Player Matchup

Ah Puch
Ah Puch
Danainae
Ah Puch
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 99L
1,409 Elo+
Party 1
Ganesha
Ganesha
Karistik
Ganesha
Level 123
God Stats
20W - 15L
1,684 SR
Queue Stats
371W - 386L
1,417 Elo+
Solo
Mulan
Mulan
KkDank_SinatraKk
Mulan
Level 123
God Stats
5W - 6L
1,834 SR
Queue Stats
350W - 329L
1,446 Elo+
Solo
Xbalanque
Xbalanque
Ruslan7820
Xbalanque
Level 137
God Stats
23W - 11L
1,613 SR
Queue Stats
824W - 819L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
mexswimmer
Zhong Kui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,384 Elo+
Party 1
Team Averages
Level 119
1,626 SR
1,425 Elo+

VS

Team Averages
Level 110
1,480 SR
1,324 Elo+
Chaac
Chaac
Fran_SMC
Chaac
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,143 Elo+
Solo
Cerberus
Cerberus
MrMoMo43
Cerberus
Level 123
God Stats
2W - 2L
1,738 SR
Queue Stats
149W - 150L
1,391 Elo+
Solo
Kali
Kali
Pandamonium1299
Kali
Level 118
God Stats
3W - 4L
1,161 SR
Queue Stats
91W - 108L
1,489 Elo+
Solo
Chiron
Chiron
issues21
Chiron
Level 127
God Stats
1W - 6L
1,500 SR
Queue Stats
342W - 345L
1,408 Elo+
Party 2
Mulan
Mulan
wolfqueen21
Mulan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Danainae
Ah Puch
16
6 / 0 / 18
9,510
951
16,721
7,225
3,534
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Karistik
Ganesha
17
0 / 0 / 29
9,792
979
7,930
17,530
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
10 / 1 / 11
9,797
980
13,039
10,139
8,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
Ruslan7820
Xbalanque
16
8 / 4 / 15
9,773
977
13,647
8,462
3,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
mexswimmer
Zhong Kui
13
5 / 4 / 16
8,542
854
10,158
9,499
5,687
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fran_SMC
Chaac
11
0 / 7 / 5
6,890
689
10,162
15,265
18,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
MrMoMo43
Cerberus
13
1 / 7 / 5
7,711
771
5,145
18,019
17,321
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 5 / 2
7,677
768
6,165
13,092
6,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chiron
issues21
Chiron
16
3 / 4 / 4
8,848
885
10,705
10,297
5,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 6 / 5
7,808
781
6,093
13,715
11,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
30
29
Kills
9
9
Deaths
29
89
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Danainae
Ah Puch
6
0
18
15
L
Chaac
Fran_SMC
Chaac
0
7
5
0.36
W
Ganesha
Karistik
Ganesha
0
0
29
14.5
W
10
1
11
15.5
L
Cerberus
MrMoMo43
Cerberus
1
7
5
0.5
L
3
5
2
0.8
W
Xbalanque
Ruslan7820
Xbalanque
8
4
15
3.88
L
Chiron
issues21
Chiron
3
4
4
1.25
W
Zhong Kui
mexswimmer
Zhong Kui
5
4
16
3.25
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,495
Damage
38,270
52,855
Taken
70,388
34,004
Mitigated
58,358
28,548
Healing
15,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Danainae
Ah Puch
16,721
1,511
2,743
3,791
7,225
3,534
869
564
6,661
30,318
0
L
Chaac
Fran_SMC
Chaac
10,162
922
29
2,159
15,265
18,373
0
7,492
7,773
0
13,747
W
Ganesha
Karistik
Ganesha
7,930
516
1,905
10,051
17,530
12,463
328
1,630
15,900
17,938
0
W
13,039
2,190
578
2,734
10,139
8,645
364
801
9,338
0
20,509
L
Cerberus
MrMoMo43
Cerberus
5,145
94
0
2,963
18,019
17,321
0
11,540
6,479
10,199
0
L
6,165
2,523
851
3,480
13,092
6,425
0
5,401
7,691
0
14,808
W
Xbalanque
Ruslan7820
Xbalanque
13,647
4,053
592
914
8,462
3,675
2,415
652
7,810
0
27,427
L
Chiron
issues21
Chiron
10,705
1,344
1,541
2,472
10,297
5,025
0
4,058
6,239
0
27,562
W
Zhong Kui
mexswimmer
Zhong Kui
10,158
2,286
2,283
2,957
9,499
5,687
507
1,498
8,001
14,224
0
L
6,093
166
284
1,826
13,715
11,214
0
6,318
7,397
0
12,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,414
Gold Earned
38,934
119
Minions Killed
120
0
Camps Cleared
0
930,864
Distance Traveled
777,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,510
951
41
4
0
202,385
0
L
Chaac
6,890
689
6
1
0
136,853
0
W
Ganesha
9,792
979
0
0
0
208,280
0
W
Mulan
9,797
980
18
2
0
191,181
0
L
Cerberus
7,711
771
23
2
0
164,811
0
L
Kali
7,677
768
18
2
0
119,843
0
W
Xbalanque
9,773
977
42
4
0
172,614
0
L
Chiron
8,848
885
49
5
0
186,155
0
W
Zhong Kui
8,542
854
18
2
0
156,404
0
L
Mulan
7,808
781
24
2
0
169,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role