Player Matchup

Sobek
Sobek
DoomsdayDisciple
Sobek
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 207L
1,468 Elo+
Solo
Mulan
Mulan
G-Unit3k
Mulan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,320 Elo+
Solo
Janus
Janus
HammerinCamCam
Janus
Level 58
God Stats
1W - 2L
1,457 SR
Queue Stats
70W - 81L
1,485 Elo+
Solo
Mercury
Mercury
Jauly
Mercury
Level 102
God Stats
71W - 54L
1,504 SR
Queue Stats
248W - 240L
1,474 Elo+
Solo
Ishtar
Ishtar
littleposion45
Ishtar
Level 81
God Stats
0W - 3L
1,316 SR
Queue Stats
28W - 29L
1,416 Elo+
Solo
Team Averages
Level 78
1,455 SR
1,433 Elo+

VS

Team Averages
Level 98
1,622 SR
1,490 Elo+
Surtr
Surtr
 
Surtr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Colt44Kanyen
Kukulkan
Level 67
God Stats
2W - 2L
1,526 SR
Queue Stats
82W - 82L
1,449 Elo+
Solo
Pele
Pele
ManWithThePlan-_
Pele
Level 104
God Stats
9W - 5L
1,654 SR
Queue Stats
300W - 264L
1,530 Elo+
Solo
Hun Batz
Hun Batz
guydolf
Hun Batz
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
478W - 471L
1,477 Elo+
Solo
Sol
Sol
megaslayer1234
Sol
Level 62
God Stats
5W - 1L
1,927 SR
Queue Stats
34W - 36L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
4,880
349
609
2,922
1,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
G-Unit3k
Mulan
13
2 / 4 / 0
6,932
495
4,384
12,228
8,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 3
7,014
501
7,843
9,773
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Jauly
Mercury
13
6 / 2 / 1
8,165
583
9,159
14,566
5,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 7 / 1
6,133
438
5,603
12,706
4,818
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 2 / 3
7,352
525
3,375
14,095
9,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Colt44Kanyen
Kukulkan
15
3 / 3 / 2
9,153
654
5,537
9,744
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 5
8,385
599
10,096
11,939
4,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
guydolf
Hun Batz
13
3 / 3 / 2
8,277
591
9,657
10,872
4,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
5 / 2 / 4
8,163
583
7,851
6,521
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
11
Kills
18
18
Deaths
11
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
2
3
1.75
W
Kukulkan
Colt44Kanyen
Kukulkan
3
3
2
1.33
L
0
0
1
0.5
L
Mulan
G-Unit3k
Mulan
2
4
0
0.5
L
1
5
3
0.5
L
Mercury
Jauly
Mercury
6
2
1
3.25
W
5
1
5
7.5
W
Hun Batz
guydolf
Hun Batz
3
3
2
1.33
L
2
7
1
0.36
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
36,516
52,195
Taken
53,171
23,888
Mitigated
24,765
10,922
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
3,375
904
124
6,246
14,095
9,094
68
2,161
11,934
1,315
31,440
W
Kukulkan
Colt44Kanyen
Kukulkan
5,537
699
0
1,010
9,744
4,777
201
3,806
5,938
72,682
0
L
609
90
0
2,094
2,922
1,899
0
891
2,031
4,923
0
L
Mulan
G-Unit3k
Mulan
4,384
979
0
4,551
12,228
8,132
0
17
12,211
0
29,632
L
7,843
621
0
811
9,773
3,369
0
2,191
7,578
49,475
0
L
Mercury
Jauly
Mercury
9,159
6,399
0
1,902
14,566
5,670
0
4,436
10,112
0
52,525
W
10,096
2,006
0
1,986
11,939
4,405
0
2,265
9,593
0
61,073
W
Hun Batz
guydolf
Hun Batz
9,657
2,352
0
890
10,872
4,394
0
0
10,439
0
54,281
L
5,603
3,078
135
1,429
12,706
4,818
14
6,000
6,706
0
29,089
W
7,851
4,306
0
1,663
6,521
2,095
1,949
792
5,729
47,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,124
Gold Earned
41,330
242
Minions Killed
401
0
Camps Cleared
0
1,235,851
Distance Traveled
1,441,254
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,352
525
42
3
0
304,662
0
W
Kukulkan
9,153
654
127
9
0
268,262
0
L
Sobek
4,880
349
6
0
0
83,773
0
L
Mulan
6,932
495
54
4
0
245,361
2
L
Janus
7,014
501
66
5
0
289,735
0
L
Mercury
8,165
583
77
6
0
350,500
0
W
Pele
8,385
599
75
5
0
348,326
0
W
Hun Batz
8,277
591
85
6
0
264,612
1
L
Ishtar
6,133
438
39
3
0
266,482
0
W
Sol
8,163
583
72
5
0
255,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role