Player Matchup

Vamana
Vamana
Boodm
Vamana
Level 157
God Stats
3W - 0L
1,257 SR
Queue Stats
116W - 85L
1,486 Elo+
Party 1
Sol
Sol
Deadpoolmcgee
Sol
Level 125
God Stats
7W - 2L
1,745 SR
Queue Stats
146W - 111L
1,546 Elo+
Party 1
Kali
Kali
LeaveMyDojo
Kali
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,736 Elo+
Party 3
Baron Samedi
Baron Samedi
TayeulChienne
Baron Samedi
Level 146
God Stats
1W - 0L
1,792 SR
Queue Stats
55W - 38L
1,666 Elo+
Solo
Maui
Maui
XavieroftheWind
Maui
Level 128
God Stats
5W - 5L
1,688 SR
Queue Stats
10W - 9L
1,736 Elo+
Party 3
Team Averages
Level 125
1,596 SR
1,634 Elo+

VS

Team Averages
Level 105
1,500 SR
1,472 Elo+
Neith
Neith
 
Neith
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
FreeMason00
Mulan
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
326W - 295L
1,572 Elo+
Solo
Aphrodite
Aphrodite
Muilfer
Aphrodite
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 146L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
Themonacale
Baron Samedi
Level 127
God Stats
26W - 12L
1,500 SR
Queue Stats
256W - 269L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Boodm
Vamana
10
1 / 1 / 0
5,797
580
9,095
12,419
10,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 0 / 1
5,980
598
3,995
3,824
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 5
6,132
613
4,335
10,289
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
TayeulChienne
Baron Samedi
11
4 / 1 / 2
6,836
684
7,312
6,721
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 6
5,622
562
2,891
3,372
2,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 0
5,375
538
2,967
6,740
2,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
 
Fenrir
5
1 / 1 / 1
4,418
442
1,855
3,536
1,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 0
6,016
602
8,491
13,227
7,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Muilfer
Aphrodite
8
0 / 4 / 1
4,854
485
3,034
8,429
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Themonacale
Baron Samedi
6
0 / 4 / 1
4,879
488
3,009
8,935
4,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
3
3
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
L
Fenrir
 
Fenrir
1
1
1
1.5
W
Vamana
Boodm
Vamana
1
1
0
1
W
1
0
1
1.5
L
1
1
0
1
W
3
1
5
5.5
L
Aphrodite
Muilfer
Aphrodite
0
4
1
0.13
W
Baron Samedi
TayeulChienne
Baron Samedi
4
1
2
5
L
Baron Samedi
Themonacale
Baron Samedi
0
4
1
0.13
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,628
Damage
19,356
36,625
Taken
40,867
21,337
Mitigated
19,456
17,109
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,967
1,269
0
3,562
6,740
2,339
0
4,079
2,661
0
34,884
L
Fenrir
 
Fenrir
1,855
720
0
652
3,536
1,052
0
658
2,847
0
11,916
W
Vamana
Boodm
Vamana
9,095
4,916
0
5,346
12,419
10,839
0
0
12,419
0
39,060
W
3,995
1,313
0
3,008
3,824
1,042
1,114
343
3,481
50,469
0
L
8,491
2,438
0
7,107
13,227
7,677
0
0
12,360
0
49,569
W
4,335
2,489
0
3,922
10,289
3,849
294
1,938
8,351
0
35,701
L
Aphrodite
Muilfer
Aphrodite
3,034
589
979
3,128
8,429
3,391
0
5,188
3,241
29,737
0
W
Baron Samedi
TayeulChienne
Baron Samedi
7,312
1,490
802
2,501
6,721
2,852
300
2,448
4,273
49,221
0
L
Baron Samedi
Themonacale
Baron Samedi
3,009
456
1,148
1,456
8,935
4,997
0
4,273
4,662
14,745
0
W
2,891
620
0
1,530
3,372
2,755
0
1,314
2,058
10,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,367
Gold Earned
25,542
279
Minions Killed
245
0
Camps Cleared
0
957,047
Distance Traveled
878,011
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,375
538
71
7
0
201,660
0
L
Fenrir
4,418
442
17
2
0
90,891
0
W
Vamana
5,797
580
56
6
0
188,675
0
W
Sol
5,980
598
76
8
0
183,618
0
L
Mulan
6,016
602
85
9
0
199,190
0
W
Kali
6,132
613
51
5
0
204,513
0
L
Aphrodite
4,854
485
55
6
0
194,257
0
W
Baron Samedi
6,836
684
85
9
0
180,663
0
L
Baron Samedi
4,879
488
17
2
0
192,013
4
W
Maui
5,622
562
11
1
0
199,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role