Player Matchup

Izanami
Izanami
Almightysheldon
Izanami
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,477 Elo+
Solo
Cthulhu
Cthulhu
MisiElGozador
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,386 Elo+
Party 2
Merlin
Merlin
Rusauso
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Vamana
Vamana
SirEtuin
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,479 Elo+
Party 2
Fenrir
Fenrir
ninja112pro
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 73L
1,471 Elo+
Solo
Team Averages
Level 64
1,500 SR
1,463 Elo+

VS

Team Averages
Level 107
1,510 SR
1,410 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Haleth7
Athena
Level 106
God Stats
121W - 103L
1,550 SR
Queue Stats
479W - 478L
1,477 Elo+
Solo
Neith
Neith
osos12
Neith
Level 27
God Stats
24W - 21L
1,500 SR
Queue Stats
112W - 114L
1,075 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,201
517
4,602
9,512
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
9
0 / 0 / 3
5,915
493
4,353
7,058
4,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Rusauso
Merlin
9
0 / 4 / 0
5,356
446
2,832
6,214
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
SirEtuin
Vamana
12
1 / 2 / 0
6,846
571
6,178
10,185
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
12
3 / 3 / 1
6,793
566
6,987
11,948
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 2 / 3
7,725
644
5,997
8,048
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
 
Hel
13
3 / 0 / 5
7,700
642
6,922
5,931
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
 
Hercules
13
2 / 1 / 1
7,396
616
6,022
11,343
13,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Athena
Haleth7
Athena
9
1 / 0 / 6
6,264
522
4,535
9,569
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
osos12
Neith
10
0 / 2 / 2
5,798
483
4,000
6,548
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
12
12
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
3
3.75
W
Hel
 
Hel
3
0
5
5.5
W
Hercules
 
Hercules
2
1
1
2.5
L
1
3
1
0.5
W
Athena
Haleth7
Athena
1
0
6
4
L
Cthulhu
0
0
3
1.5
L
Merlin
Rusauso
Merlin
0
4
0
0
L
Vamana
SirEtuin
Vamana
1
2
0
0.5
L
Fenrir
3
3
1
1.17
W
Neith
osos12
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,952
Damage
27,476
44,917
Taken
41,439
20,753
Mitigated
30,014
12,569
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,997
473
0
3,684
8,048
3,834
0
998
7,050
58,106
0
W
Hel
 
Hel
6,922
938
1,913
4,000
5,931
2,319
514
2,042
3,889
52,142
0
W
Hercules
 
Hercules
6,022
2,012
0
3,790
11,343
13,676
0
0
10,680
566
51,995
L
4,602
3,236
0
3,409
9,512
3,414
892
3,784
5,728
0
50,469
W
Athena
Haleth7
Athena
4,535
1,442
0
2,875
9,569
7,561
9
2,202
7,319
16,327
0
L
Cthulhu
4,353
754
1,491
1,540
7,058
4,247
37
3,957
3,101
11,607
0
L
Merlin
Rusauso
Merlin
2,832
172
0
500
6,214
1,809
0
4,385
1,829
32,584
0
L
Vamana
SirEtuin
Vamana
6,178
2,706
0
3,393
10,185
6,492
0
1,466
8,719
0
52,869
L
Fenrir
6,987
3,049
0
2,236
11,948
4,791
0
4,126
7,822
0
41,725
W
Neith
osos12
Neith
4,000
1,281
0
931
6,548
2,624
0
1,943
4,605
0
37,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,111
Gold Earned
34,883
325
Minions Killed
350
0
Camps Cleared
0
1,159,578
Distance Traveled
1,251,802
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,725
644
85
7
0
261,575
0
W
Hel
7,700
642
99
8
0
259,875
3
W
Hercules
7,396
616
91
8
0
234,979
0
L
Izanami
6,201
517
98
8
0
219,905
3
W
Athena
6,264
522
12
1
0
278,008
5
L
Cthulhu
5,915
493
9
1
0
232,486
0
L
Merlin
5,356
446
51
4
0
221,307
0
L
Vamana
6,846
571
95
8
0
233,901
0
L
Fenrir
6,793
566
72
6
0
251,979
2
W
Neith
5,798
483
63
5
0
217,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role