
29W - 21L
1,660 SR
Queue Stats
214W - 224L
1,447 Elo+
Solo
Team Averages
Level 119
1,529 SR
1,546 Elo+

VS

Team Averages
Level 104
1,469 SR
1,522 Elo+
Nike
Nike
AutisticMeme
Nike
Level 99
God Stats
1W - 2L
1,343 SR
Queue Stats
176W - 152L
1,562 Elo+
Solo
Sobek
Sobek
EYRC17
Sobek
Level 71
God Stats
1W - 3L
1,458 SR
Queue Stats
106W - 99L
1,543 Elo+
Solo
Medusa
Medusa
FosGold
Medusa
Level 101
God Stats
4W - 6L
1,487 SR
Queue Stats
64W - 67L
1,444 Elo+
Party 1
Ao Kuang
Ao Kuang
LiterallyNeith
Ao Kuang
Level 123
God Stats
10W - 14L
1,555 SR
Queue Stats
224W - 212L
1,546 Elo+
Party 1
Freya
Freya
ThePrettyBunny
Freya
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 211L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hababubahawk
Chronos
20
14 / 3 / 15
15,725
542
35,244
22,094
13,787
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Book of Thoth

Evolved Book of Thoth

+50
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 6% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+50
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 10 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+70
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
J0NNYLARG0
Tiamat
20
12 / 1 / 9
16,430
567
34,704
18,986
16,646
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Book of Thoth

Evolved Book of Thoth

+50
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 6% of your Mana from items.

Soul Gem

Soul Gem

+60
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+70
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+65
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+65
Magical Power
+125
Mana

19
0 / 1 / 21
13,419
463
12,927
25,167
41,291
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 400 total Protections, you gain 7.5% Damage Mitigation. If you have over 600 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 2 / 14
14,876
513
25,071
41,440
91,136
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+40
Physical Protection
+65
Magical Protection
+150
Health

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+150
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 30% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
5 / 4 / 11
13,485
465
11,348
29,183
19,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Golden Blade

Golden Blade

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

The Crusher

The Crusher

+35
Physical Power
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 300 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 4
11,937
412
15,536
30,594
39,002
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+30
Physical Power
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+200
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
EYRC17
Sobek
16
0 / 8 / 7
12,094
417
10,455
36,428
53,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+40
Magical Protection
+100
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
FosGold
Medusa
20
3 / 9 / 2
13,919
480
16,819
25,321
13,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+4%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+40
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 50% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+25
Physical Power
+10%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 2 Physical Power. You can not gain more than 40 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

Ao Kuang
20
7 / 10 / 1
14,733
508
19,412
37,443
17,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+10
Hp 5
+7%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+50
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 10 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+70
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Divine Ruin

Divine Ruin

+70
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
0 / 5 / 4
13,287
458
16,619
27,353
12,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+50
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 10 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+100
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+10
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 15% reduced Healing and 5% reduced Attack Speed while you gain 5% increased Attack Speed, stacking up to 4 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
29
38
Kills
11
11
Deaths
39
70
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Sobek
EYRC17
Sobek
0
8
7
0.44
L
Medusa
FosGold
Medusa
3
9
2
0.44
W
Chronos
Hababubahawk
Chronos
14
3
15
7.17
W
Tiamat
J0NNYLARG0
Tiamat
12
1
9
16.5
W
0
1
21
10.5
L
Ao Kuang
7
10
1
0.75
W
7
2
14
7
L
0
5
4
0.4
W
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,294
Damage
78,841
136,870
Taken
157,139
182,352
Mitigated
136,492
54,190
Healing
41,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,536
2,268
0
4,269
30,594
39,002
343
13,104
17,329
0
71,532
L
Sobek
EYRC17
Sobek
10,455
854
951
10,868
36,428
53,921
0
16,738
19,419
37,019
0
L
Medusa
FosGold
Medusa
16,819
7,521
0
6,673
25,321
13,045
4,525
11,704
13,503
0
113,702
W
Chronos
Hababubahawk
Chronos
35,244
11,617
0
7,363
22,094
13,787
4,233
5,826
16,268
181,614
0
W
Tiamat
J0NNYLARG0
Tiamat
34,704
1,598
688
7,438
18,986
16,646
1,174
9,154
9,832
154,598
0
W
12,927
1,396
1,437
3,653
25,167
41,291
346
11,466
13,701
0
54,441
L
Ao Kuang
19,412
5,386
0
9,017
37,443
17,690
523
12,483
24,803
151,608
0
W
25,071
3,538
3,887
15,379
41,440
91,136
311
13,629
27,811
0
108,177
L
16,619
4,522
0
9,600
27,353
12,834
794
15,323
11,505
122,308
0
W
11,348
5,195
6,123
8,222
29,183
19,492
3,752
10,998
18,185
0
94,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,935
Gold Earned
65,970
641
Minions Killed
616
0
Camps Cleared
0
3,074,315
Distance Traveled
2,575,717
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,937
412
76
3
0
493,290
11
L
Sobek
12,094
417
38
1
0
579,745
0
L
Medusa
13,919
480
155
5
0
485,312
4
W
Chronos
15,725
542
164
6
0
605,205
4
W
Tiamat
16,430
567
198
7
0
626,342
2
W
Odin
13,419
463
54
2
0
588,163
0
L
Ao Kuang
14,733
508
168
6
0
491,977
7
W
Guan Yu
14,876
513
118
4
0
648,925
3
L
Freya
13,287
458
179
6
0
525,393
11
W
Horus
13,485
465
107
4
0
605,680
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role