Player Matchup

Baron Samedi
Baron Samedi
CHiLLeD1515
Baron Samedi
Level 106
God Stats
1W - 1L
1,513 SR
Queue Stats
219W - 223L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
OldSlippers451
Danzaburou
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 88L
1,441 Elo+
Solo
Achilles
Achilles
SinisterDale
Achilles
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,206 Elo+
Party 2
Skadi
Skadi
Vondrac
Skadi
Level 66
God Stats
4W - 0L
1,291 SR
Queue Stats
63W - 53L
1,464 Elo+
Party 2
Maui
Maui
cole14541
Maui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,231 Elo+
Party 2
Team Averages
Level 47
1,461 SR
1,360 Elo+

VS

Team Averages
Level 42
1,456 SR
1,489 Elo+
Cabrakan
Cabrakan
JDixo
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,470 Elo+
Party 1
Baron Samedi
Baron Samedi
Pritchardville
Baron Samedi
Level 18
God Stats
2W - 7L
1,185 SR
Queue Stats
85W - 121L
1,342 Elo+
Solo
Ao Kuang
Ao Kuang
Sloggins
Ao Kuang
Level 79
God Stats
2W - 2L
1,672 SR
Queue Stats
185W - 146L
1,549 Elo+
Party 1
Achilles
Achilles
TEXA5 1836
Achilles
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,529 Elo+
Solo
Ymir
Ymir
ThaBrofessional
Ymir
Level 68
God Stats
4W - 4L
1,421 SR
Queue Stats
89W - 82L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CHiLLeD1515
Baron Samedi
15
4 / 0 / 10
8,254
825
19,184
7,313
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
OldSlippers451
Danzaburou
15
5 / 1 / 8
8,830
883
11,409
7,590
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SinisterDale
Achilles
14
1 / 2 / 11
7,503
750
6,882
7,533
9,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Vondrac
Skadi
15
4 / 1 / 10
8,374
837
17,983
10,960
6,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
13
0 / 1 / 12
8,089
809
3,579
8,702
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
JDixo
Cabrakan
12
0 / 4 / 4
7,045
705
4,116
13,478
18,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Pritchardville
Baron Samedi
13
1 / 2 / 2
7,201
720
6,775
9,542
5,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Sloggins
Ao Kuang
13
3 / 1 / 2
7,519
752
7,345
11,379
8,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TEXA5 1836
Achilles
13
1 / 3 / 3
7,082
708
12,625
16,322
21,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 4 / 5
7,354
735
6,486
16,554
18,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
14
Kills
5
5
Deaths
14
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CHiLLeD1515
Baron Samedi
4
0
10
9
L
Cabrakan
JDixo
Cabrakan
0
4
4
0.5
W
Danzaburou
OldSlippers451
Danzaburou
5
1
8
9
L
Baron Samedi
Pritchardville
Baron Samedi
1
2
2
1
W
Achilles
SinisterDale
Achilles
1
2
11
3.25
L
Ao Kuang
Sloggins
Ao Kuang
3
1
2
4
L
Achilles
TEXA5 1836
Achilles
1
3
3
0.83
L
0
4
5
0.63
W
Skadi
Vondrac
Skadi
4
1
10
9
W
Maui
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,037
Damage
37,347
42,098
Taken
67,275
36,780
Mitigated
72,375
26,844
Healing
31,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CHiLLeD1515
Baron Samedi
19,184
1,522
8,194
5,531
7,313
5,445
0
3,395
3,634
28,548
0
L
Cabrakan
JDixo
Cabrakan
4,116
459
994
2,968
13,478
18,026
0
4,417
8,725
12,655
0
W
Danzaburou
OldSlippers451
Danzaburou
11,409
5,237
223
3,110
7,590
5,051
912
5,440
1,985
0
22,886
L
Baron Samedi
Pritchardville
Baron Samedi
6,775
562
5,539
2,530
9,542
5,860
0
5,234
4,308
21,657
0
W
Achilles
SinisterDale
Achilles
6,882
2,214
501
1,390
7,533
9,670
316
4,750
2,519
0
9,338
L
Ao Kuang
Sloggins
Ao Kuang
7,345
1,617
877
4,403
11,379
8,612
0
3,946
7,351
13,397
0
L
Achilles
TEXA5 1836
Achilles
12,625
1,109
2,547
4,384
16,322
21,664
0
5,070
10,799
0
18,606
L
6,486
504
2,919
4,542
16,554
18,213
0
4,096
12,263
10,722
0
W
Skadi
Vondrac
Skadi
17,983
8,919
489
5,316
10,960
6,443
491
6,015
4,602
0
37,785
W
Maui
3,579
642
136
1,954
8,702
10,171
84
4,628
3,510
5,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,050
Gold Earned
36,201
108
Minions Killed
91
0
Camps Cleared
0
993,577
Distance Traveled
934,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,254
825
21
2
0
203,870
0
L
Cabrakan
7,045
705
19
2
0
191,883
0
W
Danzaburou
8,830
883
39
4
0
189,510
0
L
Baron Samedi
7,201
720
35
4
0
164,487
0
W
Achilles
7,503
750
5
1
0
214,812
0
L
Ao Kuang
7,519
752
17
2
0
216,405
0
L
Achilles
7,082
708
9
1
0
203,749
0
L
Ymir
7,354
735
11
1
0
158,453
0
W
Skadi
8,374
837
40
4
0
182,133
0
W
Maui
8,089
809
3
0
0
203,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role