Player Matchup

Ishtar
Ishtar
Silver IV
SLV I Fantom
Ishtar
Silver IV
Level 126
God Stats
1W - 1L
1,521 SR
Queue Stats
28W - 42L
1,234 MMR
Solo
Ra
Ra
Gold V
The_Lost_Bot_
Ra
Gold V
Level 108
God Stats
7W - 8L
1,577 SR
Queue Stats
179W - 194L
1,253 MMR
Solo
Ymir
Ymir
Bronze I
kevi-46
Ymir
Bronze I
Level 133
God Stats
20W - 27L
1,383 SR
Queue Stats
70W - 92L
1,115 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,493 SR
1,201 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,440 SR
1,122 MMR
Surtr
Surtr
Bronze IV
G Pas 2 Sh00T
Surtr
Bronze IV
Level 82
God Stats
0W - 2L
1,698 SR
Queue Stats
3W - 5L
1,391 MMR
Party 1
Cernunnos
Cernunnos
Silver IV
StSInner
Cernunnos
Silver IV
Level 67
God Stats
2W - 6L
1,234 SR
Queue Stats
116W - 135L
777 MMR
Solo
Sol
Sol
Bronze I
Tetex93
Sol
Bronze I
Level 97
God Stats
1W - 2L
1,386 SR
Queue Stats
28W - 39L
1,197 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
2 / 2 / 7
9,244
770
13,124
13,838
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 3 / 6
10,252
854
16,155
9,582
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
kevi-46
Ymir
14
4 / 1 / 8
10,120
843
5,869
17,796
20,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AchillesHerculesBaron SamediAo KuangAh Muzen Cab

VS

Bans
KukulkanMulanZeusGuan YuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
9,121
760
10,995
17,345
15,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
StSInner
Cernunnos
13
1 / 5 / 4
8,805
734
11,878
15,881
6,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
15
1 / 3 / 4
8,982
749
9,501
8,770
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
6
6
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Ishtar
2
2
7
2.75
L
Cernunnos
StSInner
Cernunnos
1
5
4
0.6
L
Sol
1
3
4
1
W
6
3
6
3
W
Ymir
kevi-46
Ymir
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,148
Damage
32,374
41,216
Taken
41,996
31,918
Mitigated
26,967
15,527
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,995
3,165
0
4,580
17,345
15,949
0
7,287
9,804
737
30,802
W
Ishtar
13,124
7,315
0
4,982
13,838
6,541
1,288
2,080
11,758
0
38,584
L
Cernunnos
StSInner
Cernunnos
11,878
5,056
0
2,954
15,881
6,788
661
10,119
5,454
132
28,347
L
Sol
9,501
2,091
0
1,994
8,770
4,230
519
3,965
4,623
41,685
5,113
W
16,155
1,348
2,807
3,395
9,582
4,890
1,404
2,806
6,776
57,487
0
W
Ymir
kevi-46
Ymir
5,869
1,177
0
4,343
17,796
20,487
109
4,961
12,835
16,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,616
Gold Earned
26,908
181
Minions Killed
156
0
Camps Cleared
0
679,533
Distance Traveled
617,385
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,121
760
44
4
0
206,786
0
W
Ishtar
9,244
770
42
4
0
220,800
0
L
Cernunnos
8,805
734
33
3
0
192,110
4
L
Sol
8,982
749
79
7
0
218,489
0
W
Ra
10,252
854
119
10
0
229,286
0
W
Ymir
10,120
843
20
2
0
229,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role