Player Matchup

Anubis
Anubis
IdealChaos
Anubis
Level 132
God Stats
30W - 29L
1,570 SR
Queue Stats
139W - 123L
1,528 Elo+
Solo
King Arthur
King Arthur
Seyraph
King Arthur
Level 14
God Stats
1W - 3L
1,405 SR
Queue Stats
100W - 121L
1,265 Elo+
Party 1
Aphrodite
Aphrodite
Sprayfaart
Aphrodite
Level 66
God Stats
0W - 2L
1,401 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 2
Charybdis
Charybdis
depehes_fury
Charybdis
Level 61
God Stats
8W - 14L
1,361 SR
Queue Stats
158W - 187L
1,406 Elo+
Party 1
Hun Batz
Hun Batz
lurker2k
Hun Batz
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 2
Team Averages
Level 57
1,447 SR
1,311 Elo+

VS

Team Averages
Level 69
1,566 SR
1,352 Elo+
Ra
Ra
BergbauHannes
Ra
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 14L
1,096 Elo+
Party 4
Maui
Maui
Dantri0
Maui
Level 109
God Stats
5W - 5L
1,522 SR
Queue Stats
56W - 39L
1,642 Elo+
Party 3
Hercules
Hercules
M3ta1
Hercules
Level 37
God Stats
5W - 1L
1,811 SR
Queue Stats
32W - 18L
1,471 Elo+
Party 3
Thanatos
Thanatos
Vosai
Thanatos
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 12L
1,096 Elo+
Party 4
Ullr
Ullr
WhyWebb
Ullr
Level 123
God Stats
13W - 17L
1,498 SR
Queue Stats
450W - 437L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IdealChaos
Anubis
18
10 / 3 / 2
11,852
593
29,750
24,367
13,769
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Seyraph
King Arthur
12
0 / 6 / 3
7,634
382
7,613
18,963
17,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
Sprayfaart
Aphrodite
12
0 / 7 / 6
7,671
384
4,598
14,819
6,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
depehes_fury
Charybdis
14
4 / 6 / 4
9,496
475
10,947
18,846
7,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
lurker2k
Hun Batz
13
1 / 4 / 3
8,293
415
2,715
14,974
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
10,155
508
12,812
12,733
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
Dantri0
Maui
14
2 / 3 / 15
9,972
499
10,349
22,233
22,221
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
M3ta1
Hercules
15
6 / 1 / 5
10,400
520
9,065
18,316
18,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Vosai
Thanatos
18
8 / 3 / 3
11,229
561
10,533
18,878
10,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ullr
WhyWebb
Ullr
16
8 / 3 / 7
10,651
533
22,245
13,318
6,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
15
Kills
26
26
Deaths
15
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
W
Maui
Dantri0
Maui
2
3
15
3.17
L
Anubis
IdealChaos
Anubis
10
3
2
3.67
W
Hercules
M3ta1
Hercules
6
1
5
8.5
L
King Arthur
Seyraph
King Arthur
0
6
3
0.25
L
Aphrodite
Sprayfaart
Aphrodite
0
7
6
0.43
W
Thanatos
Vosai
Thanatos
8
3
3
3.17
W
Ullr
WhyWebb
Ullr
8
3
7
3.83
L
Charybdis
depehes_fury
Charybdis
4
6
4
1
L
Hun Batz
lurker2k
Hun Batz
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,623
Damage
65,004
91,969
Taken
85,478
50,276
Mitigated
62,433
35,737
Healing
35,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,812
1,677
2,990
1,395
12,733
4,676
0
10,032
2,701
77,385
0
W
Maui
Dantri0
Maui
10,349
2,553
909
5,721
22,233
22,221
437
9,682
12,551
30,997
0
L
Anubis
IdealChaos
Anubis
29,750
1,190
0
14,598
24,367
13,769
180
10,130
14,237
121,388
0
W
Hercules
M3ta1
Hercules
9,065
2,094
0
4,718
18,316
18,343
544
6,771
11,545
0
45,471
L
King Arthur
Seyraph
King Arthur
7,613
725
0
250
18,963
17,224
0
4,829
14,134
2,273
35,563
L
Aphrodite
Sprayfaart
Aphrodite
4,598
785
6,689
6,453
14,819
6,265
261
2,960
11,859
37,161
0
W
Thanatos
Vosai
Thanatos
10,533
3,068
0
17,978
18,878
10,508
414
4,520
14,358
0
104,185
W
Ullr
WhyWebb
Ullr
22,245
7,011
0
1,628
13,318
6,685
3,164
4,895
8,423
0
93,550
L
Charybdis
depehes_fury
Charybdis
10,947
5,487
0
4,664
18,846
7,077
540
3,754
15,092
0
62,081
L
Hun Batz
lurker2k
Hun Batz
2,715
1,180
0
3,083
14,974
5,941
0
3,163
11,811
0
36,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,946
Gold Earned
52,407
406
Minions Killed
491
0
Camps Cleared
0
1,886,810
Distance Traveled
1,855,829
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,155
508
135
7
0
378,478
0
W
Maui
9,972
499
41
2
0
387,129
2
L
Anubis
11,852
593
167
8
0
354,410
0
W
Hercules
10,400
520
73
4
0
345,206
0
L
King Arthur
7,634
382
40
2
0
381,543
0
L
Aphrodite
7,671
384
49
2
0
397,546
0
W
Thanatos
11,229
561
128
6
0
380,106
0
W
Ullr
10,651
533
114
6
0
364,910
1
L
Charybdis
9,496
475
87
4
0
363,055
0
L
Hun Batz
8,293
415
63
3
0
390,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role