Player Matchup

Jormungandr
Jormungandr
Diamond IV
CJacks
Jormungandr
Diamond IV
Level 225
God Stats
14W - 8L
1,698 SR
Queue Stats
565W - 556L
2,209 MMR
Party 1
He Bo
He Bo
Diamond III
Feedsssssss
He Bo
Diamond III
Level 87
God Stats
3W - 1L
1,709 SR
Queue Stats
221W - 193L
2,213 MMR
Solo
Bacchus
Bacchus
Diamond III
Jayswervy
Bacchus
Diamond III
Level 165
God Stats
11W - 3L
1,835 SR
Queue Stats
1,165W - 1,142L
2,257 MMR
Party 1
Awilix
Awilix
Diamond III
Jinxed Q
Awilix
Diamond III
Level 279
God Stats
12W - 13L
1,598 SR
Queue Stats
646W - 606L
2,293 MMR
Solo
Ishtar
Ishtar
Masters
WȎSZŸ
Ishtar
Masters
Level 153
God Stats
7W - 3L
1,832 SR
Queue Stats
478W - 436L
2,283 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 182
1,734 SR
2,251 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,560 SR
2,108 MMR
Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond III
Clucknuts
Ymir
Diamond III
Level 162
God Stats
3W - 5L
1,529 SR
Queue Stats
559W - 526L
2,182 MMR
Solo
Nox
Nox
Masters
Dethhhh
Nox
Masters
Level 190
God Stats
0W - 3L
1,347 SR
Queue Stats
348W - 300L
2,374 MMR
Party 2
Ne Zha
Ne Zha
Diamond III
GapeMyGripper
Ne Zha
Diamond III
Level 60
God Stats
7W - 4L
1,701 SR
Queue Stats
116W - 80L
2,348 MMR
Party 2
Heimdallr
Heimdallr
Diamond V
TenzaZangetzsu
Heimdallr
Diamond V
Level 177
God Stats
1W - 1L
1,723 SR
Queue Stats
133W - 104L
2,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CJacks
Jormungandr
8
1 / 1 / 0
4,339
723
2,891
4,335
2,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 0
4,279
713
1,142
2,558
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
Jayswervy
Bacchus
6
2 / 0 / 2
4,269
712
2,590
3,617
2,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Jinxed Q
Awilix
7
2 / 0 / 2
4,192
699
2,166
2,782
828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
WȎSZŸ
Ishtar
7
0 / 1 / 3
3,979
663
2,456
4,979
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MercuryAo KuangChronosMerlin

VS

Bans
ThorSurtrAgniCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
1 / 1 / 0
4,164
694
2,446
6,243
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
7
1 / 1 / 0
3,763
627
1,653
5,280
2,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nox
8
1 / 0 / 0
4,320
720
1,589
2,861
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
3,952
659
977
4,734
1,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
TenzaZangetzsu
Heimdallr
4
0 / 2 / 1
3,122
520
2,779
3,350
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
5
Kills
3
3
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
0
1
W
Jormungandr
CJacks
Jormungandr
1
1
0
1
L
Ymir
1
1
0
1
L
Nox
1
0
0
1
W
0
1
0
0
L
0
1
0
0
W
Bacchus
Jayswervy
Bacchus
2
0
2
3
W
Awilix
Jinxed Q
Awilix
2
0
2
3
L
Heimdallr
TenzaZangetzsu
Heimdallr
0
2
1
0.25
W
Ishtar
WȎSZŸ
Ishtar
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,245
Damage
9,444
18,271
Taken
22,468
7,409
Mitigated
10,243
8,039
Healing
6,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,446
458
102
1,815
6,243
3,787
0
2,951
3,292
0
20,920
W
Jormungandr
CJacks
Jormungandr
2,891
1,696
0
2,016
4,335
2,395
0
377
3,958
28,024
0
L
Ymir
1,653
871
0
1,468
5,280
2,865
0
1,056
4,224
8,228
0
L
Nox
1,589
325
0
1,000
2,861
1,023
0
924
1,937
22,734
0
W
1,142
74
0
660
2,558
717
0
1,212
1,346
27,645
0
L
977
406
0
765
4,734
1,484
0
437
4,297
0
23,869
W
Bacchus
Jayswervy
Bacchus
2,590
502
962
2,063
3,617
2,090
0
566
3,051
9,367
0
W
Awilix
Jinxed Q
Awilix
2,166
1,056
0
315
2,782
828
0
98
2,684
0
22,219
L
Heimdallr
TenzaZangetzsu
Heimdallr
2,779
1,807
0
1,037
3,350
1,084
0
1,255
2,095
0
11,147
W
Ishtar
WȎSZŸ
Ishtar
2,456
1,906
0
2,023
4,979
1,379
0
989
3,990
0
25,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,058
Gold Earned
19,321
196
Minions Killed
161
0
Camps Cleared
0
637,873
Distance Traveled
622,464
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,164
694
42
7
0
136,946
2
W
Jormungandr
4,339
723
51
9
0
112,709
0
L
Ymir
3,763
627
13
2
0
137,068
0
L
Nox
4,320
720
45
8
0
121,790
1
W
He Bo
4,279
713
54
9
0
132,001
0
L
Ne Zha
3,952
659
48
8
0
142,008
0
W
Bacchus
4,269
712
12
2
0
128,994
0
W
Awilix
4,192
699
33
6
0
154,796
0
L
Heimdallr
3,122
520
13
2
0
84,652
0
W
Ishtar
3,979
663
46
8
0
109,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role