Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
CyanWolfy17
Apollo
Level 78
God Stats
0W - 4L
1,285 SR
Queue Stats
92W - 90L
1,515 Elo+
Solo
Vulcan
Vulcan
El-Boss7Cyber
Vulcan
Level 121
God Stats
2W - 3L
1,632 SR
Queue Stats
218W - 207L
1,501 Elo+
Party 1
Surtr
Surtr
Mexican_Noob1
Surtr
Level 61
God Stats
2W - 1L
1,792 SR
Queue Stats
16W - 9L
1,645 Elo+
Party 1
Nike
Nike
UhohImTilted
Nike
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 25L
1,385 Elo+
Solo
Team Averages
Level 90
1,542 SR
1,509 Elo+

VS

Team Averages
Level 134
1,479 SR
1,500 Elo+
Cabrakan
Cabrakan
Bermind
Cabrakan
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 32L
1,442 Elo+
Solo
Ne Zha
Ne Zha
ElMasPxto11
Ne Zha
Level 127
God Stats
8W - 6L
1,492 SR
Queue Stats
249W - 170L
1,630 Elo+
Solo
Ravana
Ravana
S2 lucifer
Ravana
Level 187
God Stats
7W - 13L
1,500 SR
Queue Stats
553W - 585L
1,442 Elo+
Solo
Geb
Geb
YUNG-_-COBAIN
Geb
Level 101
God Stats
1W - 1L
1,173 SR
Queue Stats
65W - 53L
1,516 Elo+
Solo
Freya
Freya
lg0tTheMunchies
Freya
Level 126
God Stats
12W - 8L
1,731 SR
Queue Stats
786W - 775L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 4 / 1
5,410
676
0
4,626
1,470
Apollo
12
1 / 5 / 6
6,616
827
4,545
9,321
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
5 / 4 / 4
7,472
934
12,358
7,491
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 5 / 5
7,386
923
7,683
10,940
12,897
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 5
6,795
849
7,484
13,859
8,856
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bermind
Cabrakan
12
2 / 2 / 13
7,409
926
4,976
9,139
11,452
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
17
9 / 2 / 10
9,803
1,225
13,719
10,027
5,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
S2 lucifer
Ravana
12
2 / 3 / 13
7,565
946
6,505
9,364
5,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 1 / 13
8,868
1,109
9,732
10,304
9,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 4 / 15
7,569
946
7,868
9,502
5,057
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
10
Kills
21
21
Deaths
12
21
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
1
0.13
W
Cabrakan
Bermind
Cabrakan
2
2
13
4.25
L
Apollo
1
5
6
0.8
L
5
4
4
1.75
W
Ne Zha
9
2
10
7
L
3
5
5
1.1
W
Ravana
S2 lucifer
Ravana
2
3
13
2.83
L
1
3
5
1.17
W
6
1
13
12.5
W
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,070
Damage
42,800
46,237
Taken
48,336
29,453
Mitigated
37,144
8,587
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
0
0
0
0
4,626
1,470
0
2,261
2,237
0
0
W
Cabrakan
Bermind
Cabrakan
4,976
216
801
1,088
9,139
11,452
206
3,527
5,459
7,823
913
L
Apollo
4,545
1,816
20
1,047
9,321
3,384
0
4,220
4,928
0
8,510
L
12,358
5,356
326
886
7,491
2,846
108
2,487
4,799
23,750
0
W
Ne Zha
13,719
2,590
1,091
3,721
10,027
5,878
2,465
1,844
8,053
0
33,100
L
7,683
2,409
493
1,973
10,940
12,897
0
3,885
6,822
1,397
11,830
W
Ravana
S2 lucifer
Ravana
6,505
1,491
644
2,282
9,364
5,191
136
2,381
6,808
0
12,843
L
7,484
702
0
3,842
13,859
8,856
0
7,400
5,788
1,417
15,965
W
9,732
1,041
806
2,148
10,304
9,566
520
4,199
6,021
15,126
0
W
7,868
2,317
522
2,469
9,502
5,057
869
2,267
7,188
19,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,679
Gold Earned
41,214
72
Minions Killed
121
0
Camps Cleared
0
637,540
Distance Traveled
826,004
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,410
676
0
0
0
77,055
0
W
Cabrakan
7,409
926
11
1
0
144,408
0
L
Apollo
6,616
827
20
3
0
131,755
0
L
Vulcan
7,472
934
29
4
0
153,523
0
W
Ne Zha
9,803
1,225
39
5
0
187,876
0
L
Surtr
7,386
923
14
2
0
134,765
0
W
Ravana
7,565
946
17
2
0
168,328
2
L
Nike
6,795
849
9
1
0
140,442
0
W
Geb
8,868
1,109
17
2
0
173,789
0
W
Freya
7,569
946
37
5
0
151,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role