Player Matchup

Izanami
Izanami
JanDAK
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,500 Elo+
Solo
Nox
Nox
Lulunyan
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
RitoKengen
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 1
Da Ji
Da Ji
Trong26
Da Ji
Level 55
God Stats
3W - 2L
1,267 SR
Queue Stats
132W - 138L
1,475 Elo+
Solo
Skadi
Skadi
exorz
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,508 Elo+
Party 1
Team Averages
Level 35
1,453 SR
1,537 Elo+

VS

Team Averages
Level 83
1,550 SR
1,462 Elo+
Rama
Rama
JakeyT1994
Rama
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 74L
1,439 Elo+
Party 2
Ah Puch
Ah Puch
RobzZz18
Ah Puch
Level 96
God Stats
5W - 3L
1,500 SR
Queue Stats
162W - 161L
1,243 Elo+
Solo
Fenrir
Fenrir
Unimaginative5
Fenrir
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
112W - 122L
1,450 Elo+
Party 2
Pele
Pele
VividPup2740099
Pele
Level 122
God Stats
4W - 6L
1,379 SR
Queue Stats
217W - 212L
1,466 Elo+
Party 2
Ganesha
Ganesha
maxtilaxtra
Ganesha
Level 81
God Stats
5W - 0L
1,870 SR
Queue Stats
72W - 37L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JanDAK
Izanami
13
4 / 7 / 4
7,972
997
6,796
12,250
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 6
6,291
786
2,127
9,771
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 7 / 4
7,151
894
8,359
10,662
3,427
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Trong26
Da Ji
11
1 / 6 / 3
5,885
736
3,469
8,543
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
exorz
Skadi
13
1 / 6 / 4
6,292
787
5,770
10,232
3,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 15
8,245
1,031
6,446
6,046
3,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
RobzZz18
Ah Puch
15
9 / 1 / 19
9,340
1,168
13,389
7,701
3,810
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
9 / 2 / 16
9,083
1,135
7,366
10,885
13,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
10 / 4 / 15
10,070
1,259
12,048
11,691
6,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
maxtilaxtra
Ganesha
12
0 / 3 / 23
7,965
996
8,032
13,062
15,329
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
121
9
Kills
33
33
Deaths
11
21
Assists
88
Player
Kills
Deaths
Assists
KDA
W
5
1
15
12.5
L
Izanami
JanDAK
Izanami
4
7
4
0.86
L
1
7
6
0.57
L
2
7
4
0.57
W
Ah Puch
RobzZz18
Ah Puch
9
1
19
18.5
L
Da Ji
Trong26
Da Ji
1
6
3
0.42
W
9
2
16
8.5
W
10
4
15
4.38
L
Skadi
exorz
Skadi
1
6
4
0.5
W
Ganesha
maxtilaxtra
Ganesha
0
3
23
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,521
Damage
47,281
51,458
Taken
49,385
17,856
Mitigated
42,286
5,425
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,446
2,972
773
1,662
6,046
3,366
2,709
1,942
4,104
0
21,970
L
Izanami
JanDAK
Izanami
6,796
4,550
223
2,096
12,250
4,188
176
4,474
7,776
0
14,813
L
2,127
201
0
436
9,771
3,788
0
4,662
5,109
5,694
0
L
8,359
1,651
0
1,652
10,662
3,427
367
3,364
7,298
10,289
0
W
Ah Puch
RobzZz18
Ah Puch
13,389
1,060
1,179
1,979
7,701
3,810
742
1,341
6,360
29,122
0
L
Da Ji
Trong26
Da Ji
3,469
387
0
250
8,543
3,027
0
3,815
4,728
0
4,626
W
7,366
1,379
1,716
1,889
10,885
13,357
1,606
2,839
8,046
0
9,975
W
12,048
2,759
893
3,986
11,691
6,424
1,597
2,273
9,418
0
27,774
L
Skadi
exorz
Skadi
5,770
1,821
0
768
10,232
3,426
380
5,106
5,126
0
14,317
W
Ganesha
maxtilaxtra
Ganesha
8,032
375
826
2,018
13,062
15,329
576
2,091
10,971
11,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,591
Gold Earned
44,703
58
Minions Killed
102
0
Camps Cleared
0
655,641
Distance Traveled
835,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,245
1,031
23
3
0
147,817
0
L
Izanami
7,972
997
22
3
0
133,221
0
L
Nox
6,291
786
8
1
0
117,199
0
L
Sol
7,151
894
3
0
0
133,504
0
W
Ah Puch
9,340
1,168
29
4
0
187,806
0
L
Da Ji
5,885
736
9
1
0
135,787
0
W
Fenrir
9,083
1,135
12
2
0
181,079
0
W
Pele
10,070
1,259
38
5
0
165,767
0
L
Skadi
6,292
787
16
2
0
135,930
0
W
Ganesha
7,965
996
0
0
0
153,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role