Player Matchup

Chaac
Chaac
Kaozmedhan
Chaac
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,176 Elo+
Party 2
Merlin
Merlin
Kuydo
Merlin
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 10L
1,176 Elo+
Party 2
Cabrakan
Cabrakan
TheR3alPepe
Cabrakan
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,176 Elo+
Party 2
Team Averages
Level 111
1,500 SR
1,176 Elo+

VS

Team Averages
Level 92
1,645 SR
1,541 Elo+
Jing Wei
Jing Wei
IAmBigSsnek
Jing Wei
Level 126
God Stats
3W - 3L
1,703 SR
Queue Stats
145W - 140L
1,439 Elo+
Party 1
Atlas
Atlas
Sage14
Atlas
Level 106
God Stats
2W - 0L
1,731 SR
Queue Stats
110W - 116L
1,485 Elo+
Party 1
Tiamat
Tiamat
tylerthecreator3
Tiamat
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 8 / 3
8,202
586
8,464
18,962
23,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Kuydo
Merlin
14
2 / 5 / 2
9,614
687
14,755
13,544
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
TheR3alPepe
Cabrakan
13
2 / 6 / 3
9,743
696
8,772
18,584
29,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IAmBigSsnek
Jing Wei
17
5 / 0 / 12
10,623
759
10,614
11,221
5,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Sage14
Atlas
15
2 / 4 / 13
10,721
766
7,853
17,831
18,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
12 / 1 / 6
11,946
853
23,300
13,669
13,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
4
Kills
19
19
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
IAmBigSsnek
Jing Wei
5
0
12
11
L
Chaac
0
8
3
0.19
L
Merlin
Kuydo
Merlin
2
5
2
0.6
W
Atlas
Sage14
Atlas
2
4
13
2.13
L
Cabrakan
TheR3alPepe
Cabrakan
2
6
3
0.58
W
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,991
Damage
41,767
51,090
Taken
42,721
57,984
Mitigated
37,082
8,519
Healing
12,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
IAmBigSsnek
Jing Wei
10,614
7,224
0
1,522
11,221
5,225
2,764
7,365
3,604
0
35,764
L
Chaac
8,464
1,381
0
3,373
18,962
23,012
208
10,187
8,775
5,183
20,331
L
Merlin
Kuydo
Merlin
14,755
840
0
2,076
13,544
5,903
165
9,838
3,706
47,867
0
W
Atlas
Sage14
Atlas
7,853
2,333
3,317
2,716
17,831
18,711
190
10,144
7,302
21,873
0
L
Cabrakan
TheR3alPepe
Cabrakan
8,772
980
0
3,070
18,584
29,069
0
11,175
7,409
15,681
0
W
23,300
2,290
140
4,914
13,669
13,146
744
7,269
6,027
74,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
33,290
144
Minions Killed
183
0
Camps Cleared
0
619,915
Distance Traveled
736,760
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,623
759
46
3
0
264,102
0
L
Chaac
8,202
586
34
2
0
201,540
0
L
Merlin
9,614
687
95
7
0
213,304
0
W
Atlas
10,721
766
27
2
0
228,582
0
L
Cabrakan
9,743
696
15
1
0
205,071
0
W
Tiamat
11,946
853
110
8
0
244,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role