Player Matchup

Sol
Sol
Gold III
GBGBigDaffi
Sol
Gold III
Level 134
God Stats
5W - 2L
1,543 SR
Queue Stats
206W - 182L
1,304 MMR
Party 1
Mulan
Mulan
Gold II
Saikou Mojo
Mulan
Gold II
Level 195
God Stats
5W - 2L
1,958 SR
Queue Stats
178W - 186L
1,512 MMR
Party 1
Bacchus
Bacchus
Gold II
silkacid01
Bacchus
Gold II
Level 174
God Stats
11W - 15L
1,556 SR
Queue Stats
60W - 58L
1,733 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 168
1,686 SR
1,516 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,634 SR
1,494 MMR
Sobek
Sobek
Bronze III
LUROX91
Sobek
Bronze III
Level 127
God Stats
0W - 1L
1,608 SR
Queue Stats
13W - 15L
1,486 MMR
Solo
Thoth
Thoth
Gold I
Maiöri
Thoth
Gold I
Level 176
God Stats
34W - 34L
1,546 SR
Queue Stats
65W - 68L
1,496 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
skrad140
Tsukuyomi
Bronze III
Level 84
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 4
10,707
714
9,433
10,603
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 3 / 2
11,312
754
10,022
17,732
16,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
silkacid01
Bacchus
14
1 / 3 / 4
10,251
683
5,468
13,415
18,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ao KuangKumbhakarnaThorJanusScylla

VS

Bans
MedusaYmirPersephoneGaneshaOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LUROX91
Sobek
15
0 / 2 / 3
9,564
638
7,536
17,838
22,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Maiöri
Thoth
19
5 / 3 / 0
11,997
800
14,765
10,893
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
skrad140
Tsukuyomi
3
0 / 0 / 0
7,216
481
0
0
0
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
5
Kills
5
6
Deaths
5
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Sobek
LUROX91
Sobek
0
2
3
0.75
L
Thoth
Maiöri
Thoth
5
3
0
1.67
W
3
3
2
1.33
W
Bacchus
silkacid01
Bacchus
1
3
4
1
L
Tsukuyomi
skrad140
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,923
Damage
22,301
41,750
Taken
28,731
39,520
Mitigated
27,529
15,458
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,433
4,078
0
4,891
10,603
4,441
2,098
7,137
3,459
72,804
5,701
L
Sobek
LUROX91
Sobek
7,536
409
261
5,273
17,838
22,081
240
10,252
7,586
22,867
0
L
Thoth
Maiöri
Thoth
14,765
330
0
2,694
10,893
5,448
336
4,150
6,743
67,282
0
W
10,022
1,829
0
7,353
17,732
16,456
184
8,140
9,591
0
41,047
W
Bacchus
silkacid01
Bacchus
5,468
1,187
0
3,214
13,415
18,623
0
7,700
5,715
14,361
0
L
Tsukuyomi
skrad140
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,270
Gold Earned
28,777
187
Minions Killed
160
0
Camps Cleared
0
879,532
Distance Traveled
567,844
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,707
714
120
8
0
298,699
0
L
Sobek
9,564
638
41
3
0
252,670
2
L
Thoth
11,997
800
119
8
0
315,174
4
W
Mulan
11,312
754
56
4
0
279,249
2
W
Bacchus
10,251
683
11
1
0
301,584
2
L
Tsukuyomi
7,216
481
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role