Player Matchup

Cupid
Cupid
Cz_gamer_hk
Cupid
Level 163
God Stats
6W - 4L
1,500 SR
Queue Stats
1,158W - 1,141L
1,489 Elo+
Solo
Awilix
Awilix
Dornkirk
Awilix
Level 142
God Stats
33W - 21L
1,660 SR
Queue Stats
191W - 176L
1,505 Elo+
Party 2
Thor
Thor
Dragovala
Thor
Level 149
God Stats
10W - 13L
1,594 SR
Queue Stats
659W - 604L
1,429 Elo+
Party 2
Surtr
Surtr
Jamie The Blend
Surtr
Level 128
God Stats
23W - 15L
1,794 SR
Queue Stats
219W - 200L
1,581 Elo+
Party 2
Tiamat
Tiamat
SIMSOC88
Tiamat
Level 183
God Stats
22W - 22L
1,549 SR
Queue Stats
416W - 391L
1,481 Elo+
Solo
Team Averages
Level 153
1,619 SR
1,497 Elo+

VS

Team Averages
Level 105
1,512 SR
1,497 Elo+
Lancelot
Lancelot
KINGJUANMA
Lancelot
Level 147
God Stats
24W - 28L
1,500 SR
Queue Stats
453W - 445L
1,483 Elo+
Solo
Fafnir
Fafnir
SoulFlare23
Fafnir
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,452 Elo+
Party 1
Merlin
Merlin
The_Roiste
Merlin
Level 129
God Stats
20W - 14L
1,550 SR
Queue Stats
502W - 452L
1,532 Elo+
Solo
Martichoras
Martichoras
Wil_Gaming32
Martichoras
Level 95
God Stats
3W - 2L
1,428 SR
Queue Stats
39W - 33L
1,460 Elo+
Party 1
Nike
Nike
cielo-frio4
Nike
Level 83
God Stats
68W - 48L
1,582 SR
Queue Stats
412W - 387L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,002
539
4,383
5,571
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
Dornkirk
Awilix
15
7 / 1 / 4
8,669
667
10,585
8,128
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
12
4 / 1 / 5
7,014
540
6,346
10,838
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 4
6,993
538
6,204
15,707
9,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
SIMSOC88
Tiamat
12
1 / 1 / 2
7,692
592
4,395
7,603
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KINGJUANMA
Lancelot
12
4 / 8 / 2
7,572
582
8,108
14,724
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
10
0 / 0 / 1
6,641
511
2,848
6,713
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
The_Roiste
Merlin
11
0 / 1 / 0
6,291
484
2,318
4,734
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Martichoras
Wil_Gaming32
Martichoras
11
0 / 3 / 0
5,859
451
3,079
8,993
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 3 / 1
7,439
572
9,572
13,596
15,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
8
8
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Awilix
Dornkirk
Awilix
7
1
4
9
W
Thor
4
1
5
6.5
W
1
5
4
0.6
L
Lancelot
KINGJUANMA
Lancelot
4
8
2
0.63
W
Tiamat
SIMSOC88
Tiamat
1
1
2
2
L
Fafnir
0
0
1
0.5
L
Merlin
The_Roiste
Merlin
0
1
0
0
L
Martichoras
Wil_Gaming32
Martichoras
0
3
0
0
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,913
Damage
25,925
47,847
Taken
48,760
24,207
Mitigated
32,827
19,519
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,383
2,661
182
4,295
5,571
2,136
969
338
5,233
0
41,139
W
Awilix
Dornkirk
Awilix
10,585
4,579
0
3,346
8,128
3,349
0
419
7,709
0
64,481
W
Thor
6,346
624
606
2,833
10,838
5,255
0
1,456
9,382
0
30,134
W
6,204
2,680
0
5,036
15,707
9,653
0
355
15,352
437
47,769
L
Lancelot
KINGJUANMA
Lancelot
8,108
1,654
0
1,422
14,724
5,735
0
1,233
13,424
0
38,081
W
Tiamat
SIMSOC88
Tiamat
4,395
286
51
3,170
7,603
3,814
525
3,264
4,339
62,410
0
L
Fafnir
2,848
898
0
2,470
6,713
6,142
0
1,169
5,396
15,367
0
L
Merlin
The_Roiste
Merlin
2,318
243
0
1,102
4,734
1,544
0
1,379
3,333
49,284
0
L
Martichoras
Wil_Gaming32
Martichoras
3,079
1,212
0
3,585
8,993
3,725
0
375
8,541
0
48,658
L
9,572
1,320
0
615
13,596
15,681
0
285
13,311
1,880
62,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,370
Gold Earned
33,802
403
Minions Killed
380
0
Camps Cleared
0
1,359,305
Distance Traveled
1,169,979
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,002
539
69
5
0
236,384
0
W
Awilix
8,669
667
106
8
0
325,641
0
W
Thor
7,014
540
42
3
0
293,955
0
W
Surtr
6,993
538
72
6
0
247,598
2
L
Lancelot
7,572
582
58
4
0
271,443
0
W
Tiamat
7,692
592
114
9
0
255,727
4
L
Fafnir
6,641
511
30
2
0
239,667
0
L
Merlin
6,291
484
107
8
0
211,136
1
L
Martichoras
5,859
451
84
6
0
240,884
0
L
Nike
7,439
572
101
8
0
206,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role