Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BiznesLaster
Surtr
Level 148
God Stats
23W - 15L
1,625 SR
Queue Stats
731W - 743L
1,414 Elo+
Solo
Cu Chulainn
Cu Chulainn
FloTokyo
Cu Chulainn
Level 87
God Stats
0W - 1L
1,223 SR
Queue Stats
4W - 8L
1,394 Elo+
Solo
Da Ji
Da Ji
Pathix
Da Ji
Level 122
God Stats
5W - 5L
1,661 SR
Queue Stats
249W - 287L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
USMCDEVILDOG8
Gilgamesh
Level 66
God Stats
2W - 5L
1,500 SR
Queue Stats
551W - 525L
1,410 Elo+
Party 1
Team Averages
Level 101
1,502 SR
1,425 Elo+

VS

Team Averages
Level 104
1,361 SR
1,410 Elo+
Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Borate881
Amaterasu
Level 156
God Stats
5W - 6L
1,192 SR
Queue Stats
1,253W - 1,282L
1,374 Elo+
Solo
Raijin
Raijin
Kanoros
Raijin
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 50L
1,372 Elo+
Solo
Arachne
Arachne
OmicronWins
Arachne
Level 105
God Stats
6W - 8L
1,313 SR
Queue Stats
661W - 680L
1,395 Elo+
Solo
He Bo
He Bo
TPain1025
He Bo
Level 69
God Stats
4W - 4L
1,299 SR
Queue Stats
225W - 214L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 5 / 5
7,477
748
6,902
17,213
17,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 4 / 2
6,680
668
7,324
11,034
9,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
FloTokyo
Cu Chulainn
13
2 / 5 / 2
7,710
771
8,733
9,249
5,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
Pathix
Da Ji
13
5 / 5 / 1
7,837
784
8,271
9,303
4,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
USMCDEVILDOG8
Gilgamesh
14
1 / 3 / 6
7,466
747
6,504
11,821
10,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
7 / 1 / 13
9,478
948
13,348
18,879
19,718
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Borate881
Amaterasu
15
6 / 3 / 13
8,986
899
6,406
15,713
15,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Kanoros
Raijin
17
1 / 1 / 18
9,232
923
14,542
4,478
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
OmicronWins
Arachne
15
7 / 2 / 9
9,046
905
8,408
8,609
6,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
TPain1025
He Bo
14
1 / 3 / 14
8,163
816
7,510
5,290
1,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
89
8
Kills
22
22
Deaths
10
16
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
5
0.5
W
Achilles
 
Achilles
7
1
13
13.5
L
0
4
2
0.25
W
Amaterasu
Borate881
Amaterasu
6
3
13
4.17
L
Cu Chulainn
FloTokyo
Cu Chulainn
2
5
2
0.6
W
Raijin
Kanoros
Raijin
1
1
18
10
W
Arachne
OmicronWins
Arachne
7
2
9
5.75
L
Da Ji
Pathix
Da Ji
5
5
1
1.1
W
He Bo
TPain1025
He Bo
1
3
14
2.67
L
Gilgamesh
USMCDEVILDOG8
Gilgamesh
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,734
Damage
50,214
58,620
Taken
52,969
47,064
Mitigated
44,985
15,590
Healing
22,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,902
638
568
6,072
17,213
17,496
0
6,975
9,696
20,093
298
W
Achilles
 
Achilles
13,348
4,169
454
8,608
18,879
19,718
1,139
2,824
16,055
0
21,477
L
7,324
3,479
58
2,639
11,034
9,577
0
3,875
6,659
233
16,578
W
Amaterasu
Borate881
Amaterasu
6,406
2,746
1,890
4,614
15,713
15,271
518
2,046
13,667
0
13,350
L
Cu Chulainn
FloTokyo
Cu Chulainn
8,733
2,596
57
562
9,249
5,208
0
2,708
6,311
0
20,618
W
Raijin
Kanoros
Raijin
14,542
2,680
53
1,146
4,478
1,839
1,647
888
3,590
36,319
0
W
Arachne
OmicronWins
Arachne
8,408
6,264
1,829
2,602
8,609
6,565
901
497
8,112
0
13,837
L
Da Ji
Pathix
Da Ji
8,271
1,451
852
1,409
9,303
4,402
30
3,690
5,390
0
11,908
W
He Bo
TPain1025
He Bo
7,510
1,348
562
593
5,290
1,592
1,450
504
4,786
13,159
0
L
Gilgamesh
USMCDEVILDOG8
Gilgamesh
6,504
1,758
673
2,700
11,821
10,381
0
4,804
6,620
0
17,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,170
Gold Earned
44,905
123
Minions Killed
121
0
Camps Cleared
0
826,926
Distance Traveled
962,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,477
748
47
5
0
168,980
0
W
Achilles
9,478
948
23
2
0
181,086
0
L
Surtr
6,680
668
10
1
0
138,341
0
W
Amaterasu
8,986
899
20
2
0
227,113
0
L
Cu Chulainn
7,710
771
34
3
0
172,005
0
W
Raijin
9,232
923
47
5
0
189,358
0
W
Arachne
9,046
905
19
2
0
180,248
0
L
Da Ji
7,837
784
11
1
0
157,787
0
W
He Bo
8,163
816
12
1
0
185,048
0
L
Gilgamesh
7,466
747
21
2
0
189,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role