Player Matchup

Cthulhu
Cthulhu
Gold IV
Eisengroud
Cthulhu
Gold IV
Level 157
God Stats
87W - 64L
1,599 SR
Queue Stats
249W - 240L
1,230 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
MissMilanen
Baba Yaga
Silver I
Level 188
God Stats
190W - 128L
1,586 SR
Queue Stats
494W - 504L
1,243 MMR
Party 2
Bellona
Bellona
Silver I
ToadChad
Bellona
Silver I
Level 44
God Stats
1W - 1L
1,637 SR
Queue Stats
29W - 39L
1,206 MMR
Solo
Thanatos
Thanatos
Silver III
Vornamee
Thanatos
Silver III
Level 74
God Stats
1W - 1L
1,274 SR
Queue Stats
24W - 29L
1,264 MMR
Solo
Skadi
Skadi
Silver I
Zmo_86
Skadi
Silver I
Level 155
God Stats
93W - 83L
1,538 SR
Queue Stats
239W - 238L
1,227 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,527 SR
1,234 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,555 SR
1,254 MMR
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver I
Blackstar72a
Achilles
Silver I
Level 151
God Stats
2W - 4L
1,519 SR
Queue Stats
122W - 128L
1,239 MMR
Solo
Ganesha
Ganesha
Silver III
Spyro21932
Ganesha
Silver III
Level 67
God Stats
4W - 4L
1,652 SR
Queue Stats
21W - 34L
1,077 MMR
Party 1
Merlin
Merlin
Bronze IV
VDM_craft3
Merlin
Bronze IV
Level 52
God Stats
1W - 1L
1,303 SR
Queue Stats
91W - 125L
1,203 MMR
Solo
Ishtar
Ishtar
Silver I
Zwiderwurzn
Ishtar
Silver I
Level 129
God Stats
3W - 2L
1,800 SR
Queue Stats
70W - 64L
1,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eisengroud
Cthulhu
13
4 / 3 / 11
9,575
532
12,311
20,559
22,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
MissMilanen
Baba Yaga
17
9 / 0 / 8
11,039
613
21,826
8,579
4,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
ToadChad
Bellona
17
5 / 0 / 6
10,966
609
8,665
15,123
16,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Vornamee
Thanatos
17
5 / 3 / 12
10,627
590
13,814
17,691
9,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Zmo_86
Skadi
17
4 / 1 / 6
10,284
571
13,334
12,116
6,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThorMercuryAwilixSusano

VS

Bans
FenrirFreyaNe ZhaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 7 / 1
7,788
433
10,687
19,079
7,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
Blackstar72a
Achilles
14
2 / 1 / 1
8,577
477
9,472
18,261
24,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
Spyro21932
Ganesha
12
0 / 4 / 4
7,783
432
5,401
19,936
20,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
VDM_craft3
Merlin
12
0 / 8 / 0
6,888
383
3,984
14,788
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
14
2 / 7 / 0
8,379
466
9,946
18,525
7,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
27
Kills
7
7
Deaths
27
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
7
1
0.5
L
Achilles
Blackstar72a
Achilles
2
1
1
2.5
W
Cthulhu
Eisengroud
Cthulhu
4
3
11
3.17
W
Baba Yaga
MissMilanen
Baba Yaga
9
0
8
13
L
Ganesha
Spyro21932
Ganesha
0
4
4
0.5
W
Bellona
ToadChad
Bellona
5
0
6
8
L
Merlin
VDM_craft3
Merlin
0
8
0
0
W
Thanatos
Vornamee
Thanatos
5
3
12
3.67
W
Skadi
Zmo_86
Skadi
4
1
6
7
L
Ishtar
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,950
Damage
39,490
74,068
Taken
90,589
59,192
Mitigated
66,848
32,492
Healing
20,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,687
2,247
0
2,102
19,079
7,638
0
5,644
13,435
0
51,425
L
Achilles
Blackstar72a
Achilles
9,472
1,050
0
5,513
18,261
24,434
0
4,373
13,888
1,287
53,113
W
Cthulhu
Eisengroud
Cthulhu
12,311
1,220
943
4,324
20,559
22,214
546
3,518
16,849
32,952
0
W
Baba Yaga
MissMilanen
Baba Yaga
21,826
433
198
3,271
8,579
4,768
1,126
1,669
6,730
89,249
0
L
Ganesha
Spyro21932
Ganesha
5,401
341
0
4,697
19,936
20,914
0
9,859
10,077
27,422
0
W
Bellona
ToadChad
Bellona
8,665
2,669
0
6,182
15,123
16,673
2,185
1,614
12,515
0
75,651
L
Merlin
VDM_craft3
Merlin
3,984
450
74
1,615
14,788
6,084
72
10,085
4,703
45,345
0
W
Thanatos
Vornamee
Thanatos
13,814
4,981
0
15,306
17,691
9,477
857
1,994
15,610
0
97,706
W
Skadi
Zmo_86
Skadi
13,334
5,564
0
2,268
12,116
6,060
927
1,155
10,961
0
82,318
L
Ishtar
9,946
6,112
0
6,072
18,525
7,778
0
4,176
14,349
0
72,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,491
Gold Earned
39,415
535
Minions Killed
378
0
Camps Cleared
0
1,892,080
Distance Traveled
1,638,971
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,788
433
71
4
0
390,236
2
L
Achilles
8,577
477
90
5
0
332,530
0
W
Cthulhu
9,575
532
27
2
0
375,838
7
W
Baba Yaga
11,039
613
138
8
0
402,947
2
L
Ganesha
7,783
432
12
1
0
360,871
4
W
Bellona
10,966
609
125
7
0
354,871
7
L
Merlin
6,888
383
72
4
0
261,119
1
W
Thanatos
10,627
590
115
6
0
390,312
0
W
Skadi
10,284
571
130
7
0
368,112
6
L
Ishtar
8,379
466
133
7
0
294,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role