Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
LucasAkira1997
Ra
Level 127
God Stats
1W - 0L
1,836 SR
Queue Stats
17W - 24L
1,727 Elo+
Party 2
Chaac
Chaac
MattBouza01
Chaac
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 26L
1,114 Elo+
Party 1
Team Averages
Level 113
1,567 SR
1,468 Elo+

VS

Team Averages
Level 119
1,477 SR
1,454 Elo+
Anhur
Anhur
ANIHUJU
Anhur
Level 159
God Stats
1W - 1L
1,264 SR
Queue Stats
175W - 154L
1,619 Elo+
Solo
Ra
Ra
Hangell
Ra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,574 Elo+
Solo
Bastet
Bastet
Marfem
Bastet
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,331 Elo+
Solo
Thor
Thor
UnigaymerBR
Thor
Level 107
God Stats
0W - 1L
1,620 SR
Queue Stats
3W - 6L
1,298 Elo+
Solo
Xbalanque
Xbalanque
mycrystalstyle
Xbalanque
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
3 / 1 / 13
9,309
846
7,100
13,040
14,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
 
Anubis
15
5 / 4 / 7
9,129
830
8,708
8,585
4,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
 
Apollo
14
1 / 1 / 13
8,458
769
5,201
8,798
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 7
9,445
859
11,126
6,374
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 1 / 13
8,842
804
9,833
15,246
18,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ANIHUJU
Anhur
12
0 / 4 / 4
7,157
651
7,667
10,321
4,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 3
8,377
762
8,837
8,167
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Marfem
Bastet
11
2 / 1 / 1
6,917
629
5,774
6,476
2,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 5 / 5
8,081
735
6,949
10,980
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
mycrystalstyle
Xbalanque
12
0 / 4 / 5
7,157
651
7,635
9,692
4,119
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
17
Kills
6
8
Deaths
17
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
1
13
9.5
W
Anubis
 
Anubis
5
4
7
2.13
W
Apollo
 
Apollo
1
1
13
7.5
L
Anhur
ANIHUJU
Anhur
0
4
4
0.5
L
2
3
3
1.17
W
5
1
7
8.5
L
Bastet
Marfem
Bastet
2
1
1
2.5
W
3
1
13
9.5
L
2
5
5
0.9
L
Xbalanque
mycrystalstyle
Xbalanque
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,968
Damage
36,862
52,043
Taken
45,636
43,523
Mitigated
19,315
30,581
Healing
15,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,100
110
3,551
3,024
13,040
14,502
347
1,886
11,154
10,998
0
W
Anubis
 
Anubis
8,708
690
743
2,064
8,585
4,497
1,428
1,107
7,478
17,495
0
W
Apollo
 
Apollo
5,201
1,949
1,805
2,204
8,798
3,692
3,698
2,278
6,520
0
12,859
L
Anhur
ANIHUJU
Anhur
7,667
3,311
491
1,945
10,321
4,160
33
6,617
3,704
0
15,930
L
8,837
842
4,327
2,260
8,167
3,697
0
5,114
3,053
27,709
0
W
11,126
391
8,828
3,143
6,374
2,605
1,496
1,034
5,340
32,458
0
L
Bastet
Marfem
Bastet
5,774
703
843
2,264
6,476
2,725
0
3,531
2,945
0
7,874
W
9,833
682
732
4,487
15,246
18,227
760
2,532
12,714
102
18,945
L
6,949
704
355
616
10,980
4,614
0
5,945
5,035
0
17,129
L
Xbalanque
mycrystalstyle
Xbalanque
7,635
2,771
1,323
780
9,692
4,119
0
5,829
3,863
0
14,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,183
Gold Earned
37,689
125
Minions Killed
102
0
Camps Cleared
0
1,070,317
Distance Traveled
925,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,309
846
4
0
0
235,660
0
W
Anubis
9,129
830
32
3
0
175,475
0
W
Apollo
8,458
769
27
2
0
207,052
0
L
Anhur
7,157
651
26
2
0
148,308
0
L
Ra
8,377
762
45
4
0
198,632
0
W
Ra
9,445
859
46
4
0
239,051
0
L
Bastet
6,917
629
2
0
0
179,913
0
W
Chaac
8,842
804
16
1
0
213,079
0
L
Thor
8,081
735
14
1
0
211,323
0
L
Xbalanque
7,157
651
15
1
0
187,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role